
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Jul 22 → 10.75/day in the week after.
About

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 89.9Kreviews | 95% | — | $25.7M |
| $14.99 | 24.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game with many unlocks and a few unique characters. I also praise this game for being one of the most skill-based rougelikes, so you don't have to always rely on luck.
I forgot to turn it off at night so I have 6 extra hours. the game is really fun though, I recommend buying it
За первые 80 минут, я отсосал 10 раз у первого босса. (Еще не прошел его)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
| $14.99 |
| 3.9Kratings |
| 86% |
| — |
| not modelled |
| $4.49−70% | 414ratings | 86% | #214 | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
una pasada de bullet hell lleno de referencias
Один из лучших рогалик в который я играл, забеги не похожи на друг друга, интересные анлоки (особенно персонажей). Жаль только кооп слабый, хотелось бы полноценный.
para pasar el rato es entrete
piolon
好玩,越玩越爽
GOD 10/10
이 게임 제작자들은 그냥 미친놈들이다. 건슬링어 해금하겠다고 날밤까면서 꼬박 이틀동안 쳐박아서 드디어 깼다. 첨부터 다시 시작해서 마지막 보스를 잡고 한번 더 잡으라고 하는 제작진에 미친 발상에 진짜 치가 떨린다. AVGN이 리뷰했었던 마계촌 편을 보면 어떤 느낌으로 보스까지 가는지 잘 알 수 있을 듯. 잘 만든 게임인 건 맞는데 불 끄는법도 튜토리얼에서 안 알려주고 어떤 시너지를 받고있는지 위키를 통해서만 알 수 있다는 점에서 굉장히 불친절함. 아이작보다는 속도감은 있는 편이나, 실력도 실력인데 운빨을 미치도록 타는 게임이기 때문에 쉽지 않은 게임. 좀 적당히 어려우면 그냥 아닥하고 판수 쳐박으면 되는데 그 정도가 아니라 그냥 게임 자체가 플레이어를 죽여서 갈아버리려고 설계되있음. 방에 들어가자마자 망치가 따라다니면서 대가리 찍음 (찍을 때 탄 퍼짐. 그것도 피해야 됨). 최종보스 잡으러 가기 전에 피 채워주고 총알 주는 것도 없음. 플레이어는 거의 5단계 들어가자마자 총알이랑 공포탄 설계를 해야 됨. 그래야 6층 보스까지(물론 가는 길에 뜨는 잡몹을 다 잡고) 갈 수 있으니까. 아이작에서는 한 두대 정도 맞아도 보스 잡고 피통 채워주고 악마방이 열리는데 이 게임에서 보스잡을 때 단 한대라도 맞는 순간 바로 피통 늘려주는 아이템은 못얻는 미친 시스템임. 근데 그 실수를 2번 정도 했다? 안타깝지만 6층 보스 얼굴도 못보고 죽을 확율이 배로 늘어남. 아이템을 잠깐 바닥에 두고 다른 방 돌고 와서 다시 먹을거라고? 님이 그 방 나가는 순간 그 아이템은 님 게 아님ㅋㅋㅋ 왜 사람들이 바로 환불하는지 이해 됨. 걍 하지 마셈 7/12 미국 시간 기준 새벽 4:41분에 작성함
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $25.6M | 62.7K | 95% | $19.99 | |
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