
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
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About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 734 reviews with recorded playtime.
Reviews
Themes across 732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
came to this game thinking it will be more advanced Valheim. Its not, its its own thing. Way more focused on exploration, action and killing stuff. Items You can make and building You can build are veeery rich. Exploration part is fun and killing stuff is pretty cool too, well made. For building part, albeit its rich in things to build and options how to build it = theres no good physics to it make stairs and put item on those stairs - destroy stairs = item floats. Dig under the rock, rock floats. After Valheim this part felt cheap and silly. 180 hours in and i still haven't finished it, always getting sidetracked by random things = that's a hella good sign. Building house sucks tho' I might be silly and haven't figured out how to do proper placement of things (building a wall from small cubes and trying to put cube where I want it feels impossible at times. Occupied prebuilt building in game and fixed it up - simply because building=specifically placing anything where i want it to = sucks. (or I havent figured out how, but Valheim did it so much better in my opinion). Overall just jump in and have some adventures. P.S. runs on linux like a charm.
Ein wahrlich gar treffliches Spiel ist dieses „Enshrouded“, doch gibt es einen kleinen Haken, den man nicht verschweigen sollte: Man bedarf schon eines recht guten PCs oder Laptops, auf dass das Spiel nicht allzu sehr ruckele. Doch auf einer Steam Machine läuft es, setzt man die Grafik auf „Balanced“, ganz vortrefflich mit 60 Bildern in der Sekunde! Abgesehen davon ist es wohl eines der besten Spiele, die ich je gespielt habe. Zwar bin ich noch nicht vollends mit dem Spiel fertig, doch das ist auch gar nicht vonnöten, um sagen zu können, dass es ein sehr, sehr gutes Spiel ist. Es besitzt eine wahrlich große offene Welt, das Kampfsystem ist phänomenal und die Grafik ist ebenfalls von fantastischer Güte. Die Geschichte ist wohl der einzige Punkt, über welchen man sich, so man denn unbedingt möchte, ein wenig beklagen kann, denn diese ist schon etwas anders, als man es vielleicht gewohnt ist. Doch der Rest des Spiels ist einfach wunderschön. Und oh, das Bausystem! Wahrlich, ein solches Bausystem habe ich in noch keinem anderen Spiel gesehen – es befindet sich auf einem ganz anderen Niveau! Wenn dies nicht beinahe ein perfektes Spiel ist, so weiß ich wahrlich nicht, was ein perfektes Spiel sonst noch sein soll!
Very good building system and good combat.A lot of things to do
죽으면 템 떨구는 소울류게임 느낌남 너무 불편함
I would recommend this game. Coming from Valheim, there's differences obviously. Some could be pros some could come off as cons. I'll list some. I can't say I really like one game over another. They're both different enough in their experience to me. This is a good thing. Since I haven't gotten into building in Enshrouded yet, the verdict on this is still out for me. Hand crafted world vs randomly generated seed - Enshrouded is hand crafted and to me it gives off that Elden Ring vibe. Also has that Breath of the Wild aspect to it. So a second play thru won't give you that wow feeling twice, but I didn't complain about that in Elden Ring cause the world is very well like it is in Enshrouded. I wonder if I would like Valheim more had I played Enshrouded first. The shroud is a dope idea. The glooming feeling of oh man I got to get outta here at some point adds some tension. The atmosphere of it all is really done well. Only thing I am not sure I like, but I can understand, is the little shroud area in the beginning of the game. It's meant to introduce the player to the mechanic, but I feel like it's too soon. Almost robs the scariness of it in a small way if that makes sense. Building in Valheim vs Enshrouded - In Valheim, you have to build, you want to build, I spent more time building in Valheim then actually experiencing the game, and I had a blast. So far in Enshrouded, there's no need to build. I just place down a respawn point/flame altar, and it acts like a workbench in Valheim except I an teleport from anywhere on the map back to it. This could be considered a pro or a con. Personally, I think it works for Enshrouded and not just teleporting anywhere on the map in Valheim works for that game. So in my 100 ish hours so far in Enshrouded, I haven't built a thing. I've crafted stations, and some food or quest items, but everything else I just find in a chest or a loot drop. I just don't see the need to build in Enshrouded to experience the game, however, I would like to get into it, just nothing is pushing me to do it. I think Valheim has a different world feeling/vibe because, you can't just teleport from anywhere whenever you want, unless you have materials to build a portal, and have another one at your base, etc. With Enshrouded, it's just open map, find your flame altar of choice, and your off. Unless you're in the shroud I believe or in combat. I love the gravity aspect of building in Valheim. Enshrouded doesn't have this, but this works for Enshrouded cause you can build anywhere you want, and however you want. RNG treasure chests that respawn is cool. Makes revisiting an area worth it. Same for resources that also respawn after some in game time. NPCs - Good and bad. They're gatekeepers keeping you from crafting things until you find them, do their quests, and find/explore areas/items. It's sucky in that, if I want to build something, unless there's a better way, I go to the NPC, see what items are needed, try to remember as I go to the chests, come back cause I forget what other item, go back to chest. You get the point. Items will unlock over time, keeping you from progressing further just on your own. Their banter/noises are horrible though, annoying rather. Everything else about them is fine I guess. Gem Forge - It confused me and I had to google it to understand this mechanic. I don't feel this is explained clearly. I haven't dug thru the help section in the game, but readdit was quicker for me to find the info I needed. Apparently you can even upgrade items say from Epic to Legendary I believe, but at the moment, I don't know how. Gear - I find more weapons then I do armor pieces. Been using the same set of warrior type gear for 10 lvls it seems. Nothing I can craft at the moment is any better. I have respected a couple of times depending on what I find, if it's better than what I have. Which was caster stuff and caster seems pretty fun, but I'm board and sword atm as I feel like it has more survivability as a single player. Skill Tree - This is pretty cool for multiplayer aspect of the game. As a single player, you have options on what to spec in tailored to your playstyle. However, you won't be choosing anything that helps players in your party. Doesn't seem like any of those party perks block you from taking a perk you do want on a skill tree. The Map - You can mark the map with an icon but you can not name that icon. This would be a great feature to implement. Valheim does allow you to type a description of a marker even if their markers are very limited. Opposite is true atm with Enshrouded.
kann man machen
联机异常卡顿
지금 사지마라. 활을 겨누거나 글라이더 타면 어둠의 장막에서의 활동 시간이 절반으로 줄어드는 버그 있다. 이거 때문에 대부분의 활동을 못하고 있어
A very cool, adictive and beautifull game. I'm 40 hours in right now. But i think that could easely become over 300.
Great game. It's become my most played game by surpassing Factorio for number is hours played. I also haven't started to get tired of playing it yet, which really surprises me. The base building is phenomenal. Is the first base building game I've played that I wanted to make towns because I have a cool idea. I wouldn't consider this to be a survival game. Assuming there are no enemies, you can go AFK and come back without your character being dead. There is an option for hunger in the difficultly settings, but its not enabled by default. There are some environmental hazards, but nothing crazy. You don't build for survival, you build because you have villagers who need a bed. Could you make one building and stuff everyone in? Yes, you can. But I wanted to give every villager their own home and workshop. For building, you have some blueprints like walls and windows. But you can also do individual blocks. The blocks are pretty small too. So you can get very granular. You can also place objects in any orientation. They do have to be placed onto something else, which you could them remove. No gravity applied to the base. So it won't fall apart and you can make floating islands. The combat isn't crazy. Don't expect dark souls. But there is a decent asking of variety for weapons and attacks. You can do heavy, light and special attacks. You can do bows, swords, axes, wands, shields and one or two handed weapons. You are never locked into one class. Unlock the skills you want. If you change your mind, you can pay to change them. Its a trivial cost to change them. The mobs do get a little tiresome. Each biome has a variety of mobs with some mobs existing in multiple biomes. I did think the big boss at the end is ridiculously hard compared to the rest. I didn't actually beat it. The only and only time the game glitched on me was that fight and her just froze in place. Which I'm not upset about. I'm not playing for the combat. There is some grinding involved. But if you do the quests for each biome you'll have 90% of what you need to advance to the next area. I never felt that it was burdensome to collect or craft things. I have loved exploring. There are so many really cool places. Beautiful views and more. Theres so much to see. As I okayed I kept thinking "OK, this is the last area to explore" but then there was another. And another. And another. It's still in early access and some areas are locked off right now. So even though I have unlocked all the biomes, there is still more to do. (actually I have one more flame upgrade to do). If you do play, don't get too attached to your first base. Odds are that you'll want to move somewhere else. Lots of armor and outfits. You can change the colors of most of them. You can also wear an armor set fire stats, but then wear anything else as cosmetic. Which is very nice because my favorite outfit is early in the game, but it doesn't give enough defense. The games isn't perfect. Theres some mechanics like the staffs and weapon gemstones that I haven't interacted with much because they don't seem cost effective. Your villagers will glitch into the grind sometimes. It's your fault for leaving space between the floorboards and the actual ground. The devs could probably make that less likely, but once I figured out how to not make it happen, it's not an issue for me anymore. The story is interesting, but I don't think it's very engaging. I don't recall thinking "I wonder what will happen next", but most crafting/base building games suffer from that. Overall, I'd give it an 7.5/10 for most people, but its a 10/10 for me personally.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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