
You are Flameborn, last ember of hope of a dying race. Awaken, survive the terror of a corrupting fog, and reclaim the lost beauty of your kingdom. Venture into a vast world, vanquish punishing bosses, build grand halls and forge your path in this co-op survival action RPG for up to 16 players.
Modeled estimate, not a reported figure. How we estimate →
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About
SURVIVAL IN THE SHROUD
Scavenge the ruins, battle the wilds, and grow strong enough to face the horrors within the Shroud.
BEST IN CLASS BUILDING SYSTEM
Bring life back to the land with powerful voxel building tools. Create grand structures, customize every detail, and shelter NPCs who unlock workshops and the means to craft epic gear.
HEART POUNDING ACTION COMBAT
Battle corrupted factions and deadly bosses twisted by the Shroud. Dodge, parry, and unleash powerful skills and spells while you forge your own combat style as a Wizard, Ranger, or Warrior.
CRAFTING GEAR WORTHY OF LEGENDS
Craft and upgrade legendary weapons and armor. Expand your skills to master sword, shield, staff, and bow and stand against the Shroud.
MULTIPLAYER, CO-OP
Join up to 16 players in co-op to raid, build, and battle the Fell hordes together with your friends.
THE SECRETS OF A FALLEN REALM
The realm of Embervale has fallen. In their pursuit of forbidden power, your ancestors unleashed a pestilence that consumed the world.
Journey across its diverse biomes, from the sun-scorched Kindlewastes to the shadowed depths of The Revelwood, to uncover the remnants of lost cultures and forgotten myths.
Beneath the ruins and within the Shroud lies a story of magic, ruin, and redemption. Awake the ancient Flame and reclaim the hope that once illuminated this fallen world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 734 reviews with recorded playtime.
Reviews
Themes across 732 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
You like adventure exploring building and action RPGs? this is it.
Fun Game!
Achetez le jeux quand ils auront retiré les patinoires à la place des montagnes
Great game for co-op with friends. It was a great experience and waiting for new updates. If there is a option to tunnel the connections to server friend it will improve the ping
Oui
สนุกมาก
At the first glance everything seems almost perfect, but after the initial honeymoon phase(around 10hrs for me) you realize one simple fact that: THE COMBAT IS SIMPLY BAD. Therefore there is no motivation to advance which will only make the character better, mostly, at fundamentally broken combat. I believe everything regarding the combat has been said already by other people: non-responsivity(queueing mechanic), bad ai, terrible movement, bad attack patterns with various weapons and overall bad balance - some paths are not viable at all (I wanted to do a dagger build, then bows, then single or at least the friking double handed build - everything is rubbish and magic is still op) I will happily change this review after the 1.0 release (At the end of the year) if the studio will be able, somehow miraculously, fix this fundamental issue, but there are really some DEEP stuff to be overhauled so I simply dont see this happening. First of all - the whole queueing mechanism has to go but that might break the game already - then the movement & the attacks patterns for almost all the weapons has to be rewritten. It is nice you've added some "features" like the heavy attack(which is good btw) but adding some more combos into this system will not fix the fundamental issues. Like at the minimum there has to be some strife/left right side step(target locking with the tab is useless and the ctrl jump is implemented badly that even if u want to jump to the sides sometimes u go straight}, attack patterns are either too OP (one handed melee has like 270 degrees spread, or totally worthless like daggers that have only like 40 degrees spread - what a joke), all the attack patterns are also 200% slower that they should be, they seem like a joke(I have some limited hema/FMA fighting experience so maybe I am maybe already too opinionated here), no thrusting, no thrusting long melee weapons, no real double wield, the AI and the interaction with the player feels off, there are so many other things to mention here - man I simply dont see this happening. Hats down for your pitch and the game vision, I loved that, the world building and all that voxel stuff is also crazy good. But I simply dont see this as a combat centric game, yet. Hope u prove me wrong.
Super!
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Awesome Survival game with RPG elements, and awesome building options. Would recommend
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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