
A corrupting mist spreads across the continent, turning humans and creatures hostile. Build, explore, and lead the last free settlement as you face relentless waves and uncover the origin of the darkness.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: Spanish - Latin America*, Spanish - Spain**languages with full audio support
Reviews
Kıtaya yayılan yozlaştırıcı bir sis, insanları ve yaratıkları düşmanlaştırıyor. Amansız dalgalarla yüzleşirken ve karanlığın kökenini ortaya çıkarırken son özgür yerleşimi inşa edin, keşfedin ve yönetin.
mmmeeehhhhhh Premièrement entièrement en espagnol avec un peu d'anglais perdu au milieu. Un effort au moins sur les menus en anglais ça n'aurait pas été difficile mais bon... Graphiquement ça n'est pas jolis selon les critères 2025 ça manque de travail et il y a beaucoup de chemin sinon pour l'instant ça ressemble plus à un test travail école et c'est plutôt basique. difficile de comprendre grand chose On récolte on construit puis on se défend avec des niveaux même si c'est vite abstrait. dans l'état j'attendrais pour un avis sur l'évolution...
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Endure: The Middle Age by FeSeGo is an ambitious attempt to combine several genres—open-world survival, action RPG combat, settlement management, and light economic simulation—into a single medieval fantasy experience. Set in a land consumed by a spreading, corrupting mist, the game places you in the role of a powerful survivor tasked with both enduring the hostile environment and rebuilding what remains of civilization. It’s a premise that immediately suggests scale and complexity, and throughout the experience, the game consistently reaches for something broader than a typical survival title. The gameplay is structured around a layered loop that alternates between exploration and management. On one hand, you venture out into the world to gather resources, fight enemies, and uncover new areas. On the other, you return to your settlement to build structures, reinforce defenses, and improve your overall capabilities. This dual structure gives the game a sense of continuity, as each excursion feeds into long-term progress. There is a satisfying idea at the heart of this loop—your actions in the field directly influence your ability to survive future encounters—but the execution does not always maintain that balance. Combat is one of the more immediate aspects of the experience, offering a mix of melee and ranged options supported by elemental abilities. The flexibility in playstyle is a strong point early on, allowing players to experiment with different approaches and find a rhythm that suits them. There are moments where the combat feels engaging, particularly when managing multiple enemies or combining abilities effectively. However, this initial variety gradually gives way to repetition. Enemy behavior does not evolve significantly, and encounters begin to feel predictable, reducing the sense of challenge and discovery over time. The settlement-building component adds an additional layer of strategy, requiring players to think beyond immediate survival. Constructing buildings, managing resources, and preparing defenses against incoming threats introduces a long-term planning element that complements the action-oriented gameplay. The inclusion of trade systems and caravans further expands this aspect, suggesting a broader world where economic decisions matter. In theory, this creates a dynamic interplay between exploration, combat, and development. In practice, however, these systems often feel loosely connected rather than fully integrated, making the overall experience feel fragmented. One of the more interesting ideas in the game is its attempt to create a sense of progression through multiple interconnected systems rather than a single linear path. You are not just improving your character, but also your settlement and your influence over the world. This gives the game a sense of scale, but it also introduces complexity that is not always well explained. Players may find themselves unsure of how different systems interact or which aspects should be prioritized, leading to a trial-and-error approach that can feel more confusing than rewarding. Exploration offers a mix of promise and inconsistency. The world is large enough to suggest a broader landscape, with different areas to discover and resources to collect. Some locations feel purposeful and engaging, encouraging curiosity and experimentation. Others, however, lack detail and interactivity, making them feel more like empty spaces than meaningful environments. The overall atmosphere of a corrupted medieval world is present, but it is not consistently reinforced through strong environmental design or storytelling. Visually, the game delivers a functional but uneven presentation. Certain elements—such as lighting effects or environmental layouts—stand out, while others feel underdeveloped. This inconsistency can make the world feel less cohesive, especially during longer play sessions. The audio design follows a similar pattern, providing basic feedback for actions but lacking the depth needed to create a strong sense of immersion. While these aspects do not prevent the game from being playable, they limit its ability to fully realize its setting. Despite its flaws, Endure: The Middle Age demonstrates a clear sense of ambition. It attempts to bring together multiple gameplay systems into a single experience, and there are moments where this ambition pays off. Successfully defending your settlement after preparing it through exploration and resource management can feel rewarding, offering a glimpse of the cohesive experience the game is striving for. These moments highlight the potential of its design, even if that potential is not consistently achieved. Ultimately, Endure: The Middle Age is a game that stands out more for its ideas than its execution. It offers a wide range of systems and a compelling premise, but it struggles to unify them into a polished and consistently engaging experience. For players who enjoy experimenting with hybrid mechanics and are willing to overlook rough edges, it can provide a unique and occasionally rewarding journey. For others, its lack of refinement and clarity may make it difficult to fully appreciate. Rating: 6/10
Un juego entretenido, de industria Argentina, que te va a dar bastantes horas de gameplay y encima gratuito, que mas podes pedir? Recomendable 100%!!!
Este juegazo combina creatividad y una experiencia copada que demuestra el laburo de sus creadores
¡No te dejan aprender! Si bien no me molesta que no tenga tutorial, ya que me gusta aprender mediante la experiencia... los enemigos no te dejan hacerlo. Entre recolectar recursos, la cantidad de estructuras que hay, los recursos, la forma en conseguir cada recurso no te da tiempo a todo. Me atacan cada 5 segundos y no me da tiempo a hacer nada. No sé si habré hecho algo mal, si me faltó velocidad; pero siento que aprendí bastante rápido todo e igual así no tengo tiempo, me estresa que quiero leer que hace un edificio pero en el medio de la lectura tengo que enviar un aldeano a defenderme de una araña.
Muy bueno! Lo jugué 2 horas nada más pero recontra enviciado. Está en español y es gratis además; si te gustan los juegos de estrategia y gestión de bases, probalo que te va a gustar seguro. Puede ser que te encuentres algún que otro error pero por lo demás es un 10/10!! Recomendadísimo!!
Tiene algunos problemas, pero esta bueno y es gratis, probalo pollo
нет
+
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| House Flipper | $65.8M | 111K | 94% | $24.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Pass the Fear | $1.3M | 1.9K | 77% | $17.09 |
| Rem Survival | $338.5K | 802 | 75% | $15.99 |
| ❂ Hexaluga ❂ Weapon and Shield ☯ | $326.2K | 44 | 27% | $199.99 |
| ❂ Hexaluga ❂ Witch Hunter's Travelling Castle ♉ | $259.5K | 35 | 26% | $199.99 |