
Explore procedurally generated dungeons in this roguelite dungeon crawler. Battle epic monsters, collect loot, and customize your character in strategic turn-based combat. Adapt to a constantly changing world after the fall of Mordoth.
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About
Endor Awakens is a thrilling evolution of Depths of Endor, a Roguelite DRPG where chaos reigns in the changing world after the fall of Mordoth. In this Dungeon Crawler, you'll venture through procedurally generated dungeons, encountering new challenges and treasures with every step.
The city has transformed with new features:
Shop: Buy weapons and armor to prepare for your adventures.
Inn: Meet new NPCs, take on common quests, and delve into the main story and side adventures.
Guilds: Unlock skills via a new skill tree and customize your character to match your playstyle.
Bestiary: Track the monsters you've faced and defeated.
Bank: Store items you don't need for later use.
Daily Chest: Log in every day for rewards and bonuses.
Morgue: Resurrect fallen heroes and continue your journey.
Create your characters by choosing their race, gender, guild, and portrait. Hardcore mode adds extra challenge: if your character dies, there's no coming back. Pick a custom avatar from your device's gallery to make your hero truly unique.
Turn-based combat allows you to strategize every move, whether it's attacking, casting spells, using items, or defending. Beware of traps and events as you explore the depths of dungeons.
Endor Awakens offers endless possibilities for adventure, as you forge your path through this ever-changing world. Your choices shape your journey, with each dungeon and character offering new opportunities. Will you rise to defeat the chaos, or succumb to the darkness of the depths? The fate of Endor lies in your hands.
Genres
Stats
Languages: English*, Spanish - Spain*, French*, Italian*, German*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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nice
You want a simple dungeon crawler/ strategy game to play in between you bigger gaming sessions? I'll recommend Endor Awakens: Roguelike DRPG, absolutely. It's simple and has a nifty Party Creation system, you can even upload your own sprites for the party. It's free and fun, go grab it! Play it and happy gaming!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easily recommended for fans of dungeon crawlers and D&D who don't mind some minimalist design elements. It's free and you can make your own party so give it a try. +Custom portraits +Character/party creation +Variety of classes, races, skills +Variety of equipment, enchantments +Variety of options/settings +Story, exploration +Variety of dungeons/levels +Variety of enemies +Loot/treasure, Traps +Amount of content +D&D style +MP system, basic attacks recharge +Turn-based battles +Free -Some UI elements are clunky -Very repetitive music -Many race-locked classes -Potions are overcosted -Doesn't default to high skill char for skill checks -Low quality map design, basic icons only -No choices on level up -New skill only every 6 levels -Final dungeon can be a major slog
Endor Awakens: Roguelite DRPG, developed and published by Javier Hernández Torres, is a compact but thoughtfully designed dungeon crawler that merges classic grid-based RPG sensibilities with a modern roguelite progression loop. It draws clear inspiration from traditional DRPGs, where careful planning, party composition, and resource management are central, but adapts those ideas into a more accessible and repeatable structure. The result is a game that feels rooted in old-school design while still accommodating players who prefer shorter, iterative play sessions over long, uninterrupted campaigns. At its core, the game revolves around assembling a party and venturing into procedurally generated dungeons that change with each run. Exploration is methodical, with players moving through dungeon spaces while encountering enemies, traps, and random events that shape the flow of each expedition. Combat is turn-based and emphasizes decision-making over speed, requiring players to weigh their options carefully in every encounter. Managing health, abilities, and resources becomes increasingly important as runs progress, especially when deeper levels introduce tougher enemies and less room for error. Character customization plays a meaningful role in how the experience unfolds. Players can select different roles, races, and skill paths, allowing for a range of party compositions that affect both combat and exploration. While the system is not overwhelmingly complex, it offers enough flexibility to encourage experimentation, particularly when trying to find synergies between party members. Over time, players begin to understand which combinations work best for their playstyle, adding a layer of strategic depth that rewards repeated runs. The roguelite structure is reinforced through a central hub that serves as a point of return between expeditions. Here, players can manage their inventory, upgrade equipment, interact with various systems, and prepare for the next run. This hub-based progression creates a sense of continuity, ensuring that even failed attempts contribute to long-term advancement. The loop of venturing into the dungeon, gathering resources, and returning to improve the party is consistent and satisfying, making it easy to fall into a rhythm of gradual improvement. One of the game’s strongest qualities is its ability to create a compelling sense of momentum. Each run feels like an opportunity to push slightly further, gather better loot, or refine a strategy. The incremental nature of progress keeps players engaged, as there is always a tangible reward for continued play. This “just one more run” appeal is a defining feature of the experience, making it particularly effective for players who enjoy grind-based progression systems. Visually, the game adopts a simple retro-inspired style that prioritizes clarity over detail. The presentation is clean and functional, allowing players to focus on the mechanics without distraction. While it lacks visual flair, the aesthetic fits the game’s design philosophy, reinforcing its roots in classic dungeon crawlers. The interface is straightforward, making it easy to navigate menus and manage the party, though it occasionally feels a bit basic in terms of usability. Despite its strengths, the game does encounter some limitations, particularly in terms of variety. While procedural generation ensures that dungeon layouts change, the overall structure of runs remains similar, and the environments do not evolve significantly over time. This can lead to a sense of repetition, especially during longer play sessions. The encounters, while strategically engaging, may begin to feel familiar once players have experienced the core systems multiple times. Another aspect that may divide players is the balance between accessibility and depth. The game does a good job of making the DRPG genre approachable, but in doing so, it simplifies certain mechanics that more experienced players might expect to be more intricate. This can make the experience feel slightly limited for those seeking a deeper or more complex dungeon-crawling system. Additionally, minor pacing issues and occasional friction in progression can disrupt the otherwise smooth gameplay loop. Even with these shortcomings, Endor Awakens succeeds in delivering a cohesive and engaging roguelite experience. It understands its scope and focuses on refining a specific type of gameplay rather than overextending itself. The combination of turn-based strategy, procedural exploration, and persistent progression creates a satisfying loop that is easy to return to, even if it does not offer extensive variety. In the end, Endor Awakens: Roguelite DRPG is a solid and enjoyable dungeon crawler that effectively bridges the gap between classic design and modern accessibility. It may not push the genre forward in a significant way, but it provides a reliable and engaging experience for players who appreciate methodical gameplay and steady progression. Its simplicity works both for and against it, but within its scope, it remains a well-crafted and worthwhile entry in the roguelite space. Rating: 7/10
Endor Awakens : Roguelike DRPG, really fun little game, perfect for achievement/perfect games hunters like myself. It's really easy to 100% only having 8 achievements. Being a fairly new addition to Steam, it is understandable that there is not much information available about achievements. They aren't detailed enough to simply figure out, for example the Creature Exterminator achievement requires you to defeat 100 monsters which isn't specified on the Steam page, although it is in game under the Achievements tab. All things considered, and the fact that the community is fairly small, I managed to get a response in a few hours on the achievements I was stuck on (from the developer himself!) Below is a little detailed guide on how to complete them, for anyone needing some guidance (shoutout to the developer of the game that helped me figure out 3 of these on their Discord server) 1. Relentless Explorer - click on every tile in any stage/dungeon 2. Stumbling Upon Victory - use the morgue once (revive one character) 3. Creature Exterminator - eliminate 100 monsters 4. Master of Stealth - disarm 30 traps 5. Your First Dragon - complete dungeon stage 3 6. Pathfinder - have at least one character of each guild 7. Multiracial - have at least one character of each race 8. The Collector - have 15 items in your inventory (requires one inventory expansion which costs 150 gems. You start with 100, and you get gems from daily chests/defeating dragons or buying them. I got to 150 and filled my inventory by replaying dungeon stage 3 and repeatedly beating the dragon which gives you 2 gems per kill. Managed to 100% the game in under 4 hours. Really fun, will finish it too and max out every guild. I usually uninstall games after 100% them, but this one has a special flair to it. Really cool!
Really hard to understand, slow to play, way less good than the original game 'Depth of Endor'
The Game is good if you want to chill and play alone. I don't recommend using money to buy the upgrade because after 15 hours I completed the game I would be New game +3 nj3. Stat wise it's very cringe the crit rate cap at 50% so it's very good to get 50% first time you beat the game but once you get to NJ+ 1 item can give u 50% and over so if you put to many crit than you lose the stat and have to reroll which cost the blue gem you can farm it in game, but it's way too boring to do and will take a lot of time I personally think you can just try to get a rogue and loot another weapon before having the blue gem. But the game was great in general, and you are not force to buy anything.
If you like old school dungeon crawling, you'll probably like this. Not a hard game either.
Pretty good.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.