
Craft a party of diverse characters, each with customizable skills and looks. Explore a living world with dynamic day-night cycles, changing seasons, and diverse biomes. Embark on an epic journey where you shape your destiny as the director of your unique story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Procedurally Generated World
Fully Customizable Characters
No Class Constraints – Play Your Way
Animated combat
Shape your characters exactly as you envision them with unparalleled creative freedom. Choose from diverse races and aesthetics, and develop their skills as they grow through their journey. Equip them with gear that defines unique combat styles, ensuring no two characters play alike. With no rigid class systems, your team reflects your strategy. Beyond individuality, foster bonds between characters, creating meaningful connections that enrich your adventure.
Rock-Paper-Scissors attack and defense system
300+ unique skills to mix and match
Tactical yet fast-paced turn-based battles
Every fight is a chance to experiment and outsmart foes
With the power to generate multiple unique realms, it transports you to an open world of infinite possibilities. Witness the dynamic transformation of multiple realms, where your choices can usher in dramatic changes or let nature take its course. Navigate through diverse biomes that mirror the intricate tapestry of nature. Engage with a day-and-night cycle. Immerse yourself in a weather system, embracing the dance of rain and fog that adds an atmospheric touch to your journey. Towns evolve, trade, wage wars, and even strike alliances, painting a canvas of political intrigue. Encounter Evil Centers that spawn formidable adversaries, threatening the world's equilibrium. Explore the enigmatic Ruins, face the challenge of Obelisks, and delve into the mysteries of The Infinite Caves.
The world adapts, changing before your eyes, it presents a living, evolving environment that serves as a testament to your journey's impact, ensuring your adventures remain dynamic and utterly unique.
Meticulous care has been taken to ensure that every skill and item is finely tuned, creating an equilibrium that allows for diverse strategies and approaches. This meticulous balance not only guarantees fair and engaging gameplay but also cultivates a sense of agency, empowering you to overcome any obstacle that crosses your path. And yet the rules are also pretty simple and straightforward.
As the director of your own story, you'll navigate a world where every decision you make holds the potential to shape the course of events. In this dynamic realm, there are no rails to confine your choices. Forge alliances, shape destinies, and embrace consequences as you venture forth, seamlessly intertwining your personal narrative with the universe around you. Each quest, every encounter, and all pivotal moments are yours to shape, ensuring that no two players experience the same journey.
🐧 The game does not have a native Linux build, but it runs great via Proton on SteamOS and most Linux distros.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I spent more hours in this game than I expected, what I like about this game is how simple everything is, which also can be a problem for someone who lacks imagination like me, core gameplay is great, but adding more features and things to do would be a massive improvement for the game.
Fun game, don't quite know what im doing yet, i started playing it at 1 AM and had better stop or ill be up all night.
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $38.5K | 812 | 67% | $2.99 | |
| $38.5K | 143 | 99% | $15.99 | |
| $38.6K | 84 | 96% | $19.99 | |
| $38.6K | 1.8K | 34% | $0.99 | |
| $38.5K | 136 | 73% | $9.99 | |
| $38.5K | 74 | 92% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4K | 28 | 57% | $14.99 | |
| $31.8K | 56 | 82% | $24.99 | |
| $5.7K | 56 | 84% | $4.99 | |
| — | 0 | — | — | |
| $603.9K | 925 | 77% | $12.49 | |
| $56K | 563 | 84% | $4.49 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was skeptical at first glance, but played it for three hours and didn't look up once. An amazing labor of love and a fantastic game. Give it a try.
Endless RPG – Untold Tales is a procedurally driven open-world RPG developed and published by Kezarus that embraces sandbox freedom and tactical depth over tightly scripted storytelling. Rather than guiding players through a fixed narrative arc, it places them in a dynamically generated world where events unfold organically and choices shape the flow of each campaign. The game positions itself as a living simulation where kingdoms shift, towns evolve, and conflicts emerge without relying solely on prewritten quest chains. This approach immediately distinguishes it from more linear role-playing experiences. At the heart of the game is its procedural world generation. Every new playthrough constructs a fresh map populated with diverse biomes, settlements, dungeons, and roaming factions. Environmental systems such as day-night cycles and weather effects add texture to exploration, subtly influencing encounters and travel. The world does not remain static; towns can grow stronger or fall into decline, alliances may form or dissolve, and conflicts between factions can escalate without direct player intervention. This dynamic structure creates a sense that the world exists independently, allowing players to act within it rather than simply follow a predetermined path. Character creation and progression are among the game’s most ambitious features. Players build an entire party, customizing appearance, race, and skill focus with remarkable flexibility. The absence of rigid class restrictions allows for hybrid builds and experimental combinations. With a vast array of skills available, characters can specialize in heavy frontline combat, ranged precision, magical support, or intricate tactical synergies. The breadth of customization encourages experimentation and replayability, as no two parties need to function the same way. This freedom aligns with the sandbox philosophy at the core of the game’s design. Combat unfolds in turn-based tactical battles where positioning, terrain awareness, and skill coordination determine success. Each encounter requires careful planning, especially in early stages when resources are limited and characters lack advanced abilities. The system rewards strategic thinking rather than brute force, making preparation just as important as execution. Battles can become challenging quickly, particularly against well-equipped enemies or organized factions, reinforcing the need to adapt strategies to different scenarios. While the difficulty curve may feel steep at times, it underscores the importance of thoughtful party composition and skill synergy. Exploration and questing operate within the game’s emergent framework. Rather than following a singular main storyline, players encounter dynamically generated tasks, faction requests, and environmental discoveries that gradually shape their personal narrative. Whether delving into ancient ruins, mediating disputes between rival settlements, or defending a town under threat, each action contributes to the evolving state of the world. This emergent storytelling approach offers variety but can also feel less guided compared to story-heavy RPGs, requiring players to actively define their own goals. Visually, the game favors clarity and functionality over spectacle. The art style is modest, prioritizing readable interfaces and clear battlefield layouts. While it does not aim for cinematic presentation, the simplicity ensures that strategic elements remain easy to interpret during combat. Sound design complements the atmosphere without overshadowing gameplay, maintaining focus on tactical decisions and exploration. As a whole, Endless RPG – Untold Tales succeeds in delivering a sandbox RPG experience centered on player agency and systemic depth. Its procedural world, flexible character development, and tactical combat create a foundation that supports extensive replayability. While its presentation remains understated and its difficulty may challenge newcomers, the game rewards patience and experimentation. For players who appreciate emergent storytelling, open-ended exploration, and strategic party building, it offers a compelling journey shaped not by scripted destiny but by the decisions made within its ever-shifting world. Rating: 8/10
Where has this game been hiding? This is a prime example of simple presentation hiding a massive level of creativity, I would say significantly more than the store page indicates. Several things weren't really clear to me regarding gameplay until I bought and began playing it, like the turn based combat being grid based rather than a static ATB final fantasy style system as some of the pictures would indicate. The level of interaction and jobs in towns aren't really mentioned other than talking about the dynamicism of the generated world, but to me it seemed from the store page like that world existed almost independently of the party's adventures, like it was just kind of a backdrop as you went dungeon diving. To clarify in case anyone had the questions I did after reading the store page, combat is movement and positioning based, the world exists parallel to your adventure with some opportunities to influence it in small ways, which is a really remarkable approach and makes your characters feel like citizens of the world you're in rather than the main characters. It creates a lot of really fascinating emergent stories without them explicitly having to be told. I do think there's a lot of opportunity to grow here and I hope the developer comes back to it. Having variations of events or more dialogue options rather than the same "it was the apprentice with the box" outcome every time would be relatively little writing to keep those events much more fresh and adaptable over the course of a playthrough. While there's enough gameplay here to last a few dozen hours per playthrough you'll unfortunately see most of the events in the world within the first 2 or 3 hours and they'll just repeat after that. Having variations or even random events and storylines based on your characters' personality hooks like in wyldermyth would just add some engagement with the world and make the settlements more distinct. All that said, this is really good. It relies a lot on the core gameplay loop and dynamic world but in a way that really sucks in the player and makes for enjoyable exploration and combat, and I really like the way settlement interactions are handled here. I sincerely hope to see more content from this developer.
nice one
This is a fun little grind game where you run around being heroes, getting gear, and upgrading your skills. The entire point of the game is character progression, and your characters to be basically anything you want - within reason. For example if you tried to make 6 archers you're probably going to have a bad time. As long as you go into this game not expecting a story, you'll have a good time.
Got it on sale, but this game is definitely worth $13. Solid RPG sandbox that lets you build a party of 4 right at the start. There are enough skill trees and builds to keep you playing for the next level up.
So much fun
Players by region
Where this game's players are, estimated from review languages.