
Endless Labyrinth is a simple, relaxing game of exploration and collection. A maze is randomly generated, forever in every direction. Hidden in the maze are lots of gems to collect! There are also special things to find while exploring, like statues or other interesting rooms.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Somewhat mediocre. Very casual. Can walk through walls, combined with that the light pulling the gems to you makes it trivial. Nice atmosphere and ambient sounds however.
Ok, well it's time I reviewed this "game". It's not so much a game as a stress reliever. You walk around an endless maze that can change at will (meaning if you try to backtrack to go back to an earlier spot you may find it's different). As you walk around the maze, you will spot various crystals of various shapes and sizes (up to 400 different ones) and the object is to collect them all. (Gotta catch em all!) Occasionally as you wander around you'll find a special altar where you can place a gem of a specific color to make all nearby gems change to that color, OR occasionally it's an altar where you can place a gem to change the shape of all nearby gems to that shape. Also, there are hidden gems, and no I don't mean they're merely hidden behind stuff (though some are)...I mean until you shine your "light" directly on it, it will be invisible. Most gems are on the ground but some are on statues, or in cracks on the walls. You should look everywhere. There's 400 different gems to find with 10 different shapes, 8 different colors and 5 different sizes (10x8x5) and you can bring up your collection to look at any time you like so that you can see which ones you are missing. Also, on the pedestal of gems that you summoned, you have a button to allow you to return to the menu room and change some settings or exit the game. Things I like [list] [*] No stress [*] Occasionally interesting scenery [*] The background changes based on the time of day [*] It's got lots of locomotion options including moving with the touchpad instead of teleporting everywhere. [*] Picking up gems changes the color of your flashlight to match the gem color [*] it's like a really chill easter egg hunt, only with gems instead of eggs, and you're the only participant [/list] Things I'm not too fond of [list] [*] Some of that scenery is kinda bland [*] The sound effects are kinda loud and obnoxious. They're also a bit overdone. If I heard a bird chirping a few times in 10 minutes I'd think "Yeah that sounds about right" but these birds are like on a loop and will pretty much chirp with very few breaks. [*] By the same token, at night the crickets seem pretty loud...if I was walking through the woods I might expect it but this maze doesn't have the thick foliage I'd expect for that level of cricket noise. [*] Oh and night time comes pretty suddenly. I believe right at the stroke of 7pm it goes from dusk to night. A smoother transition would be cool [*] I'm not sure what I'm gonna do once I collect all 400 gems. It might be nice if there was something to do with all of them...like maybe use the gems as keys to open special doors to areas with a slightly different theme or something. [/list] Overall though, the game is simple, relaxing, and you can still satisfy your need to get all 400 of something. If you're looking for an actual game, you'd be out of luck though.
It may not be a challenging game, but after a bad day at work disapearing into a maze to randomly wander around can do wanders to relieve the stress and relax the mind.
It's a relaxing experience but not much of a game. Since there are no exits you never really get a sense of being lost or making progress. The visuals are pretty and the ambient sounds are pleasing but it would be nice to have a little variety. Still though, for the price this is a decent title to pick up if you want something that feels calming for a few minutes here and there. Also the game does offer different movement options outside of teleporting. That does add to the immersion if you aren't someone bothered by VR locomotion.
Its a nice little colleting and exploring game. For VR newbies and kids this is a nice introduction to the vive. The only thing to complain is that the teleportion needs some time to charge before teleport. The white dot first hafe to land into the new position. https://www.youtube.com/watch?v=BkchGks2aNE
very chill, I thought it might have more of a myst puzzel type thing, which it isn't, its a walk around seeing a space and you collect gems, kinda just to collect them. Its fun enough, pretty enough, and has a good price point.
I used this to find my "VR legs". I spent a few minutes on it each day to get used to smooth locomotion in a low-pressure relaxed environment, before moving on to the AAA VR games. For this purpose it is well worth it.
Very relaxing but I can't shake the feeling that something is following me...
pretty boring, even though it has such a low price its still just that. If they put some more effort in it it would be a lot better
[h1]English[/h1] The meaning of "endless" here is literal, meaning infinite area. New walls are being generated while you move on, so you cannot exit this laberith ever... I don't know the reason for that: it is cool as a mathematical/logical/phylosophical concept, but useless as a game. Liked a lot the implementation and all the details of locomotion options and so on. Just to play a while before being aware you actually cannot exit. I tested the infinite with a trick: [spoiler]making my height taller than the walls with the utility "ChaperoneTweak", I was able to see how the game is programmed to generate new wall as you walk.[/spoiler] You can see my public screenshots that demonstrates this... [h1]Español[/h1] El significado de "endless" aquí es literal, significando área infinita. Se generan nuevos muros a medida que avanzas, por lo que nunca podrás salir del laberinto... Desconozco el motivo de esto: es curioso desde el punto de vista matemático/lógico/filosófico, pero un juego sin sentido. Me encantaron los detalles de la implementación, como las opciones de movimiento y demás. Está bien para jugar un rato, hasta darse cuenta de que realmente es infinito y no puedes salir. Probé que es realmente infinito con un truco: [spoiler]haciendo que mi altura fuese superior a la de los muros con la utilidad "ChaperoneTweak", pude ver cómo está programado el juego para generar nuevos muros a medida que avanzas.[/spoiler] Puedes ver mis capturas de pantalla públicas que muestran esto...
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