
Endless Firepower puts you behind the trigger of millions of procedurally generated weapons and gives you a reason to use them in this fast-paced action roguelike where everything is generated and you'll never know what or where you'll be fighting next.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
You Like Borderlands? You Like Rouge-likes? You like Fighting Tooth and Nail and feeling accomplished? 7/10 game. Rough at points, but good otherwise Pros: Endless Replay ability due to Random Generation Good-Ish movment (Feels like Gmod Bhopping instead of Ultrakill Sliding) Cool Guns with unique abilities WARNING: DO NOT TRUST ANYTHING THAT SHOOTS MINES, IT WILL STOP WORKING RANDOMLY' Cons: Enemy Explosives are a little BS, most notable on the bosses hitting you through walls You can get ♥♥♥♥♥♥ by luck The Character Unlocks are a little rough.
Has solid foundations, but desperately needs variety - both of levels and enemies. Guns seem varied at first, but soon enough you get there are like four types with minimal quirks. Guns need variety the same as the rest(or more)! Make them shoot fireballs, bounce off walls, leap forward, make them rain lightning or project barriers. Utilise right-click for something more/else than scope zoom! Remember flak cannon from unreal? I know some of those may be difficult with your engine, but different bullet colour and damage is not a gun variety, sorry. All that said, I'd still say go get it for a few hours of nice robot shooting action. For now, good to take with a discount. Let's hope worth full price when leaving EA. I'm keeping my fingers crossed! [edit] after playing a bit more, I've found some guns that actually shoot different. :) there is still lots of room for improvement, but it's a bit better that I initially thought. thoughts: > performance of things other than "laser" does not justify their rarity > snipers are severely underpowered. either increase ammo drop or damage > you can increase variety of levels by slicing them in smaller pieces and/or making few exits and randomize them > it might be just my playstyle, but I found pistols and rifles to be only viable guns. Shotguns performed well on ranges that made you unable to dodge and snipers ran out of ammo way to fast
LITERALLY UNPLAYABLE - The play button in the menu was un-clickable.
I was searching quite a while for a game like this. After playing Borderlands 2 for over 500 hours and Borderlands 3 for over 80 hours, I was searching for another looter shooter which scratches that itch. This game is a pure roguelike, which means you loose everything if you die in a run, so there is always more loot to find in your next run. You take nothing with you for your next try. The weapons are randomized in its stats, traits, aswell their looks, which makes finding and trying them satisfying. The maps itself are really repetitive, after my second run I already knew all the individual rooms from the first stage. This did not matter to me, because I wanted to find more guns and more loot :) If you look at the animations and the graphics you can see that this is an indie shooter but a well done one. The developers are active and are continuing updating the game. I'm having fun with this game and will keep an eye on the future updates.
Reminds me of a permadeath Borderlands. Its pretty bare bones right now but its super fun and challenging.
I bought the game an like 2 hours ago can't put it down 1 star.
10/10 I love it.
You know how borderlands is, boiled down, looting boxes for ammo and weapons/shields and basically picking up the guns that have more green arrows than you current one? It's that, but with glitches that can sometimes break weapons and generally weird design choices like being able to escape the map and fall out of the game space. Don't have high expectations and you will have fun for a few hours. But in this current state, with the devs intending to make a sequel, with bugs that annoy and a game that gets stale pretty fast, wouldn't recommend buying it. I'll probably play it but I don't see myself putting more than 50 hours into it within a year.
Its just an all around worse version of the game RoboQuest...
the graphics clip through the text, you cant see your weapon details, half the menu items dont even work (advanced weapon stats), and there isnt even a map. this is not complete, and should not cost money there are so many things about this game that need to be fixed before I could at all reccomend it. spend your money elsewhere. also, my spelling effort here is equal to the dev effort put into the game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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