
Endless Firepower puts you behind the trigger of millions of procedurally generated weapons and gives you a reason to use them in this fast-paced action roguelike where everything is generated and you'll never know what or where you'll be fighting next.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Un muy interesante juego FPS. No me gustaba hasta que fui entendiendo los mecanismos y a diferenciar los escudos y sus características, a partir de ahí, me parece un genial juego que se puede jugar de manera casual y siempre queda mucho por descubrir. Es muy bueno el tipo de gráficos empleados ya que permite centrarse en los enemigos y disfrutar del entorno. Muy recomendable.-
The game crashing is definitely causing me the most issues. I'll get close to 10,000 gears collected, or reach Lvl 20 with X character, and as I enter the portal to the next world/area, the game crashes. And due to the game crashing while I got Recruit to Lvl 10 to unlock Soldier, I never got the achievement. I unlocked Soldier and have the achievements for him to reach Lvl 5 and 10 with him, but the original achievement never triggered as being acheived. I'm unsure how the Gun Collector achievement works. I've apparently only collected 50 guns in my 10 hours of playing. Playing more, I've been able to use my ammo better resulting in not searching everything for ammo. Sniper Rifles also have the cheapest ammo, so if you can find one, plus a ammo station nearby, you'll be okay. I believe the way the ammo cost works is by how much ammo that particular gun type can hold, making Shotgun/Rifles ammo cost much more. If the crashes are fixed I can definitely see people (and myself) achieving Lvl 100 with a character or collect 50,000 gears in a single run.
An interesting and colorful rogue-like. I enjoyed my time with the game, even if I got bored pretty quickly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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