
An existential horror game in which you are tasked with keeping a sleeper colony ship intact. No enemies or NPCs share the ship with you - only creaking metal echoes and endless dark. Overcome random events, system failures, and the downward spiral of your sanity to see your mission through.
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About
A refreshing twist on roguelite and storytelling, Endless Dark is a psychological horror game about the pressures of monotony and the purpose of existence.
You, the Custodian, are a sentient machine onboard a sleeper colony ship, charged with keeping it intact. No combat, enemies, or NPCs await you - only a myriad of system failures and the decay of your own sanity as you whittle away the decades in isolation. Hundreds of story events and a deep narrative keep each iteration of you intrigued. Customize your own chassis, repair the ship, and keep your passengers alive long enough to win... something. Can you uncover the intent behind your own creation before you slip into robo-dementia?

The ship is shadowy in more ways than one. Ancient agreements and long-forgotten understandings conspire against you to keep you in your place. Doing your work. For however long the long-absent conspirators wanted.
Explore a deep narrative that evolves over multiple playthroughs, and choose how you deal with each new revelation. Not all truths will set you free, and some things are better left unsaid.
For a more mechanical challenge, try the optional endless mode. In this mode, the only objective is to propel the ship as far as you can before you inevitably lose your passengers, your mind, or both. Contend with the confusing oddities of the ship and its myriad catastrophes with a specially written CRISIS CYCLE. Three impending crises, promising grievous and irreparable damage, will be shown to you. Use your intuition, born of your intimate awareness of your vessel, to discern which two crises are lies, and which one is the true threat! Choose wisely - the Crisis will not be gentle if you fail to prepare for it.
Endless Dark has been designed from the start to be eminently playable for Custodians with their own histories. The game has a specially chosen color palate to be visible for numerous kinds of colorblindness, even full monochromacy. Large, clear text makes messages readable at a glance. All Custodians need only bring their willingness to do, explore, and grow.
Busy Custodians also need not fear; distinct, bite-sized turns with effortless autosave allows for drop-in, drop-out play.
Control things your way; the game is fully playable with a gamepad only, keyboard only, or mouse and keyboard.
With over 350,000 words of events, spread over dozens of dilemmas, and a finely tuned Director that applies just the right amount of pressure, Endless Dark is designed to never present the same situation twice. Fight and overcome, or struggle and succumb, the next time will always be different - especially due to your own actions. Your tiniest victories and littlest defeats alike are recorded and remembered. They will remain in subsequent games, to help or haunt you.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Found this game when I was looking for another robot game (I searched "robot on a space station game" - the game I was looking for was Citizen Sleeper). Saw the description, knew that I'd love this game. And I was right, I like this game very much! This is a solid systems management-type game. This darn spaceship keeps falling apart and it's my job to maintain it and not go insane in the process. The ambience is excellent. The spaceship is very lonely and eerie at times. I like that you can turn down specific parts of the background noise- if I wasn't able to turn down the metal screeching sound to a more comfortable level then this game would be hard for me to play. The difficulty is very customizable as well, in both directions. Very approachable for beginners and also offering harder and harder challenges for players who want a tougher experience. I am very invested in the story so far. I'm only a few acts in and I intend to complete them all, I am interested to see where the story goes! Edit: Also I really appreciate the meme references in events. DOOR STUCK. DOOR STUCK!
A dark philosophical horror. Is it better to sacrifice yourself, sacrifice your "goal", or recognize both are flitting illusions?
Little guy goes a little crazy on a little ship in the vastness of space :)
A neat little game with solid writing. WALL-E meets something like SOMA. It's a resource management game with it's focus on the narrative and themes of existencialism, hopelessness, anxiety and decay. That was quite the journey. The price of 8€ is justified. Oh and if you do not have a preference, narrative wise it makes the most sense to finish the story with FURY, then ANNIE, then ROBBIE. (reviewed version: 1.1. There is a big 1.2 patch incomming)
What a ♥♥♥♥♥♥♥ game. Its gonna beat your ass, so.....if you just want the amazing story, go lowest difficulty.
While I found the gameplay to be pretty boring and repetitive, basically only involving you spending most of your time walking to the places you should go, the story was actually pretty great (atleast by my standards) and worth going through gameplay the likes of watching paint dry
How this absolutely phenomenal game hasn't gotten more traction, I have no idea. Well, I have some idea. The game is difficult, and it can feel very unfair sometimes. But trust me when I say it's worth it. The writing in this game is phenomenal, and while you certainly can play the game on an easier difficulty to experience it, I think the difficulty adds weight to the story and helps you empathize with the main characters all the more as you move through it. Furthermore, the sound design of this game is another potentially controversial choice, but is masterfully done. You are subjected to near constant creaks, clangs, and rattles, and as your character's psychosis increase; audio glitches and distorted speaking. Fortunately, there is an option to turn them off if you find them truly unbearable. However, again I have to recommend you don't. It adds a layer of immersion, and every so often they line up with the absolutely wonderful music in this game to make it as beautiful as any symphony I've ever heard.
a very unique and very solid little not-quite-horror not-quite-a-roguelike experience
робби пожалуйста не ломай криокапсулу робби
Fun game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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