
Endacopia is a Point-and-Click Puzzle Adventure that is visually reminiscent of early computer edutainment games... with underlying horrors.
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Every market we collect.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a tear went down my cheek
A lot of love clearly went into this game and it invokes a lot of feelings. One second you're laughing your ass off and the next you're scared as hell and somehow it's not whiplash, it's perfectly placed and not unexpected. I've only got one ending so far and I do feel motivation to seek the others out despite how emotionally satisfying the one I got was. I am extremely maternal towards the lil guy so I am reluctant to put him back through the horrors, but I have a need to see what else is here.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #90, worst UA #100 · 6 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was so weird. I loved it.
Solid point and click game
Genuinely the best point and click game I've played in a long time. Fun puzzles, locations, characters, catchy music, etc. It has a good implementation of an otherwise abandoned old-school sort of "edutainment" theming (where if something in the environment isn't for a puzzle, it's at least going to try to entertain you with some kind of animation if you click it). Even the items are this way in many cases (allowing you to pointlessly show them all to various NPC's for reactions, minus a few that strangely have no reaction at all). Combat isn't bad either, and is thankfully not only simple, but almost entirely avoidable for most of the game if you aren't good at it — or don't like it. I'd say it's a good length for the price too (or at least it was for me), with I'd say 10-12 hours for a first playthrough. The only things I would criticize relate entirely to optional content, so I'll be vague; there are some of the more out of the way optional puzzles that require external-game info or tools (like morse-code translation or audio tools, which is not uncommon), and I hate it when games require that. That, and those "specific" puzzles also sometimes have a bit of nonsense logic like the older/worse point and click games (which thankfully doesn't apply to any of the main/required puzzles) The saving grace there is that the external logic moments are usually very obvious, and the nonsense logic can eventually be trial-and-errored to some degree (without backtracking as the puzzle is self contained), to the point where I managed to get all of them done on my first playthrough anyway (even if two of them were a bit frustrating). Also, one fight in the game can't be avoided for a certain puzzle set, and it's likely the hardest in the game, so those slower on the reflexes may find that problematic. Otherwise, I solidly recommend this. It's probably one of the most competently made point and click adventure games I've played through.
26年最喜欢的独立游戏!!
Incredible visuals attached to an unpolished game. Hope the next one is better.
Really funny and charming!!
Grok attacked and hurt me physically
That didn't even feel like over 7 and a half hours, the time really did just [b] pass me by [/b]
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Players by region
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