
Race against time to save a kidnapped teen in 2 hours! Play as a cunning PI, diving into a thrilling mystery. Type commands for retro vibes or use arrow keys to pick actions, crafting solutions to conquer obstacles in this classic-meets-modern adventure. Can you crack the case?
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About
Revisit the memories of a British Private Investigator, who in September 1982 was charged to locate and free a kidnapped teenager. An informant gave you some hints, and equipped with a rough map and a tight time frame you start your mission.
Visually the game is inspired by the 'Noir ' comic books and presents visually the result of all your actions - be they good or bad -.

You start the game on the market place: This is where you parked your car and where you need to go back to finish the mission successfully.

There are about 50 locations to explore, connected logically on a NORTH, SOUTH, EAST and WEST fashion, with a few locations that can only be accessed by going UP or DOWN (for example by climbing down a hole or moving up stairs).

The available directions are indicated at the center of the screen with a four directions arrow pattern.
The game is played with the keyboard using arrow keys to move around, and by typing or selecting text commands to perform actions. The list of commands can be shown in the game at any time by entering the HELP command (or hitting the ESCape key).

Note: Quite a few of these commands are synonyms and were added because it felt just right. As far as the game is concerned, TAKE and GET are doing the same thing, so are DROP and PUT, FRISK and SEARCH, or LOOK, EXAMINE and INSPECT. If you feel like to FRISK the FRIDGE or SEARCH the THUG, that's all right!
If you were a fan of 80s adventure games, you can fully type your commands, but if you can also play the game like a classical Point'n Click adventure: Instead of typing your commands you just need to press space to bring in a menu with all the commands and lists of items you can use. You can then uss the four direction arrows as well as the space bar to select them.
These control also work with legacy type four direction joysticks, but also just fine on the Steam Deck where you can use any of the directional controls (dpad, analog sticks, ...) to select options and the (A) button to select.

As in most similar games you will encounter quite a few interactable elements - "items" - which you will be able to EXAMINE. Some will be possible to take with you or modify, or even combine with other items, while a few others are impossible to TAKE and can only be inspected (like the CHURCH or the WELL).
Above the command prompt in the blue area is a list of all the items present in the location you are standing in, while the black area under is your inventory, where all your possessions are located.

When you TAKE items, they move from the location to the inventory, and the opposite happens when you DROP items.
If you are not quite sure about the actual name of the item, you can press the SHIFT key to highlight the important part of the name, like for example CABINET in "a medicine cabinet" or MORTAR in "a mortar and pestle"
Note: Most items will stay where you left them, with a few exception like liquids which may drain away or evaporate
To successful solve the case you will most definitely have to use of many of these items.
Here are a few of the commands you can use.
Single object commands:
INSPECT: This will often give relevant (or not) information on the subject.
TAKE: It will attempt to take the item and put it in your inventory. For that to happen you need to have enough room, and in some cases the game will ask you to specify the name of a container: You can't simply take water or sand in your bare hands, you'll need a bag, box, bucket, etc...
DROP: The item will be left in the room where you are
THROW: This is a very contextual command, in most cases it will do the same thing as DROP, but for some items (like a rock, a knife, a ball, ...) it may actually do something else if you are at a relevant location
USE: Typically used for things like KEYS, devices, buttons, etc...
Dual objects commands:
COMBINE, followed by two item names will be used to craft new items. For example if you COMBINE BREAD BUTTER you will create a delicious slice of bread covered in butter. Please note that the order does not matter, so COMBINE BUTTER BREAD will also work
Encounter is not a puzzle game, but it features a few obstacles you need to solve in order to progress. Most of the obstacles have more than one solution, and generally speaking the more elegant the solution is, the more points you will get for it.
If you managed to pass an obstacle using lethal force, know that there was most probably an alternative solution not involving any form of violence. Each of the alternate solution unlock one of the possible achievements!
Also please note that there are many clues in the images, so inspecting items and scenes can hint about things you should consider doing - or not doing! -
The game requires you to build some new items from what can be found in the world, and by reading the various documents (books, notes, etc...) present in the game, you should be able to figure out all the necessary parts and how to assemble them.
The game contains 52 possible achievements, about two thirds of them can be unlocked by completing the game. To unlock the remaining achievements you will have to try alternative solutions, but also find all the different ways you can fail to complete the mission: A game over may bring you closer to this objective!
The game has a time limit of two hours (in game hours) to complete the mission.
The timer on the right of the screens ticks down in real time second by second, but moving around, inspecting items, crafting, etc... takes some time, so in practice a single play through will take about 30 to 45 minutes before the "out of time" game over triggers.
The game will warn you half-way when one hour has elapsed.

There are quite a few modern games embracing the retro aesthetics, some mimicking the pixel art style of the NES console, some choosing to simulate the low definition textures of the original PlayStation, but in most case this is a stylistic choice and under the hood you will find a modern game engine such as Godot, Unity, Unreal, Game Maker, etc...
Encounter is a real 8bit game for the 1984 Oric Atmos personal computer running on a 1mhz 6502 processor with 64 kilobytes of ram, loaded from a 380 kilobytes 3" floppy disk.

Despite the technical limitations of the platform )in terms of performance, resolution, number of colors, lack of modern input peripherals, and storage space), Encounter tries to embrace modern design conventions.
Note: This Steam version of the game allows you to play on PC thanks to an Oric emulator called Oricutron, you can find the actual game in the install folder
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Norwegian
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Très bonne expérience! Je ne suis pas un habitué des jeux d'aventure textuels et, des quelques uns que j'ai pu essayer étant jeune, je garde plutôt un souvenir de frustration de ne pas parvenir à identifier les interactions possibles. Ici tout est clair, l'interface est vraiment bien pensée et permet de ne pas trop se perdre dans les possibilités. Au sujet du temps limité, j'ai d'abord été surpris de ce choix, au final la mécanique fonctionne bien et oblige un peu à multiplier les parties et non pas s'acharner sur le jeu et le finir dès la première partie, ce que je trouve bien vu. Un très bon jeu Oric (Je n'y ai pas encore joué sur la machine d'origine mais c'est prévu :) ) cependant je ne trouves pas ridicule sa présence sur Steam, cela permet aux joueurs d'avoir accès au jeu "clé en main" et je pense qu'il ne dénote pas avec ce qu'on peut trouver sur le marché des jeux indépendants (en particulier au niveau prix / durée de vie).
Cool retro textbased adventure game with some nice QoL features like shortcuts for commands and items. That makes the 2 hr timer to beat the case feel fair and motivating. Gotta love the intro theme as well. Now i just gotta solve this thing lol.
J'ai découvert le jeu bien après sa première sortie et l'ai acheté. Possesseur d'un vrai ORIC depuis 1984, j'ai pris un ENORME plaisir à y jouer ! Y compris à traquer les succès Steam (dont certains terminent le jeu par mort ou autre), ce que je ne fais habituellement pas. Je suis incapable de dire si quelqu'un qui n'est pas intéressé par le retro gaming pourrait aimer. J'ai aimé : - Le gameplay simplifié grâce à la sélection par liste des verbes et des mots, qui évite toute frappe de texte longue et fastidieuse (ce qui pouvait être lassant dans les jeux d'aventure texte) - Le déplacement immédiat avec les flèches - Les graphismes : du vrai Pixel Art ! tout est dessiné à la main pixel par pixel. C'est léché, plaisant, au pixel près - Les musiques et les sons : bien plus évolués que ce qui se faisait à l'époque - Le lanceur sous Windows et la connexion avec Steam. Je n'ai pas essayé sur l'ORIC réel. - Les énigmes et leurs solutions, plutôt faciles mais pas immédiates non plus L'aventure est plutôt courte. La gestion du temps "2:00" max au sein du jeu nous a posé quelques questions par rapport au temps compté sur Steam. Steam dit que j'y ai passé plus de 12h, ce qui est notablement plus que certains jeux d'aventure de type Point and Click auxquels j'ai pu jouer. Mais ce n'est pas vraiment gênant. J'ai compté un peu moins de 50 lieux, auxquels s'ajoutent des images sur des situations particulières ou des objets. J'ai fait un plan sur papier, comme à l'époque avec d'autres jeux de ce type. Mon bilan : pour qui a connu l'ORIC et s'y intéresse toujours ou le redécouvre, c'est sans hésiter un MUST HAVE ! Pour qui s'intéresse au retrogaming, il s'agit là d'une véritable création que vous ne trouverez nulle part ailleurs !
Clearly punches above its weight for targeting hardware from the 80s. Clearly made with love but can be confusing to navigate. YOU ALWAYS LOOK NORTH!
didnt personally like the game (got it gifted to me), wasnt really my thing, but still you can tell theres a lot of love put into this game.
Absolutely superb remake of the original game from 1983. I still have my original tape of this game and never thought to ee such a thing on Steam! I'd like to think that remakes such as this show that there is still interest in old school text adventures. In a busy world, the opportunity to play a game where you slow down, relax and use your brain to solve problems for a while still have a place.
I've had the pleasure of playing this modern rendition of a game I did not know about. First things first - I'm not a "trial and error" kind of gamer, but despite that I enjoyed playing through Encounter several times, starting each time from scratch but retaining what I had learned in my previous runs, before finally finishing it. This was no doubt also thanks to the modern additions that have been made - such as achievements also for negative outcomes - and an open structure that for some may go "against" what most adventure games have taught us (one object = one solution). Here, it doesn't work like that, there are many ways you can advance through the game, and once you wrap your head around it, it feels way more coherent than the absurd moon logic often required by other games. You won't necessarily need everything you find and it definitely pays to approach the game with a realistic mentality: think about obstacles once you encounter them, don't just "grab everything" as you would in any other adventure game. The runs feel brisk and the pacing is, in my mind, correct: the time limit (another element that I often dislike in games as I like to pace myself) makes sense (you're trying to rescue a kidnapped girl) and is not too punishing (I never risked running out of time except for my first completed run where I did some repeated laps around the area to make sure I had not forgotten anything, and the timer goes down with any action you perform). There's even potential for specific kinds of runs, like a pacifist run (of which you will find a thorough walkthrough here on Steam) or a non-pacifist run. I'm not going to enter the technical aspect, though it fascinates me as a retrogaming fan, since I'm in no way a technical expert, but the game runs flawlessly and the interesting part is that it's not a "modern retro game": it's technically an old game running on an emulator of an old microcomputer, which makes it all even more interesting to me (and, hopefully, to you!). In short, for this price, it's definitely a steal and I would recommend it to all adventure games fan, and even to those like me that used to go through them with walkthroughs when they were young! :-) Go blind and enjoy your runs (and mistakes) and, remember, windows are not your friends!
I haven't beaten it yet, but I've had fun trying. I've even had fun failing!
"A tiny marvel. If you love classic adventures and retro computing, don’t miss this beautifully revamped take on the original Oric game. Stunning graphics and loads of thoughtful little touches make it a real treat."
Awesome little text game straight from the eighties <3
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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