
In a traditional fantasy RPG, play as several characters in a time of war as they fight for freedom while a greater darkness grows amidst the chaos.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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great game
RPG Maker strikes again! This is one of hundreds of low effort retro-pixel JRPG ripoffs spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club weeaboo fan fiction. Some effort went into stamping out a lot of samey asset flip content for this mess, which I guess is like having a lot of crap sandwiches instead of just one or two. Otherwise this is as generic as an RPG maker asset flip could be. It suffers all the same flaws as every other RPG Maker game, ugly retro pixel graphics, no proper wide/fullscreen support, godawful weeb fanfic story, the list goes on. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. Leave this terrible fan fiction in the shovelware bundles where it belongs.
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Hours played at review time, across 39 reviews with recorded playtime.
Empire is an RPGMaker game that sadly suffers from some serious flaws. Here are some of the ones I noticed: -The game says you can play without grinding, but that proves very false fast. See there are ways to get EXP outside of battle, but not AP and you need AP to learn skills. Also I had to often stop to grind for money as I didn't have enough to buy new equipment for my party. In fact I was stopping so often to grind for AP and money I felt like this game should have been named Empire of Grind. -The main character I couldn't stand at all. I get kinda where the dev was trying to go with this game, but you need to make the character care about your character and actions early on, else they will be disinterested. As it is I got to chapter 4 and didn't care about any of the people in my party yet. -Terrible boss balance. I hit a boss in Chapter 3 that hit for more than I got in max HP, and the guide said to blind it. Great except...I didn't have a blind skill yet. Plus even if I had, blind would have just turned it into pray to the RNGGoddess that the RNG likes you enough to live through the fight as blind is only a chance they miss their attack. -Also bosses cheat the system. I've seen bosses go 2x to my parties 1, but at random. As in they will usually go only once per round as my party goes, but sometimes they will go a second time, then will go at their usual time again on the next round. Overall I think the dev needs to go through the game again, and play it without grinding at all to make sure it can be beaten without grinding like they claim in Chapter 1. Adding ways to earn AP outside of battle would help to make that true.
Rating: 8/10 I bought this game a while ago and it was sitting in my library just there. Decided to install and become immersed in one hell of a world. From the walkthrough, it helped substantially with everything finishing off the game 100%. Each character has a story to them and there are side quests and other tasks to do. PROS ========= Great story Great mechanics Huge world Fantastic Character Cons ======== It is a grind to learn all the skills for your gear (this is mandatory) until you can fly and kill the yellow slimes The God of Dark is the most ♥♥♥♥♥♥♥♥ boss and you cannot win unless you have full elixers. Bosses can be overpowered but with the right setup you can win almost every fight first try. It is 100% worth the money for this game. All the hours put into the game - worth every single penny.
This was a wonderful and expansive game! 9/10 and only 9 because all the combat steps got tiring for me and I couldn't buy ether in the beginning. So, totally personal issues. The story was really good and I was completely invested. Early on, I did get upset about the main character but, thankfully, I held on to see the evolution. I actually sat up straighter a couple of times going "Okay, lets do this!" I love the fact that, in the options, you could make it 0 encounter. If that hadn't been there, I would not have been able to finish. I like grinding but only when I have a close place to heal up completely. I often forget how I got into a place and get lost trying to get out and also I like to lazily mill around to make sure I picked up everything. Unlike another poster, and they have every right to their opinion, I like having the bosses take a long time, thought, and strategy. It reminded me of the original rpgs where you would hit the restroom, sit down with a drink and some snacks, and have to go through it multiple times with various parties until you got it just right. It makes it that much more gratifying when you beat them! For the first time ever, I actually beat a boss and then went back to do it again just to see if a different party and strategy would work better. Thank you for making this!
Voici un jeu réalisé sous Rpg Maker qui mérite de laisser une petite recommandation. J'ai relevé un effort particulier sur le scénario, qui aurait pu être une fanfiction réussie sur le passé de Final Fantasy IX, et l'équilibrage du jeu, qui m'a donné matière à réfléchir et à optimiser jusqu'au bout. J'ai seulement regretté que l'aspect développement de son royaume ne soit pas plus développé. Vu son prix, Empire vaut bien le détour.
A hidden gem. Very nice story and fun gameplay. Glad i found this. <3
I have no words to express how i'm enjoy playing this game. Probably the best RPG maker i've played until now! The graphics are great, new monsters, the battle system is awesome. The developer knows how to create a story and good characters with their own personalitys. I'm still playing the game, and i can see the game is better than i thought. i even would like a sequel of the game, but i think i'll have to wait... I do recommend it!
8/10 Its a rock solid game. i very much enjoyed the story progression, the battle mechanics, and the OST (the music starts off average but gets quite a bit better as you progress though the game. im going to play through it one more time and then ill record some videos on it for youtube because as nice as the walkthrough is, a more visual guide would help out drastically. especially in the case of the Flare Dragon glitch which if you intend to play the game be sure to save before the dragon so you can get its scale. if you defeat the Dragon and dont get the drop you will be screwed on the optional super endgame bosses, you can finish the main story quest without it though so if you are a one and done kind of gamer than dont worry. yes the game is a bit grindey but is that really a bad thing? at most some of the ratios for defeating mobs could be raised. also like 5 spelling errors i encountered in the game could be fixed.theres also a chain of sidequests for 1 of the characters Kelina that needs to be fixed properly. the walkthrough gives you half the info you need and you are left backtracking through the game to get what you need for her questline. all in all though im impressed by what Clecota has done here. they show promise in the story telling department of being a developer and look forward to more from them.
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