
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6.3Kreviews | 48% | — | $5.4M |
| $39.99 | 3.1Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Developers abandoned the game and left false promises. Steer clear.
I really love Paradox. Their strategy games are almost always worth hundreds, if not thousands of hours of game play. I cannot recommend Empire of Sin though. Having spent countless hours building my dynasty in CK3, growing my galactic empire in Stellaris, and getting steamrolled in HOI4, I found EOS and was immediately intrigued. I've always liked prohibition era mafia media, from movies to books to games. I had high hopes coming into this. Empire of Sin is unfortunately just one of Paradox's weaker titles. There's countless game balance issues, both for and against the player. The diplomacy is lackluster at best, even after the update, there's very little replayability, and several bugs, ranging from annoying to save corrupting. The game balance issues are the most minor of the lot. Player controlled mobsters move faster than AI mobsters, allowing you to react to situations far away from you with ease. On the other hand, the AI gets to deploy multiple groups of dispensable mobsters for exploration and combat while the player is limited to 10 mobsters at a time that all take a monthly cut of the profits. RNG seems to weigh heavily in the player's favour during combat, but simulated battles seem to heavily favour the AI. After having been on the market for years, EOS still has game breaking bugs. From incomplete missions and story lines to simply being unable to open the map or select characters after a battle, these bugs seriously harm the playability of the game. Aside from balance and performance issues, there just isn't much replayability. Each mobster has different perks and special abilities, so there's some minor differences between each playthrough, and the "main quests" for each character are different, but at the end of the day you're just going to end up taking rackets, declaring wars, and taking more rackets. The player always grows faster than the AI so you quickly eclipse the AI's income and the neighbourhood system forces you to grow in a rather predictable way. I've invested hundreds of hours in Paradox's other titles, but I doubt I'll ever hit 100 hours in Empire of Sin.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted to hit thumb up button, but I`ve missed it
Baggy trash abandoned by developers
I like the ability to shoot with two guns at the same time — it makes combat more dynamic. With new DLC the fights are pretty intense.
somehow my ♥♥♥♥♥♥♥ loads are gone
Игра топ Ну достижение тупо очко
Game is alright, it is rather enjoyable for the first 10 - 20 hours of game play but gets rather boring after you get high level associates and main character. The development of your precincts are quite lacklustre and just boils down the money maxing, I never had police attention even once. Get game on sale if you really want it, but this game seems semi abandoned and isn't worth anyone's time.
it lacks depth
You didn't know it, but you need to play this game while listening to "Red Right Hand" by Nick Cave & The Bad Seeds.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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