
Empire of Sin is a new strategy game brought to you by Romero Games and Paradox Interactive that puts you at the heart of the ruthless criminal underworld of 1920s Prohibition-era Chicago.
Modeled estimate, not a reported figure. How we estimate →
About
Roleplay: Choose one of fourteen unique bosses based on fictional and real-world gangsters, then set out to build and manage your criminal empire in Chicago’s infamous Prohibition era.
Empire Management: Build your Empire of Sin and run Chicago’s underworld economy with business savvy, brutality or city-wide notoriety. Strategically manage your establishments such as speakeasies, supply chains, casinos and more.
Turn-Based Combat: Assemble your gang and slug it out in turn-based combat to defend and expand your territory – or send a message to opposing gangs.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Over all I would give this game a 6 out of 10, but this game was 14.99 on sale anything higher and the score would have dropped. It was worth the 15 bucks but its buggy, has little development to any story or character and felt slow in a way like I was always waiting for something that never materialized for the game itself. Reasoning below: This game is a game for those who love to click on things. setting up your empire is just clicking through menus and adjusting for time based cooldowns on said menus. The battles are fine but repetitive and having someone die has no real effect long term, as they will miraculously come back available to hire again later on once enough time has passed. Once you have setup a single territory with enough rackets, you never run out of booze or money. The characters you get to hire and the boss you get to play have little choices for upgrades to level up and again, its all time based just like the rackets. Simplicity over runs the in depth controls you have of what to do with each racket and how it is setup. The simplicity of the game also means you don't need the diplomacy menu for anything other than a quest now and again since you can run roughshod over all things as long as you are patient. I was able to complete a single play through, though I utilized some save scum because I wanted to hurry it up for conflicts since you get a choice to fight or resolve it for you. This turned out to be a blessing and a curse as it saves tons of repetition but also comes with the high percentage of failure even at 75% or higher results for a win resolution. This worked both ways though for when someone was attacking my territories too, I would just auto resolve and live with those consequences since It didn't really matter if my racket was destroyed for a month. If you like turn based combat and simple mechanics for said combat this game will give you entertainment for some time before its overwhelming the same thing over and over again. With that though, the combat in this did a good job of using melee skills and ranged skills, which is a hard balance sometimes, but they did it great here. If you like mobsters of the 1920s, you don't really get the feeling for actually being one, but you get the vibes and the feeling of the era.
14 Hours in, I can say this is one of the most underrated Paradox games. I don't know how this has 'Steam Deck Unsupported', i've had 0 issues so far. It has to get at least the 'Playable' badge.
Отличная игра в стиле мафии, жаль можно было сделать еще больше механик в игре я так считаю. В общем и целом стоит своих денег.
The game simulates 1920's to 1930 Chicago and features team Strategy RPG-Style Play in addition to Strategy and Management of the chosen faction. Features replayability and morality choices for the Main Character chosen (one of the Bosses). A Sequel Could Be In The Making. Fun to Play and there is a Tutorial/Advice Feature for Empire Of Sin.
Einfach wieder mal nur schrott, spart euch die Mühe, hat nix mit Mafia am Hut
Fajna gierka
This game offer a great mix between Turn-Based CRPG with empire building and resource management. All the mob bosses are unique and heavily inspired by historically Chicago. The learning curve is pretty simple and easy together with the tutorial where your learn the basic. The combat is quick to figure out, but it can take a little longer with the empire system and resource management. If you are a fan of the XCOM/UFO franchise, ATOM RPG, Wasteland 2/3 and classic Fallout, then you would also like this. Pros: - Long campaign - Decent soundtrack - Replayability Cons: - Repetitive missions - Game breaking bugs - Random crashes
On the harder difficulty, the enemies take too much to die. If the years go by, you will spend a lot of time watching "15" bullet sponges take their turns doing nothing. An endless amount of cash doesn't help you kill these enemies quick enough because the shop doesn't offer anything. A huge waste of time to beat this game on the harder difficulties... which is not good game design. A challenge is fine, but spending 40 minutes fighting nobodies is fun. Finally, there are not enough ways to do damage to the scaling HP bars of your enemies.
Ultra buggy can't even get through the first mission as when I shoot the thugs they drop to the floor as if dead but take no damage, next turn they double up so now there's 2 then next turn 3.... Total crap bug ridden game.
Трижды удалял с психу эту игру, затем давал ей снова шанс спустя пару месяцев и снова удалял. Она красивая, атмосферная, тема шикарная, задумка невероятно крутая. Но я не понимаю как в это играть. У меня большой опыт в пошаговой "боёвке с кубом", но эта игра... Я не понимаю, как в неё играют. У меня 3 персонажа стоят и стреляют в одного врага. Один с винтовки с шансом попадания 75%, второй с дробовика почти впритык с шансом 95% и третий с пистолета с шансом 85% дважды. Четыре круга. Четыре, мать его хода подряд стреляет каждый мой бедолага и не может попасть, особенно нелепо конечно выглядит тот, что с дробовиком. Зато абсолютно каждый выстрел врага попадает в моих персонажей, ещё и критом, у меня сгорело очко от этого абсурда Я никому не рекомендую эту игру, поберегите нервы, Xcom курит в сторонке, даже там такой нелепости не было.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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