
Emily <3 is a brand new story set on an old-new social media. Customize your facenook profile, send some friend requests and determine the outcome of your senior year.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No, you don't understand! She's real to me!
купил за 50р, чисто ради фончика WinXP в профиль. сама игра для умных людей, которые ♥♥♥♥♥ онгличане.
no es jugable en deck, no se ve ni lee bien... una pena
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 140 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
great game but if i wasnt already aromantic spectrum, then i definitely am now. i hate relationship issues and all that bs
♥♥♥♥ you game
я хз че сказать по игре я ее купил просто для того,чтобы получить тему виндовс хп себе в профиль:)
I got to relive my childhood/teenagerhood😍
If noboby got my back then Matt is dead If nobody got Matts back then I'm dead Evelynn I <3 u
RAD If the first playthrough is, say, translated to an actual relationship in real life, the takeaway would be that it is a massive [u] no! [/u] if your significant other... 1) flirts with someone else, 2) instead of acknowledging your feelings, they deflected instead and say how doing so actually helps the other person's mental health, 3) bring it up way later to accuse you of being controlling because you are uncomfortable about the whole thing and saying that their odd relationship with the said other person is a "if they like me, so what! u don't trust me :<", pretty much nullifying them declining that there's something there before. I really do believe that people forgot having a backbone doesn't only works for someone that hates you and trample your dignity, it is also applicable for relationships you want to keep. Knowing when to stand your ground is as much important as knowing when to fall back. The "yes, ma'am" relationships is and should never be an ideal structure for a decent relationship despite being a prevalent rhetoric. Love comes with accountability, mutual understanding and trust that what it is that you feelings will be heard by your significant other without the intent of being misconstrued for rebuttal. At the end, it's very important to know who you get in relationship with in a level beyond just what they show you and, of course, also to know who you really are under everything. This becomes more and more of a necessity in this era where internet and internet personas are where and who people talks to most of the time. It is so easy to be lost in something you are devoted to...
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $0 | 9 | 89% | Free | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.4M | 6.6K | 88% | $14.99 | |
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| $2.3M | 4.7K | 94% | $14.99 | |
| $2.4M | 8.4K | 87% | $14.99 | |
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