
Lady Archer is invited to Egypt to see the priceless treasure of King Tutankhamun by her friend Lord Carnarvon. She arrives to find her dear friend murdered and the mask of Tutankhamun stolen. Collect evidence to solve the murder in this hidden object game!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
Emily Archer and the Curse of Tutankhamun - ищуха олдскульная, как оно было в нулевых. Ну и самый нелюбимый мной вид ищух - мало сюжета (по паре строчек текста на сцену), один поиск предметов на статичных локациях, который иногда чередуется редкими пазлами. Есть подсказки, но ограниченное число, и не на сцену, а пока не восстановятся за удачный поиск. После старта новой игры, нам сразу дают сцену в которой надо отыскать 30 предметов. И потом еще 30 на другой сцене. И потом еще 30. И потом... ну вы поняли.При этом разрешение экрана маленькое, предметы маленькие, картинка замылена, да и обзорщик в данном случае очкарик, так что прощайте бедные глаза, вы мне нравились. В техническом плане игра выглядит соответствующе названию, если бы при Тутанхамоне делали компьютерные игры, они выглядели бы такой же ветхостью, как этот шедевр. Радует одно, игра хотя бы не падает при старте, как некоторые другие от этого издателя. Как итог: если вам нравятся олдскульные ищухи как они были много лет назад, при этом вы обладатель 100% зрения, и видите как муха копошится в окне верхнего этажа далекого здания, можете попробовать. В противном случае не стоит. [quote] Понравился обзор, ставьте ему лайк, а также добавляйтесь в друзья и подписывайтесь на кураторку - [url=https://store.steampowered.com/curator/8114152] К и Ко [/url], там много других, хороших обзоров. [/quote]
[h1] Recommended IF bought at HUGE discount and have no other HOG to play. So maybe not... [/h1] Prepare to pixel hunt some blurry images in the British version of English; where a wrench is a spanner, a Band-aid is a plaster, a skiffle (?) is a bowling pin, and I forgot what else. Prepare to hear a lot of discordant honks as the game lets you know it doesn't like *THAT* particular spot you clicked... or that one, or the next 3-10 clicks until your cursor tickles it just where it wants to be tickled. You can find one hint to use on most HOG scenes by clicking on ankhs, but once the hints are gone... If you run out of hints during a HOG scene you are stuck up a redwood tree and no one is going to rescue you. Yup, you are stuck and you are done playing, at which point you have two options: quit and start a new game, or prepare to hear a lot of honking while you desperately click about in an impromptu game of bad touch / good touch. There's is minimal replay value- you can play the mini games again, but not the HOG scenes. On the plus side, it does have a LOT of HOG scenes, and a variety of other mini games which are actually quite a bit of fun. The story is a Mrs. Marple's mystery, with just enough changes not to get sued for every penny (excuse me, pence.) And [spoiler] the story couldn't get any more Brit than this - the villain is a lower class (the horror!) Yank; I guess they could have made him French. xD [/spoiler] I give it 4 don't touch me theres! out of 10
Sur fond d'enquête, Emily Archer est un Hidden pur et dur. Le jeux n'est composé que de SOC entrecoupés de puzzles plus ou moins retords. En tout cas, le jeu ne fait guère de cadeau et avancer dans les différentes scènes est la croix et la banière tellement ce Curse Of Tutankhamun est difficile. La difficulté des SOC n'est pas totalement due au jeu mais à son portage sur pc, la basse résolution des décors et la petitesse des objets font mal aux yeux et si vous n'attrapez pas une migraine au bout de quelques minutes c'est que vous êtes devenus aveugles sans le savoir. Chercher un clou ou un stylo est une vraie misère et le nombre de hint est limité. Vous aurez bien l'occasion d'en récupérer mais en trop petit nombre pour crier victoire. Il faut compter également sur les développeurs pour en rajouter une couche avec parfois, la couleur de l'objet en question qui ne correspond pas à la réalité (une pomme grise par exemple) ou juste une partie de l'objet (la moitié d'un melon...)... Ce n'est pas comme si le jeu était déjà difficile pour en ajouter un peu plus. La narration entrecoupe un soc et un puzzle avec des textes car il n'y a aucun bruitage ni doublage pendant votre aventure... Juste la musique et soit un "ding" pour avoir trouvé un objet soit un "dong" pour le contraire... Mon opinion est la suivante: "Passez votre chemin pauvre fou ou vous allez subir les supplices de la Malédiction..." Il est beaucoup trop peu optimisé pour nos écrans pour espérer passer un bon moment... C'est une vraie galère garantie ^^
I like detective games and games themed on Egyptology but I'm sorry to say that this one is not very good. Only consider buying it if it is offered at a substantial discount.
I have very, very mixed feelings about this game, but despite its many flaws I ultimately had fun with it so it gets a reluctant thumbs up. - Gameplay - The game has only one difficulty mode, and no achievements or scoreboard to worry about. There are 30 unique I-Spy style hidden object screens, each with 20 items to find. Six of these screens are revisited a second time, and two are revisited a third time. After 20 of these screens, you’ll be asked to hunt for 1-5 useful items. The items you collect all directly relate to minigames, of which there are 32 total. Classic adventuring puzzles are not a core game mechanic, and any adventuring elements are treated like find-and-use minigames. The location progression is entirely on rails and auto-advances you to the next puzzle or conversation. - HOS - It can be exceedingly hard to parse what you are looking at; the graphics are that annoying kind of CG where everything visually blends together because there is not enough texture or shading for true delineation of objects. Additionally, some items are almost imperceptibly small, and there is no zoom feature. Furthermore, while the objects don’t require pixel accuracy, they do have smaller bounding boxes than expected. Luckily there is no real misclick penalty, and no timer. There is no rhyme or reason to the items themselves. Sometimes they naturally fit into the scene, and sometimes they are randomly sized and positioned to better trick the eye. I was amused that the first items catalogued from King Tut’s tomb were a banana, a baseball bat, and pliers… truly immersive theming right there. The clue list displays three items at a time, with new clues appearing every time you find an object. Some of the clue names are tricky because they use British variants (“plaster,” “spanner,” “skittle”). Some of the clue names are spelled incorrectly (“vodoo mask,” “pin” vs pen). There is also a game-wide aversion to plural noun forms. Lastly, some of the clues are just the wrong term altogether (“tub” in place of mine cart, “bullets” instead of marbles, using “clock” and “pocket watch” interchangeably, calling an old-fashioned clothespin literally everything except an old-fashioned clothespin). There are a handful of times where multiple items on the screen fit a given clue, or where two very similar clues appear back-to-back in the same puzzle such as “bug” and “fly.” Towards the end of the game, the hidden object screens feel more like runtime padding than a challenge. Assets are reused between puzzles, with some even having near-identical hiding spots. More importantly, when revisiting a scene for the second or third time, the clue list is almost entirely identical with only 3-4 changed items. - Minigames - There are 20 unique puzzle types, with most being reskins of genre classics like jigsaws, block and tile sliding, matchsticks, symbol matching, etc. I especially loved the “Towels of Hanoi” pun. I also appreciated that every time a puzzle type was repeated, there was a story justification for it. There were a few fresh minigames, though, like a unique take on the peg-jumping puzzle, and incorporating the Egyptian game of senet. Unfortunately, the senet game takes way too long and the computer cheats, but you don’t actually need to win it to continue the story (and in fact, it might be purposely programmed for you to lose). One minigame is not colorblind friendly, the find-and-use/pseudo-adventuring ones had extreme hotspot issues, and I made the tile-sliding pictures harder on myself than I needed to because the “hint” button actually just brings up the relevant diagrams from your journal, and is not a cheat like in every other HOG. - Story and Production Values - The interface is rough and boxy, but efficient. The only time I had a problem with the UI was the “you found a useful item” popup. It covers too much of the screen, appears after each item, and stays up far too long. The music is pretty good, but the random transitions between “pleasant vaguely-Egyptian background track” and “bombastic Hollywood thriller track” can be jarring. This is one of the rare HOGs to have a cohesive, theme-appropriate story from start to finish, with a villain that actually makes sense in context. There are some expectedly problematic bits of dialogue due to being centered on a Victorian British excavation in Egypt, though. The game takes ~ 4-5 hours to complete from start to finish. - Conclusion - I can’t in all honesty say the game is good. It’s objectively not. But I am still recommending it because, intentionally or unintentionally, the game did challenge me, amuse me, and tell a compelling story. Pick it up on sale if you’re curious.
An older game where all the scenes are only H.O. scenes. And mini-games sprinkled in between. Good. Used to it and I thought the mystery was fun! XD I'd rather have/play this game than some nowadays mystery (and other) games. -.-" Also: If you are seeking to refill your "Hints", find an "Ankh". I once found two. ^^" Andddddddd... All mini-games come with an immediate skip. Ehh...! At least try 'em a bit first! Nonetheless, it's pleasant and hard at the same time with a mystery to accompany it. Awesome grandma too. Keep kickin' but!
A pretty mediocre Hidden Object Game with only text lists of items to find with little relevance to the story or scenes. Most objects are the same repeated graphics and due to the limited number of scenes you end up replaying the same ones several times often with a near identical item set to search for which gets repetitive. There are also some confusing descriptions, a Wooden Bracket instead of a Clothes Peg springs to mind, thankfully these don`t happen too often. Clicking can be finicky as items hitboxes seem to be pixel accurate although there are no achievements here so penalties don`t really matter. Mini games run from very easy to taking far too long like Senet which just wasn`t much fun. Considering how relatively recently this seems to have been released the genre has long since surpassed this bare-bones approach so there are already many far better options out there before considering this one. A bit of a dinosaur.
Unfortunately tedious. Despite the intrigue inherent in the setting, Death on the Nile the story ain't. The pattern of the game is as follows: Hidden Object screen, dialogue, minigame puzzle, repeat as needed. The object names are not always correct in scenes, the speaker is not always labeled correctly during dialogue, and at times the minigame takes upwards of 20 minutes to pass even with optimal moves taken. Fortunately, every minigame can be skipped immediately, or after one step is taken towards the solution. I skip Senet every time it comes up due to its status as "worse than pulling teeth." I can excuse flaws in older HOGs, but I've played MUCH older HOGs than this one that were far more engaging. I would estimate that I'm close to the end (please, please let me be close to the end) and there has been no sense of real detective work or even early questions getting answered - just more twists in the tale. It's a passable HOG, but not good and not recommended.
https://youtu.be/wpu3PAMQjiQ Heavily focused on the HOGs and other minigames put the narrative too far into the background to be relevant to the player.
I've purchased quite a few games from this company. Unless I missed a tutorial I can't find a way to get more hints. Asked about it in forum, and, I'm the only one there. I would say take a pass on this one.
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