
Communicate. Cooperate. Escape. Emergency Exit is an online cooperative escape/puzzle game with asymmetric gameplay. Separated and unable to see each other’s actions, players must work together to solve puzzles and uncover secrets before time runs out.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Sender: Telescreen Defense Corp — Department of Cooperative Experiments
Recipients: Voluntary subjects assigned to the EMERGENCY EXIT simulation
Subject: General instructions for participation and obligations
I, the undersigned, voluntary test subject, acknowledge that the EMERGENCY EXIT program (EE-3159620 – 2025) is a cooperative simulation.
This simulation evaluates the subjects’ ability to communicate, solve complex problems, and act under pressure in a hostile environment.
I understand that my chances of success depend exclusively on my coordination with the partner assigned to me.
Two operators. Two distinct roles. One single exit.
✦ Operator 1
• Alone in the corridors of the complex.
• Equipped with a simple flashlight with limited battery.
• Progresses through a dark evacuation plan, exposed to flames, traps, and biological anomalies.
• Must demonstrate orientation, observation, and composure.
▣
▣ Operator 2
• Confined to the control room.
• Cannot see Operator 1.
• Guides their partner using the provided emergency manual.
• Controls and monitors the environment to allow progression, while managing the power supply on which the various systems depend.
◈ OBJECTIVES
☐ Reach the exit before the time runs out.
☐ Maintain clear and continuous communication.
☐ Solve the puzzles and challenges encountered together.
☐ Discover the journals and documents left by previous test subjects.
☐ Achieve the best scores and surpass other subjects.
☐ Complete the experience in both roles to finalize your file and validate your contract.
▣ ADDITIONAL NOTES
• Several difficulty levels are available (and additional game modes to come).
• Two final outcomes are recorded.
• The simulation contains optional and secret elements to discover.
• The results will be archived in your personal file.
Emergency Exit does not offer a traditional tutorial. This is a deliberate choice.
The game invites you to discover its mechanics and rules through exploration and experimentation, and rewards curiosity and observation.
Please also confirm your participation by adding this program to your wishlist.
Thank you for your cooperation.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*languages with full audio support
Reviews
Emergency Exit is a fun concept of a game, but is not ready in its current state. The UI is exceedingly confusing, and the instructions to the player are minimal. This goes beyond normal puzzle-game mechanics, and is generally a complete mess as far the UI goes. I would like to play this game, but the UI/UX needs a lot of work and refinement before it is playable.
First off i will say that the game is pretty fun especially considering the low price tag and ovbious effort that went into it. Positive: - the riddle aspects of the game are fun (encrypting descriptions in the manual for example) - the levels seem to build up features and additional riddles in a good pace - i liked the analogue horror aspect the game is subtly communicating quite a lot Negative: - some interactions have no definitive telltale if they currently get worked on (switches have only a sound queue, a sound queue and a small loading bar on the screen would be way better) - the UI/UX in the main menu and the options is kinda confusing and it's sometimes unclear which options the player has - loading screens are not clearly communicated to the player, sometimes you are unsure if the game is loading something or if it has just crashed (loading into the game and out of it, elevators)
Just finished the first level with my friend! Got 2 copies of this game from a giveaway, played it without any expectations but ended up getting surprised and amazed instead. Gotta say, it's a breathe of fresh air and is such a cool concept despite looking like a simple "top down" game. One thing I'd like to add would be the help screen to automatically pop up for the control operator the first time the game starts to help new players. I know the minimal instructions are deliberate but what I'm referring more specifically is the help section that appears when you press the help icon as the control operator since I initially thought all of the icons there was just stickers for the map to help the operator so it took me quite a while to properly understand things as an operator but overall good game!
The game looks pretty cool as a co-op experience, but it also feels very janky and unpolished. A big annoyance was that the game didn't go full screen, it was stuck in windowed mode, so I went to the options to try and find an option to make it full screen (If it were centered in the middle of my monitor I wouldn't complain, but its stuck at the top left of my monitor in a smaller window). Another irritating thing is the menu UI. It's just hard to follow, and not all the settings stay as you selected them either. An example of this was when I selected to mute the announcer voice, and even though the option was selected, it still didn't work. Game play wise, it's still finicky at times. During the second level I accidentally clipped through a wall and soft locked the level, I walked into a cabinet object that was near a wall to the right of the room and it pushed me through the wall. I didn't get too far with my friend, so I can't comment on everything. And given the game purposefully leaves things unexplained, I can't say it's too confusing as a valid complaint. Another complaint of mine is that the lobby system just boots you back to main menu when you fail a level (not too big of a deal, just annoying when you need to put in the 6 letter code again.) My whole takeaway is that this game is probably pretty fun, but it just feels crappy to interact with. Whether it be from collision issues, to sound effects being absurdly loud for no reason, or to the crowded main menu UI. If the game gets polished a bit more I wouldn't be against going back to play more of it, but at the current moment, it feels frustrating to interact with. I enjoy co-op games, and I do hope this gets better. At the time it's only been out for a little over a day, so take my whining with a grain of salt. For a game I bought at 3.99 it's neat. If it does end up getting polished, I'll change my review.
Un mix de puzzle et de escape game (fait par une seule perssonne), en coopératif et avec un gameplay asymétrique : perso j'adore ! Bonne rejouabilité (on peut littéralement y jouer de deux manières différentes.) pour ce jeu original. Le challenge est présent, vous etes prévenu ! (mais il existe un mode facile, si besoin). Le jeu met avant tout votre sang froid et votre capacité à communiquer avec votre pote. De plus, le jeu s'est nettement amélioré depuis sa sortie et on saluera le tout petit prix. Je recommande.
Après quelques parties, le temps de comprendre le concept, le jeu est top ! Les échanges d’informations entre les deux opérateurs sont faciles grâce à un manuel très complet. Une tasse de café, un peu de concentration… et amusez-vous bien 😁
Good ! Original, offers challenge and replayability, and is regularly updated. 🙂
J'aime l'idée et le concept du jeu. Le jeu demande une certaine prise en main, mais il pousse à la réflexion ! Je le recommande !
Très bon jeu de coopération, qui rappelle forcément Keep Talking and Noboby Explodes par ses mécaniques de gameplay. Cependant le jeu a su garder son identité et son originalité au delà de l'inspiration assez évidente. Encore quelques éléments sont perfectibles sur la forme, notamment par rapport à l'interface (le jeu venant de sortir, je suppose que des corrections devraient arriver très prochainement), la DA ne plaira peut-être pas à tout le monde...mais concernant la forme on s'amuse, le rapport qualité-prix est plus que correct et on sent que le jeu a été développé avec le coeur. Je recommande.
Emergency Exit by Cheeky Cat Games is a tightly focused cooperative puzzle experience built around one central idea: communication under pressure. Instead of giving players equal roles or mirrored abilities, the game separates them into two completely different perspectives, creating a dependency that drives every moment of gameplay. One player is placed inside a hazardous environment filled with obstacles and threats, while the other remains in a control room, interpreting information and guiding their partner through each challenge. This asymmetry is not just a feature, it is the foundation of the entire experience. The gameplay revolves around navigating a series of increasingly complex scenarios where both players must contribute in different ways. The player inside the environment deals with immediate dangers such as traps, limited visibility, and environmental hazards, relying heavily on instructions to make progress. Meanwhile, the support player works with maps, system interfaces, and fragmented information, trying to translate what they see into clear guidance. Because neither player has the full picture, success depends entirely on how well they communicate. This creates a constant sense of tension, where even small misunderstandings can lead to failure. Puzzle design plays a major role in sustaining engagement. Challenges are structured in a way that requires both players to actively participate, often combining elements of logic, timing, and coordination. Some situations demand quick decisions, especially when time limits are involved, while others require more deliberate thinking and careful planning. The variety within these puzzles helps keep the experience from feeling repetitive, even though the core mechanic remains the same. The pressure of working against the clock adds urgency, reinforcing the need for efficient and precise communication. One of the more distinctive aspects of the game is its approach to learning. Instead of providing a detailed tutorial, it encourages players to figure things out through interaction and experimentation. This can make the early stages feel slightly disorienting, as players must learn both the mechanics and how to communicate effectively at the same time. However, this design choice also strengthens the cooperative aspect, as players naturally develop their own methods of coordination as they progress. The atmosphere contributes significantly to the overall experience. The environments are dark and tense, creating a sense of vulnerability for the player navigating the space. Limited tools, such as a flashlight with restricted power, add to this feeling, making every movement feel deliberate. On the other side, the control room player experiences a different kind of pressure, managing systems and interpreting information without direct visibility. This contrast between roles adds depth, as each player faces unique challenges that complement one another. Despite its strengths, the game has a few clear limitations. Its reliance on cooperative play means it cannot be experienced alone, which restricts accessibility. The quality of the experience also depends heavily on the communication between players. With a well-coordinated partner, the game can feel engaging and rewarding, but with poor communication, it can quickly become frustrating. Additionally, while the puzzles are well designed, the overall scope of the game is relatively limited, and there are only so many variations on its core concept. Replay value is somewhat dependent on player interest. While switching roles can provide a fresh perspective, the fundamental structure does not change significantly after the first playthrough. Once players become familiar with the types of challenges presented, the sense of discovery decreases. However, revisiting the game with different partners or aiming for more efficient completions can still provide some additional enjoyment. Visually, the game keeps things simple and functional, focusing on clarity rather than detailed presentation. The environments are designed to support gameplay, ensuring that important elements are easy to identify even in darker settings. The audio design complements this by providing cues that help players understand what is happening, reinforcing both immersion and gameplay clarity. In the end, Emergency Exit succeeds because of how well it commits to its central idea. It does not attempt to be a broad or feature-rich experience, but instead delivers a focused cooperative challenge that emphasizes teamwork above all else. Its asymmetrical design and reliance on communication give it a distinct identity, even if it does not offer a large amount of content or long-term variety. For players who enjoy cooperative puzzle games and are willing to engage with its communication-driven mechanics, it provides a tense and rewarding experience. While its narrow focus and dependence on a partner may limit its appeal, it stands out as a strong example of how simple ideas can be elevated through thoughtful design. Rating: 7/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Knife Hit Dash | $4.2K | 69 | 49% | $3.99 |
| Schizo Dark | $4.2K | 93 | 92% | $1.99 |
| The Death of Erin Myers | $4.2K | 151 | 81% | $1.99 |
| Hijacker Jack : ARCADE FMV | $4.2K | 83 | 66% | $1.99 |
| This Is Not Your House | $4.2K | 273 | 86% | $0.99 |
| Botology | $4.2K | 399 | 37% | $0.49 |