
Elsie is a technicolour, hyperkinetic, rogue-like action-platformer filled with procedurally generated levels, an army of robots to blast through, and a wide scope of items & weaponry to make each run unique. Master countless magitek weapons and abilities in order to embrace the chaos.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Japanese, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun.
Very fun 2d platformer roguelike! megaman like! very engaging game visual sprites and soundtrack!
I got 30 hours out of it, I'd say I dang well liked it! Also soundtrack when? It's phenomenal.
One thing that I've really been enjoying about Elsie is that it doesn't take long to pick up a feeling of momentum and "flow." The combination of dashes, floaty jumps, downward slams, and other mechanics, combined with the driving electronic soundtrack, propel me forward and give a great sense of fluidity and forward motion. I also want to shout out the art direction and humor, which has plenty of easter eggs and references. Just like any good roguelike, it leaves you craving just one more run.
This game hits the beats for combining Megaman influences with a roguelike formula it takes a little bit to get runs going because of the upgrades unlock system but once it is moving you can become a titan. The graphics are really good pixel art as well. *UPDATE* Been playing more of this game, finished it so now I can speed through runs and hitting some of the builds that are just absolutely curb stomping everything has been delightful.
最初に何も教えられずステージが始まるとチュートリアルが始まる。 チュートリアルは3回に分かれていて、死んだあともう一回ステージ入ると次のチュートリアルが始まる。 つまり[b] チュートリアルで死ぬ人間は操作方法を教えてもらえなくなる [/b]。 私は操作がわからず遊べなくなったので返金リクエストしました。
Elsie is a stylish action roguelite developed by Knight Shift Games and published by Playtonic Friends and H2 Interactive. Combining elements of run-and-gun shooters, bullet-hell action games, and procedurally generated roguelike progression, it delivers a fast and demanding experience that places constant emphasis on movement, reflexes, and adaptation. Rather than focusing on exploration or deep storytelling, the game is built around intense combat encounters and an endless pursuit of stronger builds, making it particularly appealing to players who enjoy action-heavy gameplay with a high skill ceiling. The adventure takes place on the technologically advanced world of Ekis, a planet protected by a group of powerful guardians created to maintain stability and defend against recurring disasters. When these guardians mysteriously disappear, chaos begins spreading across the world. To investigate the situation and restore order, Dr. Grey activates Elsie, a highly advanced android equipped with extraordinary combat capabilities. The narrative remains relatively straightforward throughout the campaign, but it provides enough context to support the action while introducing a cast of colorful characters and a futuristic setting filled with personality. From the moment gameplay begins, Elsie establishes itself as a game that thrives on speed. Movement feels exceptionally fluid, allowing players to dash, jump, evade, and attack with remarkable responsiveness. Every encounter demands constant mobility, as enemies fill the screen with projectiles and hazards designed to punish hesitation. Success depends on maintaining momentum while carefully navigating increasingly chaotic battlefields. This emphasis on movement gives the game an energetic rhythm that rarely loses intensity. Combat serves as the foundation of the entire experience and remains consistently satisfying. Elsie has access to a large collection of weapons, abilities, and passive upgrades that dramatically influence how each run unfolds. Some builds focus on overwhelming firepower, while others emphasize survivability, mobility, elemental effects, or rapid-fire attacks. Because upgrades are randomized, players are encouraged to experiment with different combinations and adapt their strategies according to what each run provides. Discovering powerful synergies becomes one of the game's most enjoyable aspects and contributes significantly to its replay value. The roguelite progression system is handled effectively. Every defeat sends players back to the beginning, but accumulated resources allow for permanent improvements and unlocks that gradually increase future opportunities. This structure creates a satisfying balance between challenge and progression. Runs feel meaningful even when they end in failure because there is always some form of advancement waiting to be earned. The result is a gameplay loop that encourages repeated attempts without becoming overly punishing. Procedurally generated stages further strengthen replayability. Since level layouts, enemy placements, and available upgrades change from run to run, players are constantly required to adapt rather than rely on memorization. This unpredictability keeps the action fresh and helps prevent the experience from becoming repetitive. Combined with the extensive selection of weapons and abilities, the randomized structure ensures that each attempt offers something slightly different. Visually, Elsie is one of the game's strongest achievements. Its pixel-art presentation is packed with vibrant colors, detailed character animations, and spectacular combat effects. The futuristic environments of Ekis are diverse and visually engaging, while enemy designs showcase a wide range of robotic and technological influences. The game's art style successfully balances retro inspiration with modern visual polish, resulting in an aesthetic that feels both nostalgic and contemporary. The soundtrack complements the action exceptionally well. High-energy electronic music reinforces the game's fast pace and helps maintain excitement during difficult encounters. Combined with impactful sound effects, the audio design ensures that combat feels powerful and rewarding. Every successful attack, dodge, and special ability contributes to the sensation of participating in a frantic but carefully controlled battle. Character progression extends beyond simple statistical upgrades. As players unlock additional tools and abilities, they gain greater freedom in how they approach combat. This flexibility allows different playstyles to emerge naturally, ensuring that experimentation remains rewarding over the long term. Whether focusing on devastating offensive builds or prioritizing mobility and survivability, players have numerous opportunities to shape their experience according to personal preferences. The game's greatest challenge comes from its own intensity. During later stages, the screen can become crowded with enemies, projectiles, explosions, and visual effects. While this chaos contributes to the excitement, it can occasionally make it difficult to clearly identify threats. Some encounters may feel overwhelming, especially for newcomers unfamiliar with bullet-hell mechanics. However, experienced players are likely to view this challenge as part of the game's appeal rather than a significant flaw. Another minor issue is the occasional imbalance between upgrade combinations. Certain builds can become extraordinarily powerful compared to others, leading to runs that feel dramatically easier depending on luck and upgrade availability. While this is a common characteristic of many roguelites, it remains noticeable in some playthroughs. Fortunately, the sheer variety of options helps maintain interest even when balance is not always perfect. Ultimately, Elsie succeeds because it fully embraces its identity as a fast, flashy, and highly replayable action game. It combines responsive controls, satisfying combat, extensive customization, and beautiful pixel-art presentation into a package that consistently rewards experimentation and skill development. Although visual clutter and occasional balance issues prevent it from achieving perfection, the game's strengths far outweigh its shortcomings. For fans of action-platformers, roguelites, and bullet-hell shooters, Elsie offers an exciting and addictive experience filled with memorable battles, creative build possibilities, and enough content to encourage countless runs. Its energetic combat and strong artistic direction make it one of the more enjoyable entries in the modern roguelite genre. Rating: 7/10
I have played this game for over 60 hours on Playstation, and as someone who grew up loving Mega Man-style games, Elsie immediately clicked with me. The movement is fast, the combat is chaotic in the best way possible, and the game does an amazing job at feeding into that “power fantasy” feeling. Instead of constantly feeling weak and struggling to survive like a lot of roguelikes, Elsie lets you create absurdly overpowered builds that make you feel like a complete menace by the end of runs. The soundtrack is incredible, the pixel art and animated cutscenes are full of personality, and the writing has this cheeky, sarcastic charm that gives the game a ton of identity. The recent updates have also improved the experience a lot. New chest systems, better progression options, Overdrive Mode, item scrapping, collectibles, and overall polish make the game feel even more rewarding and replayable than before. My only real frustration has been the grind for 100% completion, especially farming Arc Light Coins to unlock everything in the shops, but I know that’s pretty normal for the genre and the newer updates help smooth that out quite a bit. You can tell the dev team genuinely cares about this game and has continued refining it long after launch. If you like fast-paced action roguelites, Mega Man-inspired gameplay, insane movement, and chaotic overpowered builds, Elsie is absolutely worth checking out.
horrible jugarlo con teclado, tal ves no lei la advertencia de jugar con el teclado , de todos modos esta muy mal calcuado los saltos, o capas qu este en el genero de plataforma de prescicion , mas bien diria de milimetrica prescicion, tipo jugador master. no sali de primera pantalla , tiene lindos colores pero es muy complicado de manejar.no creo en verdad que sea para jugadoes promedio , no soy un pro pero tampoco manco. no pude en este game , la pase mas mal que bien .
I was very excited for this game. I still think its fun, and a good idea. But theres so many glitches and bugs that its not something to recommend. The number of times I have had to quit at the final boss due to either the dialogue freezes, the boss doesnt spawn in, or the game crashes if you pause slightly too long, is ridiculous. I think the other huge gripe I have is that the equipment/spells description box when choosing to swap them is normally incorrect/displaying the entirely wrong thing. Once polished up with all the very in your face bugs I think it would be an amazing game. But its been out long enough that general UI shouldnt be this buggy imo.
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