
Welcome to Elixir, a 2D strategic puzzle experience. Become an ancient alchemist with a mysterious past to unlock. Explore & find lost souls who need your help. Uncover Elixirs and experiment on them, and yourself. Embark on a dark journey to solve puzzles, unlock recipes and unearth hidden secrets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this game so far Excited to pop in every once in a while to see what changes I feel like I learn something new each time I play
像素风实验制药游戏,看病人得了啥病,解密其病症,对症配药救人,体验一把医生职业。游戏语言写着支持简中,但实际上也就主界面汉化了,而游戏内的字幕啥的都还没汉化完成,导致游玩时一脸迷茫,期待作者能把简中搬上来吧。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Хороший симулятор изготовления камней из крыс. Хочется увидеть развитие механик и больше крыс. Желательно добавить возможность раздавить камнем игрока
Well, of course, who wouldn't dream of becoming a wizard-alchemist and brewing potions from rats and feathers? It's such an ordinary everyday scenario! When I first squeezed a rat to get a stone, I thought, 'Why not? After all, the kitchen always lacks magic!' And about feathers – yes, turns out their second purpose is burning. So if you dream of rats as alchemical ingredients and fiery feathers, this game is your personal ticket to the world of absurdity and fun. 11/10 because where else can you find such a dose of rat action and feathered amusement
Es interesante el juego. Me gusta como tienes que interactuar con la maquinaria del laboratorio para sintetizar los ingredientes de las porciones. Aunque no estaría mal tener un poco más de explicación acerca de los efectos, y sobre las porciones. Esto último no es queja, solo una sugerencia.
It's a very decent puzzle game, where you learn as you go on. There is a certain depth to it, which forces you to experiment so that you can progress. By my second death, I already begun to understand what I was supposed to be doing. So, it's not like the hidden mechanics are nearly impossible to understand. It is very fun to learn new things and each new potion always gives you the feeling of progress, even if their ability is utterly useless. My only complaint is that the whole "saving lost souls" mechanic just ends up becoming a nuisance to fill time, with you having to stop what you are doing to cure them. The game later on gives you a lot of things to remove that nuisance entirely. So by end of the game, you are going to waste 20 seconds healing them instead of 2 min. Which, although it made me feel rewarded for having made the effort to plan ahead, it does contribute to the feeling that the whole mechanic of healing them was nothing more than an extra to give you a "false" sense of urgency. The game also has a few visual bugs, lags sometimes and nearly crashed once, but nothing that ruined my experience. 7.5/10 - Buy it if you like turning rats into magical smoke.
Overall, if you like crafting and having many combinations of elements to make things, this will give you something to explore. The main purpose of this game is to experiment/figure things out and try things to solve the puzzles. Pros: - Different items around the house can be made into different crystals. There is a lot to experiment with. Example: I found the rat I picked up could be processed into different elemental crystals depending on how long I let the first step of the process go. - Visual queues for the people you need to cure are intuitive. The soul looks has a halo, you need to give it the opposite (devil) element. It's not hard to figure out what the patient needs. The learning curve comes from figuring out how to craft, not worrying about what you need to craft. Cons: - The first mission is a little rushed. I'm still trying to figure out how to make different elements, and the first soul fails before I can make a potion. This might be intentional, putting some pressure on the player / setting the difficulty, but maybe the first one could be a little slower. *Note: To overcome this, you can just mess around with the potions without caring about the souls at first. Figure out a bunch of stuff, and then start a new game when you're ready. - Controls are a bit clunky. With how many steps it takes to process materials, it's a little annoying to miss click and walk somewhere instead of doing the thing you wanted to do.
Очень интересная и занимательная игра на редкую тематику алхимии. Визуальный стиль приятен глазу, есть правильный баланс ламповости и мрачного фэнтези. Еще и разнообразная музыка нагоняет нужную атмосферу. Касательно геймплея — сперва от разнообразия интерактива и возможностей разбегаются глаза, но потом быстро въезжаешь, что от тебя требуется, а тут еще и сюжет ведет дальше. Игра пока еще в раннем доступе, но уже позволяет приятно провести время и залипнуть на пару вечеров.
50 оттенков эликсиров.
Great minigame, for a larger, better full game. Hopefully the devs of this use the worldbuilding they had in this little game and make it into an actual rpg. But its current state, I dont find it fun because theres not much going on. Make potions. Thats it.
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