
A Long Road Home is a successor to the point and click adventure games of the past. Explore a mystical fantasy land ruled by a ruthless tyrant, collect items during your travels and test your wit while solving the puzzles in your way. It is up to you to lead an unlikely hero back to his family.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a first game from an small dev, it's a pretty swell point-and-click adventure. Takes about 5 to 6 hours to complete. The puzzles made sense - I only got stuck a few times due to missing an item or conversation earlier. I enjoyed learning the lore and how the bad guys were portrayed. The item combining system was a bit of a hassle to use. PROS puzzles lore music NEUTRAL that RPG Maker look CONS lack of proof-reading (will probably be fixed in a future update) some bugs (ditto) item combining could use some fine-tuning All in all, I consider it money well spent, and look forward to seeing what One Bit Studio will do next.
i was pleasantly surprised by this game. liking the story so far, and most of the puzzles are intersting, although i had to look up some of the solutions in the walthrough. but the best thing is the soundtrack, the tracks are absolutely fantastic, they provide a great atmosphere. if i had to choose a negative, it is the lack of proper proofreading, I encountered a few strange english sentences which should be fixed.
SUM: I was expecting an odd package, but the engine here just doesn't seem to be built for P&C gameplay, and it shows. The "best fit" audience for [i]A Long Road Home[/i] is RPG-Maker fans who want something a little different, not P&C fans who want something a little different. I guess I was hoping for something very roughly in the vein of [i]Hero of the Kingdom[/i], plus some puzzles. But this ain't that. -------------------- Sorry to be the first person to give a negative review, but there are some negatives, here, and I feel they should be noted. Kudos to the Dev for responding positively to this review -- that's a good dev! Others have said what they enjoyed about the game, and I admit, the price is quite fair for the amount of content. There's quite a lot of complexity to the puzzles, and the game would deliver its advertised ~5h playtime, probably more. Still, I simply did not enjoy the act of playing it, and here's why. 1) I had some crashes trying to run the game in fullscreen mode on Windows 10 (which I would have preferred) and had to resort to windowed mode. The window was tiny, which compounded the next negative: 2) While this is billed as a Point-and-Click Adventure (a [i]genre[/i] I adore), it has many elements that are more at home in a Hidden Object Game (a mechanic I detest). The basic tactic for getting a foothold on puzzles is to slide your cursor around until the cursor changes, indicating that you've located clickable tiles/items on the screen. They're often quite hard to spot, because the RPG-maker-ish screens are quite cluttered. Interactable items get even harder to spot if you play in windowed mode (as I was forced to do). To be fair, there are often bits of dialogue or "notes" lying around that provide some basic guidelines on where you should look for stuff. But these are often quite cryptic. Worse: useful dialogue is embedded in a sea of narrative, much of the useful dialogue won't repeat, and many of the useful notes don't travel with you. This makes it difficult to keep track of WTF you're doing. These were a bad start. But what ultimately led me to use the walkthrough (after about an hour) was discovering the third negative: 3) Not only is it difficult to locate clickable tiles in the first place, but [u][i]you can't properly interact with them unless you're positioned perfectly next to them, facing them from the right direction, etc[/i][/u]. Actually, it's worse than that: if you try to interact with or use an item on an object at a distance, then instead of auto-walking over to it to perform the action (a classic P&C mechanic), you'll get one of the default "nope, that won't work" dialogues, [u]even if you attempted the correct action[/u]. This makes it doubly-difficult to locate interactables, since you might very well click on them but the click won't register. Even following a walkthrough was a chore. And a few remaining negatives: 4) The save system seems clunky. I lost about 20m of playtime at one point. 5) The inventory system is very clunky. Whatever engine this is built on just doesn't seem to be made to smoothly handle the basic mechanic of combining items. I was also a little annoyed that in the last ~30m of gameplay, a new method of using items on the environment got patched in and was used for only a single puzzle. 6) Some of the puzzles are very clunky. [url=https://steamcdn-a.akamaihd.net/steam/apps/576160/ss_c04b800a441c621583806db1aa93066b3c091b15.jpg?t=1570887197]Here's an example[/url] that's shown in the carousel of screenshots on the Store Page -- that tiny set of buttons crammed into the top-right corner is your whole pathway to interaction with this puzzle. Another puzzle had a tiny switch comprised of a few pixels tucked into the corner that (in windowed mode) was indiscernible from the background.
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Let me be fair and square. Lately I´m not that much into RPG Maker games since they are mostly all alike, This one stands aside. Firstly, it's a point-and-click adventure with completely deployable mouse. Secondly, the game has both a good story (including lore) and a bunch of good puzzles. Thirdly, you actually have to read the docs you find in order to move on through the plot, which I find pretty unique these days. Besides, the soundtrack is fantastic and adds a lot to the atmosphere.
Although I only touched the very first few minutes of the full game (played through most of the demo version before purchasing the game though), my initial impressions are positive. The graphic can be considered nice - if you are not sick of the "RPG maker” style yet -, the music is really lovely and melodic, the writing seems pretty witty so far, with some basic puzzles that won't hurt your brain to solve. I have to play some more to see if the writing keeps me hooked on the long run (as the most importaint piece of every good advanture game) and hopefully there will be more complex puzzles than at the start. I'll update my review once I finish the game but as now, I can definitely say it is worth the - very low - price and you could do a thousand worse thing with your money than giving this a shoot.
알만툴로 만든 포인트 앤 클릭 어드벤쳐 게임. 알만툴로 이런 장르를 만든 게 처음에는 신선했으나 나중에는 어드벤쳐가 아닌 자유도 없고 전투도 없는 80년대 패미콤 게임을 하는 느낌이었다. 스토리도 큰 틀은 좋은데 세부적인 면에서는 매끄럽지 않은 느낌. 멀티엔딩은 맘에 들었으나 그 과정까지가 지루한 느낌이다. 그래도 커뮤니티 가이드에 진행법과 도전과제 성취법이 아주 상세하게 설명되어 추천은 한다. 그래도 막히면 유투브 공략도 있다. 도전과제 100%를 노리는 분(시간 대비 효율은 좋지 않음)이나 알만툴로 만든 포인트 앤 클릭 어드벤쳐가 어떤건지 한 번 보고 싶은 사람들만 해볼 것. 진행 팁 1. 영어를 입력하는 패턴이 많은데 1장 신전에서 주문 입력할 때 처음에 나오는 건 대문자 i이다. 소문자 l과 헷갈리지 말자. (입력시에 대소문자 구별은 하지 않는다) 2. 마우스로 클릭하는게 진행하기 편하지만 몇몇 구간에서 마우스 이동시 자동 이동하다 원하지 않는 공간으로 이동한다. 그럴때는 키포드 화살표로 수동 조작하자.
这是什么游戏???我怎么玩的???
I feel this is sort of a hidden gem. It was strangely enjoyable, with pretty good puzzles and a really great soundtrack, really worth its price!
RPG Maker做的解密游戏 总体质量以这个价位来说是非常不错的 全英文剧情,不算太难理解 全流程指南 http://steamcommunity.com/sharedfiles/filedetails/?id=847179743
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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