
The brave elf Cornelius must set out on a quest to save his true love from the clutches of Necrilous the Not Very Nice. Many villainous creatures, devious puzzles, traps, and tricky platforming challenges stand between Cornelius and his beloved, but they will be no match for him and his magic ring!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
This seems to be a very old game with little thought or originality put into it. One of those, Where the hell do I go games of SNES days. With delayed controls and clunky animations this is near impossible to properly play. Bought the game for like 10 cents, which isn't putting much of a hurt to go back into the past of an Amiga port.
ELF is a fantasy platforming adventure that reflects the creativity and ambition of early computer game development. Developed by Ocean Software and originally released during the golden age of home computer gaming, the title follows the journey of Cornelius, an elf determined to rescue his beloved Elisa from the evil sorcerer Necrilous. While the narrative is simple by modern standards, it provides a classic fairy-tale framework that complements the game's adventurous tone. Rather than relying on complex storytelling, ELF focuses on creating a magical world filled with danger, exploration, and discovery. What immediately separates ELF from many platformers of its era is its emphasis on exploration and puzzle-solving. Progress is not always achieved by simply moving from one end of a level to the other. Players are encouraged to search for hidden routes, interact with environmental objects, and solve obstacles that block their path. The magical ring carried by Cornelius serves as a key gameplay mechanic, adding variety to challenges and creating situations that require more thought than straightforward jumping or combat. This design gives the adventure a sense of depth that remains engaging even decades after its original release. The platforming mechanics deliver a traditional challenge that retro gaming enthusiasts will likely appreciate. Timing jumps correctly, avoiding hazards, and dealing with hostile enemies require patience and precision. The game does not provide many modern conveniences, meaning mistakes can be costly and certain sections demand repeated attempts before mastery is achieved. This old-school approach creates rewarding moments when difficult obstacles are finally overcome, though some players may find the difficulty level intimidating. The challenge is an intentional part of the experience and reflects the design philosophy of the era in which the game was created. Visually, ELF showcases colorful fantasy environments and detailed pixel art that still possess a nostalgic charm. The varied locations help maintain interest throughout the adventure, with forests, underground passages, castles, and magical landscapes each contributing to the game's whimsical atmosphere. Although the graphics naturally show their age compared to modern releases, they successfully capture the spirit of a classic fantasy world. The artistic direction demonstrates the care that went into creating an immersive setting despite the technical limitations of the time. The sound design further enhances the experience. Music tracks complement the fantasy theme and help establish the mood during exploration and action sequences. Sound effects are straightforward yet effective, providing satisfying feedback for movement, combat, and environmental interactions. While the audio presentation may not be groundbreaking by contemporary standards, it serves its purpose well and contributes positively to the game's overall personality. One of ELF's greatest strengths is its ability to blend multiple gameplay styles into a cohesive adventure. It combines platforming, exploration, puzzle-solving, and light action in a way that feels ambitious for its generation. The game rewards curiosity and persistence, encouraging players to pay attention to their surroundings rather than simply rushing forward. This mixture of mechanics helps the experience remain memorable and distinguishes it from many other platform titles released during the same period. Modern audiences should approach ELF with an understanding of its age. The controls can feel less responsive than contemporary platformers, and some design decisions may seem unforgiving. However, players who appreciate retro gaming history will find a title that demonstrates considerable creativity and charm. The game's willingness to challenge players and its focus on exploration make it a fascinating example of classic platform design that still offers entertainment value today. Rating: 5/10
Это отличный платформер 1991 года. Сложный и интересный. Для любителей подобных игр покупка обязательна. Единственное разочаровывает неудобное управление на клавиатуре. Но если есть геймпад то можно настроить управление под него и всё становится гораздо легче. Ещё непонятно отсутствие звуковых эффектов, вместо них на каждом из 8 уровней играет своя музыка на протяжении всей игры.
Bad game. Sometimes just crashed. The graphic is eye killer.
https://youtu.be/Zr6_qSNAofE Almost impossible to process the goals and mechanics required to progress, this platformer from the early 1990 is an strong example of mystery meat design.
This is an old school platformer that was made in the early 90s so don't expect anything other than clunky interfaces. That said its one of the first game I played on my old Amiga when it was released as a demo so have good memories of this game. If you can look beyond its flaws and get used to the controls then its a fun game and interesting part of nostalgia to anyone in their 40s or above.
I'd imagine if you have a level of nostalgia you would enjoy the game for what it is. However it goes past the level of being hard to just being frustrating and unfair in its game play.
No sound, no manual, crashes on startup, misses keystrokes, runs too fast.
This is ridiculous. I had to look at the Steam community page just to figure out how to *start* the game (seriously?), and using the attack button kept causing my computer to ask if I want to enable sticky keys. Another Fanatical Mystery Bundle "gem".
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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