
CONTENTS: Action Game full-set (7 Stages) and future updates if available. Elf-Shield is one of the best games if you are fan of late 80s' PC games or are looking for bite-size simple game. This game is a modernized BreakOut like action game with 80s taste Pixel Graphics and Anime Style graphics.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
[h1] 往年の名機PC-88を思い出すゲーム[/h1] モンスターに侵略されようとしている エルフの国を女神より与えられた光の楯で護れ! …という80年代とかによくあったファンタジー的 バックグラウンドのアクションゲーム。 システムはブロック崩しというよりさらにその前の 「ポン」などのテニスゲームに近い。 モンスターの吐いてくる弾を撃ち返して逆に当て、 エルフの国が全て焼け落ちる(弾を撃ち返せずにミスる)前に 敵を殲滅すればクリア。 もしゲームオーバーになっても 自国の耐久力が強化されてコンティニューできるので 敗北を繰り返してればいつかはクリア出来る親切仕様。 グラフィックやサウンドはPC88のゲームを彷彿とさせるので、 説明通り一部の世代にぶっささる事間違いなしw お値段も120円と超お得価格。 …ただ最終面は激ムズすぎるわー。 何度コンティニューしてもクリアできんw
The lack of in game menu is rough; once you're in game all you can do is pause. No way to adjust the music, change display options, change controls or even quit. Vibe is cool, definitely captures the retro feel, for better and for worse. Could be worth a buck for those who are interested.
Hard to recommend against trying this game for the price, the presentation is charming and there's a decent bit of fun to be had with the core gameplay. I have a pretty big complaint about the difficulty curve though, it's very strange. The game starts out extremely difficult, then from stage 2 onwards gets a lot more manageable, only for the final boss to be a humongous spike to the point I was unable to beat it after what felt like a full hour of play. It's just too good at deflecting attacks to be possible to beat if your understanding of how to bounce the fireballs isn't completely perfect. I don't think it needs to be made easier exactly, but the current game balance feels off, the rest of the game isn't nearly as difficult. 値段が安いから興味があれば結構面白いけど、難易度はちょっとむずすぎ。ほとんどのげーむなら何とかなるが最後のボスは特に超超むずい、クリアはとてもできなかった。一時間かかってもできなかった。僕の経験が確かに低いから他のプレヤーができるかも、悲しい事に僕のエールフ冒険は滅びで終わった。敵の盾が強すぎて早すぎるから、敵わない。エールフシールド能力が足りない。うぅぅ。。。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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