
A deep idle strategy game with extensive progression: heroes, promotions, arcane arts, gear, spirit beasts, talents, and runes. Create thousands of unique builds to form powerful teams! Experience adventure, team battles, and Demon Tide defense, and win easily with smart strategies!
Modeled estimate, not a reported figure. How we estimate →
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As we are currently in the Playtest phase, your feedback is our most valuable asset.
Discord : Elemental Master: Heroes Assemble
Collect and cultivate a vast roster of heroes, guiding their evolution through Breakthroughs, Class Advancements, and Relic Augmentation. Each hero is distinct; you must master the synergy of their unique skills, elements, roles, and battlefield positioning to craft the ultimate team.
Whether you favor a rapid-fire Combo/Basic Attack build, a high-stakes One-Shot Critical Hit build, a stalwart Counter-Attack strategy, or debilitating Damage-over-Time (DoT) styles like Burn and Poison—the depth of strategy is in your hands. Experiment with endless combinations to maximize your combat power and define your own meta.
As an indie developer, I despise mindless grinding. That’s why I’ve designed diverse dungeons that prioritize meaningful tactical decisions over repetitive tasks.
Glory Battle: Face off in the ultimate peak showdown.
Warlord Hegemony: Master the art of team-based maneuvering.
Demon Tide: Survive the desperate struggle against relentless hordes.
With multiple difficulty tiers and strategic resource management, you can steadily strengthen your roster and conquer peril-filled realms at your own pace.

We respect your time. Our automated features handle the busywork—like gear crafting and rune affix rolling—so you don't have to be glued to the screen.
From Common to Legendary: Upgrade and ascend your gear to unlock specialized skills and powerful affix bonuses.
Tailor-Made Sets: Every piece of equipment can be customized to fit your specific build requirements.
Combine the right resources, heroes, and gear to watch your power skyrocket, making even the most daunting high-level stages feel rewarding to overcome.
Experience the excitement of deep customization! Spend time perfecting your build with high-tier affixes—that moment you finally roll an A-Rank Affix to complete your strategy? That’s pure "Chosen One" energy.

If you love deep strategy, complex theory-crafting, and diverse build variety, add it to your Wishlist now!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
三十岁是个微妙的坎儿。手速跟不上了,眼神也开始花了,曾经在FPS里叱咤风云的肌肉记忆,如今只剩屏幕上灰扑扑的“您已阵亡”。 所以当我点开这款电脑游戏时,预设的立场是轻蔑的——挂机、收菜、数值够了自动过关,大概又是一款献给“养老院”的数字奶嘴。可真正玩进去的那个深夜,我顶着发烫的机箱和满屏的窗口,不得不承认:我错了,而且错得离谱。 这哪是什么休闲小品,分明是一场披着挂机外衣的“沙盘推演”。挂机不过是资源获取的背景音,真正的战场,在我点开配队界面的那一刻才正式打响。 坦白说,初次面对那六大养成维度时,我的太阳穴突突直跳——装备锻造、英雄转职、奥术搭配、灵兽羁绊、遗物佩戴、符文洗练,每个词条都像是来考验中年人智商的。但奇妙的是,当我硬着头皮扎进去,却发现它们并非孤立的数值深坑,而是环环相扣的精密齿轮。你锻造一把剑,它升到一定等级会慈悲地裂开一个技能词条槽,等你来填空——是给普攻队堆满暴击与终伤,还是为异常队铺上命中和异常概率?每一次点选,都像在棋盘上落下一枚暗藏杀机的子。 更让我拍案的是英雄的转职系统。它不是冰冷的属性加号,而是干脆掀翻了英雄的底牌——同一个角色,转职前是站桩输出的炮台,转职后可能变成给全队上Buff的策士。那种“一个人活出两辈子”的错愕与惊喜,让我这种喜欢研究“歪门邪道”的老玩家,像在饭盆里翻到了藏着的肉丁。 而真正将我按在椅子上反复琢磨的,是那句轻描淡写的“拥有即生效”。奥术、灵兽、遗物、符文,无论它们是否被佩戴,附带的攻防加成都会像涓涓细流般,永久汇入你的全局战力之海。于是每一次抽取、每一次洗练都不再是“赌徒的孤注一掷”,而是一砖一瓦地垒砌着我自己的巴别塔。没有“抽了个寂寞”的空虚,只有“又强了一点”的踏实。 最让我沉醉的,是官方推荐的那三套阵容——普攻流像精密的手表,靠暴击与攻速的咬合稳定输出;异常流则是一场阴湿的泥沼战,中毒、灼烧、麻痹、流血轮番上阵,将敌人一点点拖入慢性死亡的深渊;而灼烧流走的是极端的爆裂美学,将所有筹码押在一瞬间的焚尽之上。 但游戏从不告诉你哪条路是通途。你必须像早教课上引导孩子做实验那样,让孩子自己去碰,去试,去犯错——这一关敌人抗暴击,那就换异常;下一波Boss免疫灼烧,那就回归普攻。没有万能的公式,只有不断的“试错—调整—再试错”的循环。 而这,恰恰是这款游戏最迷人的地方——它给了中年人一个机会,在无法靠反应取胜的年纪,依然可以用脑子,用耐心,用一次次的推倒重来,去享受“解谜”本身的乐趣。屏幕暗下去的那一刻,我不是在挂机,我是在等一个答案浮出水面。
LJ
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Languages: Simplified Chinese, English, French, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Portugal, Korean
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임 자체가 진심 존나 병신스러움 ㅋㅋㅋㅋ 꾸역꾸역 시간 갉아먹음서 마지막 챕터까지 가도 변하는 점이 단 1도 없음. 수백가지 조합이 어쩌고 저쩌고 머라도 있는것처럼 써놨지만 막상 해보면 케릭 자체 밸런스 때문에 조합 맞출 이유 조또 없음 ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 케릭터마다 다양한 기술이 있긴한데 이 또한 ㅈ븅신 밸런스땜시 존나 무쓸모임. 쉽게 말해서 처음에 주는 궁수케릭이 상성/조합 이딴거 다 무시하고 끝판까지 평타 이상임.
操蛋玩意儿·能好好挂机的游戏·被群里大部分的人恶意使用修改器玩·
自动洗练概率低还能忍,速度也太慢了吧
推薦這游戲的絕對是水軍.. 第一,不是放置游戲,每一關的BOSS都要手動去點擊;第二,英雄升級,天賦升級,拾取戰利物品全手動!! 就算開了3倍速也比其他放置游戲的正常速度還慢...
停电,游戏存档直接没了,游戏也进不去了,这是有BUG啊。 说说游戏吧,前期节奏挺好的,到了8-100以后机制策略慢慢就意义不大了,纯挂机攒资源堆数值了。 希望作者越做越好,逐步完善吧
从买来除了睡觉基本就没停~~~我也来说几句吧,第一:3倍游戏速度太慢了,可以多几个挡位让玩家自己选嘛,比如5倍、10倍、20倍;第二:天赋最后那个999手都得点麻,弄个一次加50点或者100点啦;第三:不管是元素召唤还是英雄召唤爆率太低了,稍微把高级东西爆率加一加嘛;第四:我觉得转职太规矩了,各个职业都只能转那4个,让玩家自己选择不好吗;第五:群雄争霸我觉得设置得没意义,到后期我都不去打的。暂时就这么多吧,希望开发者能继续努力!!!
玩到第九大关了,应该算基本都玩到了。整体上还行,目前最需要改进的地方: 1、挂机游戏离线不算挂机,必须开着游戏才能挂机,这样每天登入的时候没有任何挂机资源,所以容易卡关。 2、英雄召唤不合理,概率有点低,就算出英雄还得看脸,有些满级的英雄碎片还是会出,太浪费。 3、魔潮入侵到30以后,所有小兵的都会各种状态技,英雄被控到死,只有一个圣女净化,杯水车薪。 4、群雄争霸也容易卡关,必须每一队赢了才能到下一关。
咱就是说,一挂机游戏为啥把挂机背包设50个上限,挂一会就得点击领取一下,怎么摸鱼啊
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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