
Electronic Super Joy 2 is a brutally hard platformer, set in a world of brain-smashing electronic music. Run, jump, smash, & slice your way through 55+ weird & different levels, with giant monsters, swarming missiles & secret areas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Decent platformer in which you can butt stomp enemies. Game will surprise you a bit. Game is made for 18+ people. Controls are reliable. Music will make you #$%^& [/h1]
[h1] [/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作者家里真得请高人了,快被移动的微调和地板的判定搞疯了
玩的快累死了
I hate my mom
关卡设计其实并不十分出色,甚至有很多部分为了难而难,试图用堆怪+纯粹刁难玩家的设计来掩盖关卡设计的不足(点名批评第二章关底触手怪追逐战和第三章击掌接球关中的金屁股关,前者堆怪到头晕眼花,后者对精度把控严格得出奇),探索一条可行路径的成本远大于闯关的正反馈。所以,尽管游戏的音乐十分优秀,并且将音乐融入背景,营造绝佳的动感,但其大量、高重复度、低效率、长时间的试错与练习环节完全与音乐的动感脱节,若仅仅对音乐感兴趣,请移步OST。 总的来说,小白退散、大佬可冲。它就像平台跳跃版的魂二,量大管饱,但是不尽人意。它有一部分爽快的闯关体验,但更多的是高难度的堆怪、幽默的判定、苛刻的机关设计。喜欢它难度的人赞不绝口,讨厌它的人一口也不想多吃。 至于我?刚关游戏,现在看屏幕都感觉它还在动,oh~yeah~
es gratis
A very sexy game
jump jump!!
手残容易卡关
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.