
Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes across 3 worlds. Lure more enemies into debris fields to trigger chain reactions, and grab power-ups to boost your multipliers.
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Enter a neon-charged battleground where survival meets explosive energy in this retro, space-themed twin-stick shooter! As you dance through waves of geometric adversaries, each defeated enemy leaves behind a deadly debris field -- lure other enemies into these hazard zones to trigger devastating chain reactions and score multipliers.
Snag powerful upgrades that temporarily boost your ship's offensive and defensive capabilities while you craft the perfect storm of destruction, turning enemy movements into opportunities for spectacular combos. Set your own pace in this sleek, modern take on classic arcade action, where minimalist design meets pixel particle effects in a sea of vibrant colors.


Take control of the Starfighter X-7, a lightning-fast combat ship that comes equipped with devastating weapon systems, perfect for carving through waves of geometric baddies. Just... don't let them touch you.
As you progress through the levels, you'll spot offensive and defensive power-ups that last for a few moments in-game -- listen for the audible cue that they're running out. Grab them on the map before they disappear!
Health: Regen your ship's health: Regenerates one of your Ship's health bars.
Shield: Grants temporarily invulnerability: Take a breather and enjoy the briefest of reprieves.
Thrust: This temporary boost scoots you along the map to get out of a bad situation, quickly!
Tri-blaster: Broader spray pattern: Just aim in the general direction in the ultimate spray 'n pray armament.
Mega blaster: Faster rate of fire and a larger projectile: Take down enemies with ease as this weapon absolutely shreds your adversaries.
Other power-ups may await after defeating bosses!

Shard: World 1's pointiest foes. They scale up in size, speed, and attack patterns as the waves climb.
Tetra: World 2's flight-path strikers. Sturdier than Shards and always coming at you from an angle.
Quadgra: Keeps its distance and peppers you with projectiles.
Hexara: Drops area of denial (AoD) zones that drain your shields so zip out of there quickly!
Wedge: Hunts in 4-pack formations. Kill the glowing leader and the rest fall apart.
OrbA: Designed to be the first in a series but... had to ship.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun and engaging game! This game is easy to pickup and play, great way to kill some time. Cant wait to see what’s next
It's okay. Nothing amazing but nothing really that stands out either. Even for an early access free twin stick shooter I'd give it a C.
不错的小游戏
Игра 'Electro Havoc' - это динамичный и захватывающий rogue-lite шутер с видом сверху, который затягивает с первых минут. Пиксельная графика выполнена в ярком, неоновом стиле, создавая атмосферу киберпанка. Геймплей основан на быстром перемещении, уклонении от атак и использовании широкого арсенала футуристического оружия. Каждый забег уникален благодаря процедурно генерируемым уровням и случайным бонусам, что добавляет реиграбельности. Разрушение окружения выглядит зрелищно, а враги - разнообразны и требуют разных тактик для уничтожения. Система улучшений оружия и способностей позволяет создать уникальный билд для каждого стиля игры. Сложность постепенно нарастает, заставляя постоянно адаптироваться и совершенствовать навыки. Боссы представляют собой настоящие испытания, требующие не только отличных рефлексов, но и тактического мышления. Несмотря на свою хаотичность, игра невероятно увлекательна и после каждой смерти сразу хочется начать новый забег. Единственный минус - иногда некоторые улучшения кажутся менее полезными, чем другие. В целом, 'Electro Havoc' - отличный выбор для любителей динамичных и сложных rogue-lite шутеров.
обычная аркадка, на любителя , под настроение
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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