
Electro Havoc: A retro twin-stick shooter set in a neon-charged battleground where you'll face waves of geometric foes across 3 worlds. Lure more enemies into debris fields to trigger chain reactions, and grab power-ups to boost your multipliers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enter a neon-charged battleground where survival meets explosive energy in this retro, space-themed twin-stick shooter! As you dance through waves of geometric adversaries, each defeated enemy leaves behind a deadly debris field -- lure other enemies into these hazard zones to trigger devastating chain reactions and score multipliers.
Snag powerful upgrades that temporarily boost your ship's offensive and defensive capabilities while you craft the perfect storm of destruction, turning enemy movements into opportunities for spectacular combos. Set your own pace in this sleek, modern take on classic arcade action, where minimalist design meets pixel particle effects in a sea of vibrant colors.


Take control of the Starfighter X-7, a lightning-fast combat ship that comes equipped with devastating weapon systems, perfect for carving through waves of geometric baddies. Just... don't let them touch you.
As you progress through the levels, you'll spot offensive and defensive power-ups that last for a few moments in-game -- listen for the audible cue that they're running out. Grab them on the map before they disappear!
Health: Regen your ship's health: Regenerates one of your Ship's health bars.
Shield: Grants temporarily invulnerability: Take a breather and enjoy the briefest of reprieves.
Thrust: This temporary boost scoots you along the map to get out of a bad situation, quickly!
Tri-blaster: Broader spray pattern: Just aim in the general direction in the ultimate spray 'n pray armament.
Mega blaster: Faster rate of fire and a larger projectile: Take down enemies with ease as this weapon absolutely shreds your adversaries.
Other power-ups may await after defeating bosses!

Shard: World 1's pointiest foes. They scale up in size, speed, and attack patterns as the waves climb.
Tetra: World 2's flight-path strikers. Sturdier than Shards and always coming at you from an angle.
Quadgra: Keeps its distance and peppers you with projectiles.
Hexara: Drops area of denial (AoD) zones that drain your shields so zip out of there quickly!
Wedge: Hunts in 4-pack formations. Kill the glowing leader and the rest fall apart.
OrbA: Designed to be the first in a series but... had to ship.
Reviews
免费 有成就 没中文 电光浩劫 复古太空题材双摇杆射击游戏,霓虹战场之上,激烈能量对决一触即发。击溃几何异形敌军,敌方残骸会形成危险区域,引诱敌人踏入即可触发连锁爆炸,叠加积分倍率。 拾取临时强化道具,全面提升战机攻防性能,借力敌方走位打出华丽连击。经典街机玩法融合现代设计,简约画风搭配绚烂像素粒子特效,色彩视觉冲击力十足。 抢先体验说明 目前开放首个世界,共 10 波强度递增的敌军攻势。后续将新增多个世界并解锁跨区域穿梭功能。 现有敌人仅单一品类,虽具备差异化移速、血量与行动逻辑,未来会扩充怪物种类,同时优化现有怪物机制。 后续新增高速撞墙冲击伤害、战机突进冲撞效果,可撞击敌军造成范围伤害。 还会追加更多强化道具、战机改装项,融入肉鸽玩法元素,欢迎前往社区建言献策。 简易操作 双摇杆操控,也可 WASD 搭配鼠标左键,把控战机移动并朝敌方倾泻火力。 作战战机 驾驶 X-7 星际战机,速度迅猛、火力强悍,横扫几何异形军团,注意规避敌方触碰攻击。 战机强化道具 防御类 生命回复:恢复一格战机血量 护盾加持:短暂无敌,规避伤害 攻击类 三联发射器:散射弹道,大范围压制 巨型火炮:射速更快、弹体更大,高效歼灭敌人 敌方单位 首章关卡主要对阵碎片异形。随波次推进,敌人体型、血量、移速逐步提升,还会解锁包夹、迂回、脉冲突袭等全新攻击方式,时刻保持戒备。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Electro Havoc is a fast-moving arcade shooter that takes a familiar twin-stick formula and gives it an interesting tactical twist. Instead of focusing entirely on firing at anything that enters the arena, it encourages players to think about where enemies are destroyed and how the aftermath of each encounter can influence the next. Developed and published by Ryan Matthews, it is a deliberately focused game built around responsive action, escalating enemy waves, score chasing, and the satisfaction of turning dangerous situations into opportunities for massive chain reactions. The player controls the Starfighter X-7 and must survive increasingly hostile encounters while maneuvering around compact arenas. Movement and shooting are immediately understandable, making the game approachable even for players who do not regularly play twin-stick shooters. The deeper element comes from the debris left behind by defeated enemies. These remains are not merely decorative effects. They become hazards that can be used against other opponents, allowing players to lure incoming enemies into dangerous areas and trigger destructive chains. Successfully setting up these situations can dramatically increase the score multiplier and makes thoughtful positioning just as important as accurate shooting. This system gives each battle a satisfying sense of progression. Early moments can feel relatively controlled, but the arena gradually becomes more complicated as enemies, debris, projectiles, and environmental dangers compete for space. Players can approach this cautiously and prioritize survival, or become much more aggressive by deliberately manipulating enemy movement in pursuit of larger scores. The latter approach is considerably riskier but also reveals the strongest part of the game's design. High scores come from understanding how enemies move and creating favorable situations rather than simply holding down the fire button. Temporary power-ups help keep the action varied. Health pickups provide straightforward recovery, shields temporarily protect the ship from damage, and increased thrust gives the player additional mobility. The speed increase is particularly interesting because greater movement can be both helpful and dangerous. It becomes easier to escape an approaching enemy formation, but excessive speed can also send an inexperienced player directly into another threat. Audible warnings when temporary effects are nearing expiration are useful during hectic battles because they allow players to react without constantly studying the interface. Weapon enhancements provide more direct offensive advantages. The Tri-blaster expands the firing pattern and is useful when multiple targets occupy the screen, while the Mega blaster improves offensive output through faster firing and larger projectiles. These upgrades avoid complicated inventory or equipment systems, keeping the emphasis on immediate arcade action. Boss encounters can provide additional rewards and serve as larger tests of the movement, targeting, and positioning skills developed during ordinary waves. Enemy variety also helps the combat remain engaging. Shards serve as a basic threat but become increasingly dangerous as their size and speed rise. Tetras follow recognizable movement patterns while possessing greater durability. Quadgras attack from range, forcing players to pay attention to incoming fire instead of simply maintaining distance. Hexaras can create damaging areas that restrict movement and drain shields, while Wedges operate as coordinated groups with a leader that becomes the logical priority target. These behavioral differences require quick threat assessment once several enemy types begin appearing together. The game is spread across three worlds, giving the arcade progression a clear structure without attempting to turn the experience into an oversized campaign. Its visual direction supports that philosophy. Bright neon colors, geometric opponents, energetic particles, and science-fiction backgrounds provide an old-school arcade atmosphere while keeping important threats reasonably easy to identify. The presentation favors clarity and immediate feedback over elaborate graphical detail, which is a sensible decision for a game where players frequently need to process several moving objects at once. Replay value largely depends on whether the player enjoys improving scores and mastering mechanical systems. Leaderboards provide an obvious incentive for competitive players, while statistics and 23 achievements create additional objectives beyond simply completing stages. A successful run can always be followed by another attempt to survive longer, improve a multiplier, execute larger chains, or climb higher on the leaderboard. Players who prefer lengthy narratives, extensive character progression, large collections of equipment, or constant content unlocks may find the overall package comparatively modest. Electro Havoc is much more interested in replaying a concise set of mechanics until they become second nature. Steam Deck compatibility is promising for portable players. The game does not have an official Valve Steam Deck Verified classification, so it should not be presented as formally Verified. However, the developer has indicated that the game plays well on Steam Deck, and updates have addressed matters relevant to handheld use, including save synchronization. Its controller-friendly twin-stick design and relatively straightforward presentation are also naturally suited to handheld play. Players should therefore regard it as playable on Steam Deck based on developer support rather than as a title carrying an official Verified badge. What ultimately separates Electro Havoc from a generic arena shooter is the way destruction becomes part of the player's strategy. Leaving debris behind means every successful attack can potentially shape a later encounter. This gives skilled players room to plan several moves ahead while newcomers can still enjoy the immediate pleasure of shooting geometric enemies and collecting temporary upgrades. The concept is easy to understand, yet pursuing efficient chain reactions and higher multipliers provides enough depth to reward repeated play. Electro Havoc is therefore best suited to players who appreciate compact arcade experiences where mechanical improvement matters more than narrative scale. It delivers responsive twin-stick combat, several distinct enemy behaviors, useful temporary upgrades, boss encounters, competitive scoring, achievements, and a clever debris mechanic that gives its battles a recognizable identity. Its limited scope may prevent it from appealing to players seeking a large campaign, but as a focused score-driven shooter, it accomplishes what it sets out to do with considerable energy. Rating: 7/10
fun and challenging. not bad at all.
Игра 'Electro Havoc' - это динамичный и захватывающий rogue-lite шутер с видом сверху, который затягивает с первых минут. Пиксельная графика выполнена в ярком, неоновом стиле, создавая атмосферу киберпанка. Геймплей основан на быстром перемещении, уклонении от атак и использовании широкого арсенала футуристического оружия. Каждый забег уникален благодаря процедурно генерируемым уровням и случайным бонусам, что добавляет реиграбельности. Разрушение окружения выглядит зрелищно, а враги - разнообразны и требуют разных тактик для уничтожения. Система улучшений оружия и способностей позволяет создать уникальный билд для каждого стиля игры. Сложность постепенно нарастает, заставляя постоянно адаптироваться и совершенствовать навыки. Боссы представляют собой настоящие испытания, требующие не только отличных рефлексов, но и тактического мышления. Несмотря на свою хаотичность, игра невероятно увлекательна и после каждой смерти сразу хочется начать новый забег. Единственный минус - иногда некоторые улучшения кажутся менее полезными, чем другие. В целом, 'Electro Havoc' - отличный выбор для любителей динамичных и сложных rogue-lite шутеров.
обычная аркадка, на любителя , под настроение
不错的小游戏
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