
Eldervale is a Third-Person Survival Horror Adventure game, made in the style of early 2000's classics. Explore a large, interconnected level, solve puzzles, uncover the story and survive the horrors by strategic use of your resources and fight or flight decisions.
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Languages: English, Simplified Chinese, French, German, Russian
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly surprised with Eldervale. The controls are a little clunky and graphically it's very minimal but the feeling, atmosphere and story are really well done. A pretty cheap, decent horror game which is rare to come by these days, definitely worth a go if you want that survival horror itch scratched. For Gameplay of Eldervale check out my video here: https://youtu.be/jAb7dt1Mhlw
I recommend to the survival horror group out there. Limited resources, some minor backtracking, and a big mansion. It has cartoonish graphics and the pickup items are so obvious you can't miss them because of how different they are to the map.
A very enjoyable budget survival horror game.
This game is a CHORE. They say in the description that you can choose to either fight enemies or sneak around them, and no, you can't do either. If one enemy sees you, it summons two more, and your character isn't tough enough to fight one by itself with a melee weapon, much less three, and even if there was enough ammo to shoot them (there isn't), she doesn't shoot fast enough to kill anything before you're dead. So stealth should be the answer, right? Nope. Reaching a certain point in the room alerts all enemies to your presence EVEN WHEN YOU SUCCEED AT SNEAKING PAST THEM. Then, adding on top of that all the glitching objects, lighting, seeing through walls, can't shoot through an open space, atrocious controls... This is, at best, an unfinished game that hasn't gone through testing yet. It's impossible they tested it and thought it was functioning correctly.
The camera in this game feels horrible. That aside, the game is also very sparse and basic for me.
I didn't have any expectations, but I'm pleasantly surprised. This isn't another walking simulator, you have melee combat with blocking, firearms, you have to traverse the main building to and fro gathering supplies, solving fairly difficult puzzles etc. In short, it's an actual survival horror with 3 endings, separate difficulty levels for combat, puzzles, and special random encounters. A true passion project. It's creepy and atmospheric, each floor/room has their own ambient track. Does not rely on jumpscares and attempts to build a feeling of tension. There aren't many enemies, but they are all pretty dangerous. Story is a bit lovecraftian, but it's told in a rather confusing manner and I had a hard time telling what's what even after reading every note I found. Small QoL mechanic I like is that locked doors have their locks slightly highlighted in a color of the key they require. It doesn't detract from the atmosphere and is very handy. The biggest issue is that it isn't the prettiest game in the world. I understand it was a one man project, so that's acceptable. Protagonist looks like an anime character, though I guess she's supposed to look like Alice from American McGee's games. UI is very basic, but it does its job. Deep Reserves DLC is a replayable roguelike mode. It's ok, but it centers around combat in a game where it's very clunky. It's well worth a try.
Ok little game Good: - maybe not entirely an artistic decision but the harsh, sparse, kinda early 2000's TV CGI look lends the game a certain creepy flair - very good sound/music - pretty well designed map with shortcuts and such, exploring it and finding tokens (to buy stuff) was fun Bad: - lame floaty melee combat. Shooting was ok - some signs and lettering seems straight out of MS Paint/Photoshop or whatever with no texturing or anything to make em fit at least somewhat into the environment. They stand out like TF2 Sprays and it just looks cheap and ghetto. Its such a little thing but so harmful to the games otherwise nice look, in my opinion Starts out abit boring but was unique enough to keep me engaged for the ~4 hours it took me to play thru it. If you wanna try it id recommend buying on sale tho, full price is abit steep compared to other stuff out there
This is a very well made little horror game, I have enjoyed every minute so far... I still feel like there's a lot more to do so definitely got my moneys worth out of it, and am looking forward to the remaster.
there aren't enough silent hill inspired games that are played in third person , if you are a fan of classic silent hill games or survival horror in general then do yourself a favor and play this one, you won't regret it.
Рекомендую всем кому нравится Resident evil 👍 Если RE это 10, то эта игра ≈ 4,5 Загадки не сложные, играть относительно интересно. В игре есть что-то, что отталкивает..
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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