
Only the strong will conquer this gruesome action platformer with RPG elements. Dismember demonic creatures and terrifying bosses by wielding brutal weapons in intense skill-based combat. Slay or be slain as you collect glory and treasure in this nightmarish 2D world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, German, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Italian*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Esto que mierda es, 10 minutos dandole palos a un mini jefe, al principio del juego, y no le hago ni cosquillas! Dificl, deseperante, dificultad estupida y sin sentido!
I really liked this game. Direct and to the point, without being pretentious or wanting to reinvent the wheel.
很多怪物受到攻击不会硬直或击退,主角被攻击就会被击退;主角攻击时不会前进一点,会被击退的怪物就会几刀内脱离攻击范围;显示怪物血条需要佩戴对应戒指,戒指格子又只有两个;提示用手柄玩更爽,但我手柄就是连接不上游戏;玩弓容易没箭矢,玩魔法回蓝慢,大剑攻速慢,匕首没盾牌,鞭子伤害低,所以一路直剑砍到通关;怪物攻击频率高,攻击伤害也不低,前期血瓶难获得,游戏又没难度可选;空中攻击后没法转向,不能打断攻击瞬间举盾,冲刺没有无敌帧;死了不保留经验、金币、进度,就是真正回档;剧情看得一头雾水,莫名其妙的背叛和献祭,背景里的邪教徒为啥不能砍了加经验。 以上是我觉得不爽的点,但是我觉得这游戏又非常好玩,因为: 1.接受游戏的操作逻辑后,就会发现每个小怪和BOSS都有对应的解决方法,打怪变成饥荒那种回合制,攻击几下就要躲避(后退、跳跃、举盾)一下,因此每个小怪都让我保持紧张感。 2.游戏地图不是一本道,有些地方很绕,让我探索感很强。 3.后期加点让伤害起来后,打小怪反而有种碾压的快感,金币也是快速上涨。 总之,愿意适应这种操作逻辑和前期打怪难度的人会很沉浸。
Buen metroidvania, de los que dan ganas de seguir, muy recomendado.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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