
Only the strong will conquer this gruesome action platformer with RPG elements. Dismember demonic creatures and terrifying bosses by wielding brutal weapons in intense skill-based combat. Slay or be slain as you collect glory and treasure in this nightmarish 2D world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 821reviews | 75% | — | $252.7K |
| $19.99 | 93ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ho provato ma ti fa passare la voglia, volevo finirlo ma ti fa passare la voglia. Le armi sono sbilanciatissime per non parlare delle armature, quasi inesistenti. scudo che non scuda un beneamato pazzo di niente. nemici che ti tolgono un botto di energia solo venendoti addosso. poi eroe di che? che non si riesce neanche ad aggrappare ad una sporgenza o a colpire i nemici che volano... booo. Vi ringrazio pero, perche grazie a voi ho perso la mia mania di finire i giochi che inizio ed è da quando avevo 10 anni, che gioco.... mi disiace tanto... ma condivido le recensioni con alcuni non sa di niente sto gioco e basta....
muito bom jogo! De verdade! Excelente! Só achei que foi muito curto, mas isso é relativo, depende da experiência do jogador com metroidvanias e tempo disponível, né? Eu estava de férias, então pude jogar várias horas direto. Mesmo assim terminei com 99,81% do mapa aberto, em menos de 20h de jogo (incluindo várias pausas em que eu deixei o jogo pausado por um bom tempo). Outro ponto é que não há suporte nativo para ultra wide screen (21:9). Eu isei um patch da comunidade para poder usar o monitor inteiro, mas como o jogo não está preparado pra isso, os cenários apresentam falhas. As transições de salas ficam meio estranhas, partes vazias do cenário acabam ficando visíveis, essas coisas. Mas nada que impeça o jogo. Acho que o jogo poderia ser um pouquinho mais difícil, principalmente nos níveis mais avançados. Em certo ponto do jogo eu já quase nem me importava com monstros de fase e usei as mesmas armas da metade para o fim do jogo. Senti falta de um sistema de evolução mais rico, tanto do personagem quanto dos monstros e armas/itens. O jogo é simples, mas muito bem feito. Recomendo!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, German, Russian, Simplified Chinese, Spanish - Latin America, Korean, Traditional Chinese, Italian*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很多怪物受到攻击不会硬直或击退,主角被攻击就会被击退;主角攻击时不会前进一点,会被击退的怪物就会几刀内脱离攻击范围;显示怪物血条需要佩戴对应戒指,戒指格子又只有两个;提示用手柄玩更爽,但我手柄就是连接不上游戏;玩弓容易没箭矢,玩魔法回蓝慢,大剑攻速慢,匕首没盾牌,鞭子伤害低,所以一路直剑砍到通关;怪物攻击频率高,攻击伤害也不低,前期血瓶难获得,游戏又没难度可选;空中攻击后没法转向,不能打断攻击瞬间举盾,冲刺没有无敌帧;死了不保留经验、金币、进度,就是真正回档;剧情看得一头雾水,莫名其妙的背叛和献祭,背景里的邪教徒为啥不能砍了加经验。 以上是我觉得不爽的点,但是我觉得这游戏又非常好玩,因为: 1.接受游戏的操作逻辑后,就会发现每个小怪和BOSS都有对应的解决方法,打怪变成饥荒那种回合制,攻击几下就要躲避(后退、跳跃、举盾)一下,因此每个小怪都让我保持紧张感。 2.游戏地图不是一本道,有些地方很绕,让我探索感很强。 3.后期加点让伤害起来后,打小怪反而有种碾压的快感,金币也是快速上涨。 总之,愿意适应这种操作逻辑和前期打怪难度的人会很沉浸。
This quickly turned into Castlevaina once i bought the whip. 10/10
J'ai kiffé ce métroidvania, tout est appréciable honnêtement : les armes sont cools, les différentes zones sont sympas et jolies et les boss sont assez difficiles sans non plus dégouter du jeu ^^. Je recommande fort si vous avez aimé Hollow Knight, Dead Cells... Le jeu n'est pas aussi dense mais il vaut largement son détour !
Well, from a purely analytical point of view, i should like this game. And it is also a shortish competent metroidvania, with all the tropes of the genre properly used, the art is gorgeous, the music is a banger, mobility is on point... so why the negative review? well because unlike most people, i played it to completion and it is not for me nor people like me, so i cant recommend it. As usual the worst poinsts for last. -The story is nothing new, you've seen this a million times by now. Big bad influence spread over the land, you are chosen to defeat it blah blah blak - the achievements are annoying to complete, on purpose to pad the game time. For instance, one of the achievements is "reach lvl 100"... well, you can complete every ending of this game around lvl 60 with not much effort. -the souls-like tag: while i dont mind the souls-like tropes, most of them are not well implemented here. A) The lore comes to you through a few vague pieces of dialogue, and then its notes after notes after notes, gets boring, you dont read, no lore for you B) the only difficulty you will find here are SOME of the bosses and it will be untill you get used to their movements which DO NOT follow a pattern, every boss can use any move at any time, under any circumstance, which is NOT what a souls-like should do. C) most of the difficulty will be thanks to souls-like winning over metroivania through the choice of capping your healing objects at 3 minor potions and 3 large potions with 1 more of each, the bosses would be cake. -FINALLY THE WORST TWO POINTS: --while it does have many (3) endings as a metroivania these days SHOULD, the difference between them is almost insignificant. You mean to tell me thats all the pay off i get? after all that? PHAAAAAX U -- the previous point is made all the worse because of the cardinal sin of making MAGIC uninteresting. You dont have classes to choose, but you have stats, levels and equipmet which CLEARLY build you a class. I ALWAYS play my first run through a game as a magic user. Why? because i dont play fantasy to swing a big piece of metal, for that, i have my backyard, but i digress. IN THIS GAME, magic is just a bolt of energy you throw right in front of you when you push the attack button while holding a staff (and thats is ALL the mana bar is for). There are some staves which have an """ultimate""" attack which you fire by entering a combination of inputs (and draining half your MP) but they are so slow and useless that i never found a meaningfull use for them, making the standard bolt the only weapon i used... you get what im saying? THEY. MADE. MAGIC. BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOORING!!!!!!!! and for that, there is no ammount of good will that would award this game a thumbs up.
Классическая метроидвания, созданная с большой оглядкой (и, полагаю, не меньшей любовью) на прародителя в лице старой-доброй Симфонии ночи, но с меньшим бюджетом, что, в данном случае, никак не сказывается на качестве игры. Гринд по прокачке присутствует в небольших порциях, особенно заметен в случае, если вы прям решили идти на 100% достижений. Из плюсов: 1)Приятный и (что удивительно) не раздражающий автолевелинг - вы одинаково можете копить опыт, пробегая как финальные, так и первые локации. Большой разницы в скорости получения опыта я не заметил, игра проходится плавно и приятно. 2)Отлично построена структура игры (ИМХО). Она не перезатянута и не успевает надоесть, боссов не сильно много, но все они колоритные и с интересным, понятным и вполне себе предсказуемым паттерном атак. Локации разнообразные и различимые по биомам. 3)Неплохое, но не всегда заметное звуковое сопровождение, больше всего запомнился саундтрек битв с боссами и обе темы финального замка. 4) Почти классическое для жанра разделение концовок в количестве 3х, где, зная нужную последовательность действий, можно открыть одну за другой - без необходимости перепрохождения всей игры. 5) Приятный пиксельарт. Минусы: 1) Сюжет, как и во многих подобных проектах - слегка вторичен, звезд с неба не хватает, но и не перегружает, что, в принципе, можно отнести, скорее, к нейтральной черте, нежели к минусу. 2) Не отталкивает, но и практически не привносит ничего нового в уже многократно обкатанную формулу - получил от игры не просто то, чего ожидал, глянув на ролики, а буквально продукт, созданный, "как по учебнику", что, в прочем, для кого-то также может оказаться и плюсом - дело вкуса. Игру к ознакомлению могу порекомендовать как фанатам жанра, так и новичкам, кому подобный вход в данный сегмент игр будет весьма приятен и прост.
Такое ощущение, что эта игра это дипломная работа выпускника престижной академии игростроения который идёт на красный диплом. Она настолько ровно и грамотно сделана, плавная прокачка, плавное повышение сложности врагов по мере прохождения. Боевая система простая настолько, что ты даже не задумываешься, ты просто бьёшь врага когда это нужно. Карта очень компактная, бэктрекинг в основном нужен для нахождения секретов. Первый минус лично для меня- большой выбор разнообразного оружия со спецударами которыми в реальном бою воспользоваться нет возможности (комбинация для активации не очень удобная, урон не высокий, расходует много манны) Второй минус для всех - это то что аспект метроидвании реализован на около нулевом уровне. По факту путь в новую локу нам преграждает босс, пока от него не избавишься дальше не пойдёшь и полученная способность никак не используется в битве с боссом, а нужна только чтобы собирать секреты. Боссы очень лёгкие, да и в принципе вся игра для фаната соулслайка будет просто чилловым приключением на пару вечеров. p.s. Играл на Свиче
手感非常难受,第一跳跃和转身僵硬;第二后跳在攻击后摇后无法连接打出;第三shift滑步几乎没有无敌帧,需要跳过第一个绿怪,但几乎全扣血。作为20年恶魔城老玩家仍然经常碰到扣血,不推荐,退款了。
Zerado
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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