
Elara is a dark, narrative-driven visual novel where players investigate a corporate death, navigate manipulation and power dynamics, and make choices that lead to multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Media

About

“This isn't a story about justice. It's a story about surviving the system.”
Step into the cold corridors of LUNA-V, a powerful tech company where ambition is currency and silence is survival. In Elara, a dark visual novel filled with manipulation, mystery, and moral choices, you play as Elara, a young recruit who quickly realizes that behind the polished walls of her new workplace lies a web of control, secrets, and death.
🔍 Investigation & Deduction
Delve into the digital remnants of the deceased. Decode encrypted messages, analyze work logs, and uncover surveillance footage to piece together the hidden truth.
👥 A Web of Intertwined Relationships
Interact with five distinct colleagues—Lea the cold manipulator, Kay the quiet observer, Mira the conflicted HR. Every choice you make will ripple through your relationships and shape the narrative.
⚖️ Choices and Consequences
Expose the truth, blend into the system, or become the next puppet master. Your path defines whether Elara resists, conforms, or takes control.
📁 Multiple Endings & Branching Paths
Three major endings and various narrative branches reflect your moral stance and psychological evolution throughout the story.
🧠 Realism Meets Psychological Corporate Horror
Inspired by real-world workplace abuse, power dynamics, and information control, Elara invites you into a quiet yet brutal game of control and survival.
This game contains mature themes including psychological manipulation, workplace bullying, death, and systemic oppression. Player discretion is advised.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, English, Simplified Chinese*languages with full audio support
Reviews
感觉像用AI做出来的一坨屎,没有交互,只有一篇小说,与其称之为游戏,倒不如发到b站上当个小故事来讲,希望作者以后可以玩玩《底特律变人》这种游戏,学习一下剧情交互,最起码要让玩家和游戏有交互吧?
整體遊戲體驗偏向乏味,敘事手法及劇情分配得考慮調整。太多文筆著墨於非必要的描寫上,反而在角色的情感和邏輯上顯得缺乏。 作為視覺小說,我是希望感受一個故事,而非看創作者對於故事的感受。不否認故事的深度,但是視覺小說並沒有把故事好好展現出來。或許應該多考慮從玩家的角度審視遊戲內容是否能引發共鳴,而非直接告訴玩家「我」感受到什麼。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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