
El Shaddai, originally released in 2011, is a unique third-person action adventure filled with a deeply artistic world-building, outstanding aesthetics and thrilling battles. Experience an incredible mix of 2D-like platformer action and a colorful 3D world in an exceptional setting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 9 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 457reviews | 84% | — | $60.2K |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Would not recommend you purchase this game as the launcher is currently having issues, and it doesn't start. Seems to be an issue with newer processors.
11年的老游戏,只是高清化了现在去玩真的没问题吗? 大丈夫,萌大奶!(自信脸) 本作是美术>玩法,战斗系统简洁但并不简陋,有着放在当下,也许未来十几年内也说得上惊艳的美术表现力的的动作游戏。 制作中有来自鬼泣系列的制作人,因此游戏整体战斗风格比较像那一类。但游戏简化了很多可能给玩家带来压力的要素,没有评分系统没有货币系统,画面中去掉一切量表设计,强调像死亡空间的UI一体化表现方式[strike]其实更像魔界村吧就[/strike]那样将血条以装甲破损度来呈现,开荒体验更强调冒险的沉浸感。而就像前面说的那样游戏整体做的都非常友好,简化出招表方便上手,主角还有着无限即时复活的能力,按理来说也不会因为战斗卡关。 随着带来的问题就是游戏战斗体验较为轻度重复,而撑起流程的更多是游戏不断变化的场景与极具风格化的美术表现。可以说就算放在在当今百花齐放的众多游戏中,2011年的《天使之王》依旧有着跨越时间的惊艳画面表现力,作为最大卖点的美术是绝对没有拉下。在游戏中可以看到迷幻风格的表现,有时画面又会从3D变为2D,搭配宏伟史诗的音乐体验还是非常新鲜奇妙的。 相对这些完成度较高的部分来说,游戏最大的缺陷则是未完结的故事。 本身游戏叙事就很碎铺天盖地的迷台词,游戏后续还因为资金问题直接砍了后续剧情导致直接就是未完继续,在游玩时给人更多只是一个氛围作而难以去深入了解故事,变成了一个没头没尾的存在...虽然在这次高清重制版中以小说的方式补充完结了后续剧情(有中文),但这样的续写方式还是未免感觉很残念。 游戏当初在2010年E3展会上的预告PV中的大量迷台词而在网络上爆火(就像开头这句在现在也能看到有人做这个游戏相关的梗),却在正式发售的11年工作室倒闭,游戏也相当冷门...我个人很喜欢这部极具特色的作品,虽然说它是神作不至于,但说这游戏只是个烂梗作而这样被埋没也实在是太可惜了。 虽然但是,最后还是再让我学一下游戏里的迷台词风格: 神在说...(神は言っている… 是时候来玩天使之王,欣赏爆衣大背头皮裤男了...(故作高深的语气
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
still the prettiest game I've ever played. We solved graphics in 2011, pack it up.
es como la interpretacion de la biblia de tu tio pastero
This game has unparallel presentation. From the visuals, sound design and music, to the impeccable storytelling and characters. However, the combat is atrocious (which is a real headache considering that's the main thing you'll be doing) - controls are weird, enemy animations are unpredictable (which throws of your parry timing), and delaying inputs just feels odd. The weapon stealing and purification mechanics are fun, but got old pretty quickly. I've experienced 2 crashes in my 3 hour playtime.
話をしよう。 あれは今から36万…いや、2026年7月13日14時57分だったか。まあいい。 私にとってはついさっきの出来事だが、君たちにとってはたぶん、購入後の出来事だ。 彼には72通りの名前があるから、何て呼べばいいのか…確か最初にあったときは 強制クラッシュ。 そう。あいつは最初から言うことを聞かなかった。再起動や解像度設定を変更したんだがな… まあ、いいゲームだったよ。(ここでサリエル戦が強制クラッシュする) やっぱり今回もダメだったよ。
Funky
This game is very special, there is nothing out there quite like it. It feels like playing through a very nice dream. Just like how a dream keeps shifting, no two levels in the game are the same, but it never feels wrong or strange. I won't be forgetting this game anytime soon! Play this game! (specially if you enjoy games like Devil May Cry).
The developers wated to achieve something and thats for sure. But to my honest opinion they failed miserably to do so. The graphics, theme and the design is a gold don't get me wrong, but thats about it. Plot is so vague it not only does not engage you in it but straight up bore and confuse you to death. Gameplay is cluncky and really simple so after an hour or so you already know what you will do for the next couple of hours. If I had to sum up this game I'd say it's a wasted potential as if the gameplay was a lil bit better and the scenario would be rewritten we could be talking about the one of the classics with it's own cult. Unfortunately we've end up with a mediocre game that does not deliver.
かつてネットミームとなったエルシャダイのHDリマスター。 発売前の予告PVがニコニコ動画を台頭に爆発的にネットで著しく流行。 「そんな装備で大丈夫か?」は2010年度ネット流行語大賞年間大賞1位を受賞。 当時のネットにいたのであれば一度は聞いたことはあるはず。 発売前にも関わらず公式があちこちでコラボ企画を推し進めたことにはじめ、なんと発売前に同人オンリーイベが開催されるほどだったといえばわかりやすいだろうか。 そしてアートワークの荘厳すら感じられる美麗さ、あまりに壮大な神々の物語であると前評判は凄まじく高かった。 「期待が高すぎるが 大丈夫か」「だだだ大丈夫だ ももも問題ない」 満を持して発売するも販売前の熱狂ぶりが嘘のように静まり返り以降は流行がなかったかのように沈静化した。 自分もPS3版を発売日に購入していたが、やはりグラフィック、BGMは素晴らしく物語も良かった。 ただしゲーム性に関しては首を傾げざるを得ない、そんな出来栄えであった。 進行が一本道というのは気になるものではなかったが、いかんせん戦闘がシンプルすぎた。 また敵が固く、演出も戦闘を含めて地味なためにとにかく単調に感じやすい。 デザインは先進的だが戦闘関係、システムが古臭すぎたと当時は感じたものである。 (裏話としては当時のリーマン・ショックの影響で予算問題が発生。未完成状態で発売したため、らしい) とまあ戦闘面こそお世辞にも優れているものではないが、美術面は本当に優れている。 しかも神話構想シリーズとして次回作以降の構想があるとか。 もし、リマスター版で初めて遊ぶのであれば最低難易度でプレイすることをオススメする。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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