
A twist at every turn! Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
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About
Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
Journey across burning mountains, frozen plains, below the ocean, and outer space, driven towards an unknown goal. Collect ancient fragments of mysterious origin, and try to find yourself, while the world around you falls into darkness.
Are you really doing the right thing?
Experience more than 50 different handcrafted arcade stages and 10 challenging bosses across 8.5 areas.
Swing around enemies, hide in the dark, jump through space and time, rotate with the environment, and avoid tricky obstacles.
Each stage is carefully introduced, gradually advanced, and twisted into countless exciting variations.
You can change difficulty and game speed, or equip a shield to fit your playing style.
Practice individual stages and find the best strategy, or play everything at once in Classic Mode.
Disable unwanted effects, adjust the interface, rotate the screen (Tate), and remap controls to your liking.
Race against time, keep up your multiplier, and break the highscore.
Solve additional tasks to receive bonus points and try to get the highest medal in every stage.
Unlock trophies/achievements by turning the rules upside down and thinking outside the box.
A completely new experience: Local co-op changes how some of the stages work and feel.
Play with a friend on the same computer and support one another. Or don't. 🙂
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Steam三大STGの一つ
-boss fight -fakeout boss -the fakeout boss is a phase of the actual boss peak gaming
挺好玩的,特别是音乐非常好听,很享受,玩法方面像借鉴了许多游戏。pc与ns都买了一份,值得推荐。玩于2026.5.22
游戏界面很养眼,机制很有趣,音乐很好听,射得太爽了
Eigengrau is one of the most refreshingly creative shmups I have ever played. A lot of thought clearly went into creating its many unique challenges and there is nothing else quite like it. Eigengrau is easily worth the asking price even if you only play through it once, but you can also spend plenty of time going back through each section to figure out its secret objects and how to complete them, giving Eigengrau some collectathon and puzzle game elements. Unlike most other shmups, Eigengrau doesn't just attempt to refine the genre, it constantly innovates on it in spectacular and unexpected ways.
The Mario Party of shmups
The first feature one notices is that the portion of the screen used is perfectly square, a choice explained by the game allowing to shoot in the cardinal directions, and consequently having enemies and attacks coming from all angles. The controls, too, are mapped appropriately: I found myself surprisingly comfortable even with a keyboard scheme that has the right hand controlling movement and the left on shooting, convenient for quick turning. It is far from being the most notable element about the game, as it maintains what it promises in the description: constantly offering new twists and keeping the gameplay fresh, by throwing gimmicks one after another. Some examples, in no particular order: - Larger ships that launch smaller ones like projectiles - A boss is a tank relentlessly aiming and shooting at the player, and can be damaged only by downing the ships coming to support it - Anomaly bubbles that cause any projectiles, own or enemies', to slow down, or alternately bubbles of regular time while all goes slower around them - Another boss is a black hole of sorts that at some points first sends elaborate volleys of bullets, then recalls them in reverse - Some stages may have movement limited, like on fixed nodes, or only at the bottom of the screen while enemies come down in Space Invaders formations - At some point the ship gets a flail attached, which allows to grab enemies and use them to destroy others or walls of bullets; through the same device the player later ends up tethered to a boss - A fake-out boss gets swallowed by the real boss, but then the latter swallows the player too, and that other boss must be confronted! It's a non-stop parade that keeps players on their toes from start to finish. Most bosses use the gimmicks seen in the stages preceding them, culminating in the final boss which can use even more than one at a time. It can be argued that the game ends up feeling quite gimmicky in itself but it's of little importance when it's so fun and keeps itself interesting. I'm not sure if and how much of the visuals are the work of the developer, as most backgrounds (except the simple and very stylish one of the final boss, which also reacts to the phases of the battle) feel quite disjointed from the ships, but it's clean, colorful, and most of all clear. Audio could be better, the effects aren't very punchy and the music is quite generic. I also recognized some boss tracks as some of that generic action music often used in fan productions or, worse, in several shovelware games. I guess it's royalty-free music but even there I'm sure there was much more that could be used. Even if longer than the average shmup from start to finish (at least 90 minutes), the game is split into stages no more than a few minutes long each, and it's in fact great that it manages to not overstay its welcome - far from it. It's also quite accessible, with plenty of options to have lots of extra shield if one feels like it. I'm not sure of the conditions to obtain an extra final surprise after beating the final boss (saw that in a video). I greatly enjoyed playing [b]Eigengrau[/b] and I've been surprised to find out that it doesn't seem to be known much, even in shmup circles. A real hidden gem of the genre.
FAQ: How can you translate “Eigengrau” into English? A: Smooth rendering gameplay without microstutter.
四方向にショットが撃てることを活かしたギミック多めのシューティング。 通しプレイは1時間半程度かかるくらいボリュームがありますが、数分~10分程度の区間ごとに遊べるし難易度調整できるので結構お手軽です。 ほんっっとうに面白い。全部のステージで目新しい動きを見られる。こんなに遊んでてワクワクするシューティングは見たことがない。開拓し尽くされているであろうシューティングというジャンルでこんなに可能性を感じられるとは思わなかった。 Eigengrau はドイツ語で「目を閉じたときに見える色」、「暗闇で見える色」のこと。直訳すると、「固有の/内在的な灰色」。 この作品『Eigengrau』では、グレースケールの壁・オブジェクトや暗い背景を背に、彩度の高い 8 色の敵と弾幕が縦横無尽に飛び交います。コントラストを強調し、視覚に強烈な印象を残す画面は、まるで目を閉じたときにちらつく色彩のよう。 ビジュアル、シューティングとしての完成度、アイデアがずば抜けている。楽曲も演出に噛み合っていて思わず口ずさんでしまった。弾幕シューティング経験者にも未経験者にも文句無しでおすすめ、最高のゲームです。
super neat, unique stages! This game is sweet, I don't know why I waited so long to play it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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