
A twist at every turn! Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a colorful shoot 'em up with varied and diverse gameplay beyond the familiar shooting and dodging. Every situation, every enemy, and every boss offers a different handcrafted experience.
Journey across burning mountains, frozen plains, below the ocean, and outer space, driven towards an unknown goal. Collect ancient fragments of mysterious origin, and try to find yourself, while the world around you falls into darkness.
Are you really doing the right thing?
Experience more than 50 different handcrafted arcade stages and 10 challenging bosses across 8.5 areas.
Swing around enemies, hide in the dark, jump through space and time, rotate with the environment, and avoid tricky obstacles.
Each stage is carefully introduced, gradually advanced, and twisted into countless exciting variations.
You can change difficulty and game speed, or equip a shield to fit your playing style.
Practice individual stages and find the best strategy, or play everything at once in Classic Mode.
Disable unwanted effects, adjust the interface, rotate the screen (Tate), and remap controls to your liking.
Race against time, keep up your multiplier, and break the highscore.
Solve additional tasks to receive bonus points and try to get the highest medal in every stage.
Unlock trophies/achievements by turning the rules upside down and thinking outside the box.
A completely new experience: Local co-op changes how some of the stages work and feel.
Play with a friend on the same computer and support one another. Or don't. 🙂
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 99reviews | 100% | — | $21.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gimmick slop (affectionate) Music and art style isn't its strong suit, but you are instead presented with a set of new mechanics per segment, all boxed into a given level These mechanics range from altering player movement/perspective, enemies moving when you move, or objects changing states when you shoot it. [i]Some[/i] mechanics go way beyond that- stage-defining even, but I won't be spoiling much past that There are also optional invisible objectives per stage and per main boss, though most of them are more on the simpler side, such as touching/shooting enough of a collectible that flies by. They're more on the memorization side, if anything, as they're easy to miss when you aren't anticipating them I'd say it's interesting looking at the game from a level design perspective, especially when imagining how many systems had to be made on the backend just to support these one-off gimmicks
The Warioware of shumps
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Japanese, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of fun and unique gimmicks, and very accessible even if you're not good at shmups since you can progress by playing individual stages. Would recommend.
A shmup where every single stage uses a different mechanic! I was genuinely impressed at the sheer variety and how each boss fight incorporates the mechanics used in that level. The level of creativity and breakneck pacing reminded me of big games like Super Mario 3D World. For an extra challenge, you can aim for a faster completion time on each stage. Optional in-stage challenges reward you with seconds off your time, and getting hit adds to your timer.
A geometrically inventive shmup with a clear love for the genre. Watch what this game does with color!
Eigengrau is one of the most refreshingly creative shmups I have ever played. A lot of thought clearly went into creating its many unique challenges and there is nothing else quite like it. Eigengrau is easily worth the asking price even if you only play through it once, but you can also spend plenty of time going back through each section to figure out its secret objects and how to complete them, giving Eigengrau some collectathon and puzzle game elements. Unlike most other shmups, Eigengrau doesn't just attempt to refine the genre, it constantly innovates on it in spectacular and unexpected ways.
Very fun shmup, and generally speaking one of the coolest games I've played.
An extremely fun and creative game where I was constantly surprised and impressed at just how many unique combat encounters there are, both with standard enemies and the bosses that end up mixing it all up. Lets you play the full game in arcade, but also gives you the opportunity to play each stage's pieces from a menu, going for improvement or just the head-scratching objectives it asks of you. Works great on the Steam Deck, had a blast playing it, and look forward to trying to figure out the remaining goals I have.
A shockingly unique take on the standard SHMUP formula. Eigengrau takes a maximallist approach to gimmicks; every single wave of enemies in the game does something you've never seen before and will never see again. Incredible creativity on display from start to finish. Very forgiving checkpoints as well if you're worried about the difficulty usually associated with this genre.
It's a really fun shmup: you can go for a 1cc if you want, but even if you're just using the level select and/or are focusing on hunting for secrets and challenges, you'll have a great time regardless. The bosses are also just peak in general, especially the final and secret ones
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8K | 69 | 67% | $9.99 | |
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| $21.8K | 83 | 52% | $8.99 |