
Narrative exploration game located in a massive, post-human Western Washington. Navigate an open world that has been reclaimed by nature. Use journals, letters, zines, and other documents to learn the interconnected stories of the people who lived here once.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
若有若无的生命,若有若无的文明, 我是蹒跚学步的幼崽,尝试着在这个世界站稳脚跟。
A BEAUTIFUL TELLING OF WALT WHITMAN'S EIDOLONS. PLAY AND RECOGNIZE THE SHAPE OF YOU IN THE OLD POET. I AM THE MOTHER DYING INTO THE BIRTH OF HER SHINING CHILD.
I could have left this review years ago, or now, or later-- it's always on my mind and i wasnt sure if it was time for me to sit down and write this. with how little reviews this game has though, i have to say something. this game is honestly, on of my favorite games ever. as much as it might seem it far too simply to compare to my other favorites. but it has stuck with me ever since i got it. i havent even found all the notes after all this time either (mainly because i restarted after returning from a few years off of it) and even so i am just pulled to it, its lore, its feelings, etc. it has always intrigued me in a way no game ever has. but onto the proper review for people who have no clue what to think about this game before buying. [b]the big and important question- Is this game for you? What kind of game is it?[/b] Eidolon is what i would call a 'light survival walking sim with a narrative'. It drops you into a world with no instructions. What you must do is survive and read stuff/find stuff. "Light survival" comes from the fact that the game makes you sleep, keep warm, and eat-- all of which are incredibly easy and simple to do, and if you die, you simply respawn (in a seemingly random location each time). There is little consequence despite the mechanics, really the inconvenience is losing track of the thing you may have been following. This may seem like a simply explanation that would quickly get you to consider buying the game, but i think this game is even more particular than that, and needs to be considered even more before you jump in. The game is slow-- walking is, literally. due to this you have to accept and be the kind of person who wants to quietly and slowly make their way through a massive (really massive) map to find mysterious documents to read. Remember, you have nothing like a proper map (as in you cant see your player on a mini map thing and you have to actually find them) and dying will reset where you were going. All while keeping up those simply but repeated survival mechanics. I enjoy 'walking sims'. and this game is basically that with some quirks (the story, and the survival). i think its most unique use of the walking format and massive map in terms of gameplay is its no hand-holding and lack of maps however! you get no map/slowly find them in different forms (some old, innaccurate etc) which makes you have to learn direction, land marks, and reading the maps to understand more. i found this to be incredibly fun. if you cant imagine playing hours and hours and hours of a walking sim, not knowing where you are, i wouldnt consider it. even if you do get it, you still may not enjoy it, and i can completely understand why people wouldnt. go into it with curiosity and an open mind to the fact this game is pretty different from most walking sims youll touch. not asking you to love it, just keep these things in mind. [b] why i love this game.[/b] (will avoid specific plot spoilers) part of me says "i dont know" but thats just the massive ball of reasons that have gathered in my head over so many years, words i do struggle to decipher. back when this came out, there were a lot of walking sims releasing and there was a lot of discussion of whether or not they were games. i came across this game because a youtuber (kurtjmac) was playing a number of different ones, and he played this. i watched it a bit before being intrigued enough that i stopped watching and got it myself. the instant mystery and anxiety of entering the game is unique. i didnt know what was in this game-- how to survive, if it would be scary, whats out there. and i had no hand to hold. the game does end up being quite friendly but even so, it left an impression when i realized i just had to... go out there. and going out there in this fashion made the discovering story so much more impactful to me as well. piecing together the former world and also these characters was one of my favorite things, it brought more awareness to my surrounding and even gave me different feelings and anxieties as i explored further. the walking and exploring itself i think plays a huge part in how you feel alongside the narrative. putting together the locations with the characters is one-- knowing where they lived, where they travelled... having to walk that distance and spend that time thinking about it. building to certain climaxes and leads, feeling anxious but excited to continue a new thread. i felt very immersed in this word because i was spending so much time making sense of who used to live here and what they used to do, and the uncontrolled end of it all. the locations themselves too, the graphics and art-- it is a very simple low poly style but the scale absolutely hits in this game. insanely massive towers and even taller beacons. a long long bridge over a mass of water. seeing that its all crumbled and dead. the artistic and immersive used of scale is what sticks with me most when i look at where my feelings come from. Oh, and i used the journal to write, which is a thing you can do and its fun to look back when i return. but also i highly suggest jotting down at least *some* notes, there is a lot to keep track of lol. in terms of gameplay mechanics, survival in my first playthrough years and years ago was not great because i was in such a rush for the documents and paid little mind to how i should stay alive-- i can say that dying over and over did not help me at all and made it even worse. when i picked it up again though i had more sense about this lol. it is super easy to survive (just catch a ton of fish!) but even so, i enjoyed the thought in the back of my head that i had to be careful as i trekked for another hour to an important place, not wanting to lose direction, especially with the risk of the rare hostile animals appearing. which is one thing as well- direction. the game gives you no map, and you slowly can find them. the first you will likely find is old and dated, and poorly drawn. but you can learn from it to an extent... and this is a 'mechanic' i loved. i learned landmarks, i slowly had a sense of direction, and getting better maps and trying to read them felt so rewarding and kept the exploring, walking, and viewing interesting to me, tbh. i loved reading a letter saying to go to a certain city, and knowing what way to go/what landmarks to find. so, i really do love this game a lot. probably more than i should. its story, which i will avoid describing to keep this spoiler free, has left a major impact on me in terms of my own interests and creative inspiration. it hits all the marks of how i would love to see more stories told. out of all of Ice Waters' games this one is so very different, and im not sure theyll ever do this again. but i think what was tackled here was really special, even if it is not perfect by any means. i have not played anything else like it.
Oyuna başlamadan 1 paragraflık açıklama olmazsa bir şey anlamadan dolanırsınız. O açıklama : "Bir biri ile alakasız insanların, bilinmeyen distopik bir gelecektik hikayelerini, arkalarında bıraktıları notlar ile öğrenip hayatta kalmaya çalıştığınız bir oyun". Oyun güzel, atmosfer harika.
I really like this game. In the beginning it did seem a bit dull because you basically just start out wandering around aimlessly until you actually find one of the tools. There is a map but you don't start out with it, and even then it's somewhat difficult to know where you are because it's not like your position is displayed on your map. I enjoy having to look around at my surroundings in order to figure out where I am and where I want to go next. There are dangerous animals, I got scared by a coyote or wolf when walking around one night. The graphics are really pretty and sometimes I just find myself staring up at the sky while in the middle of the forest, looking at how the stars peek through the gaps in the trees. I would only change a few things about this game honestly. One, I dislike being unable to run with the exhausted debuff. While it makes sense that moving around too much would cause you to get tired, but it feels like it takes just half the day of normal walking to become exhausted. Two, I would give the player a little bit more direction when they're first starting off, because it could definitely be frustrating to a new player having no idea where to go and giving up after like 20 minutes of walking around without finding anything. I really like how accomplished you feel when you do actually find stuff because it's so well spread out around the map, but in the beginning it's very easy to just miss everything. Also I don't know if this is just a me problem, but it took me like 2 hours to realize you could light tinder from your inventory I thought I needed to find a lighter or something.
I will be harsh and give it the thumbs down because it does not support 4K resolution. The graphics are very primitive as well. To be fair, I suppose this is the sort of thing you should expect from a game released in 2014.
This is an amazing game for touching digital grass. Despite simplistic visuals, it offers compelling and at times surprisingly convincing landscapes. Dynamic weather is nice and contributes to the atmosphere. Game design is bare bones but it's also all the game needs. Honestly, just toggle auto walk (num lock key), grab your mouse (or touchpad) and let it flow.
This game is ugly. I don't usually say that since I grew up before graphics were more than a few pixels that might represent an Italian plumber if you squinted hard enough. Even so I could forgive the non-existent textures if the game play was interesting. It's not hard to survive so the survival mechanisms just get in the way. Instead of finding items or notes you just walk into glowing cubes. The one thing I liked is that the world is huge, but it's filled with boring game play so what's the use. There are many great survival games out there now so spend you money on those and forget about this one.
Well, what can i say... i just played half an hour of this and I am hugely underwhelmed. All i saw were the same three tree models, a river, a fox and a weird tower. I walked over hills and sh*t but never found any of the letters and other stuff that was promised. The most "exotic" things I found were 3 glowing orbs that gave me a bow, binoculars and a piece of a map that didn't help me at all. You get tired, thirsty, hungry, wounded but for most of those you are not told what to do to solve those problems. I was tired for most of my run and only ever got energy back when i killed myself. You can put antiseptic stuff on wounds but what is that supposed to be when all you can find are mushrooms, timber and blackberries? These 30+ minutes I played didn't make me excited for more. If i had found just one single letter i would have continued. but when i see 100+ empty pages in my logbook and no content for them anywhere close then i can imagine how slow the rest of the game is gonna be like... if you like looking at the same surroundings for hours on end you will enjoy this game, if you are here for exploration and story, better look somewhere else - this is a joke, especially for 15 bucks.
1/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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