
Having done some terrible things in his youth at school, his memories call Bart Blake back to that place, in his nightmares.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visual and sound are excellent. Everything else... I'd just pass on this one. :)
This is a really creepy horror walking simulator. Your character did terrible things in his youth and destroyed multiple lives, but it is as if he does not understand the severity of his actions. You need to find notes, solve puzzle and collect cameras and batteries to get to the end of the game. I used my flashlight sparingly, as you can see in most areas even though the game is really dark. Visually the areas are really dark and creepy and if you use your flashlight you will see that a lot of effort and details went into each and every area of the game. The music and sound effects were really well done. You hear a lot of creepy noises throughout the game and it makes you jump a few times. The narrator of the main character told the story really well. The last chapter is honestly the scariest part of the game. This is really something different than the other games from this developer, however I would still recommend trying this game. If you love super scary horror games then this is not the game for you, as you only get a few jump scares, but if you love jump scares and creepy stuff then give this a try.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I probably wouldn't reccomend this game on the basis of how glitchy it is. HOWEVER it DOES have a vaguely coherant story which is more than most horror games I play! That's not to say it's a good one. It makes it seem so complicated when really it boils down to a pretty simple story thats easy to take the piss outta. Glitch wise it took about 10 mins for me to get stuck in the floor LMFAO. The ghost DId make me jump which was exciting but the manic flailing that followed literally sent me into hysterics. The atmosphere is alright ! Not that scary and feels like it's a pre-download but it's definitely something to explore. It is extremely short I will say. half an hour to forty mins literally. Alright for 80p but it's still a bit dissapointing. However this did allow for the comedic genius that was the chapter achievements. You would literally move two inches to the left and get a glaring NEXT CHAPTER come up so it felt a bit like getting hurtled through at the speed of sound. Again, this game is about 30 mins long and managed to pull out EIGHT DIFFERENT CHAPTERS. this was UNNECCISSARY but literally became my favourite part of the entire game.
[h1] Education [/h1] This developer usually keeps it at nature kinda walking simulators with a story attached. So when this turned out to be a lil bit of a horror feel, i was surprised. Now i just need to be honest, no it wasn't scary, i did love how he tried tho! I do say, keep it up and try some more! Cause who knows, someday you do make a terrifying horror game. And i'll be there to try it either way. Still a fun short game to waste a lil of your time on.
Today was an exciting day. I spent it all in tense anticipation of experiencing the magic of Tonguc Bodur games come to life in a horror game. I adore a good horror game: Silent Hill, Resident Evil, Siren, Outlast, Cry of Fear, I love 'em all. I even dig more non-run-of-the-mill game styles in the horror genre, like Echo Night, DDLC, and Death Mark. Would Education make it onto this hallowed list? Let's find out! Education puts you in the role of Bart Blake, who was a very naughty boy when he was in school. You explore his abandoned school, learning about his past and the goofs and gaffes that caused the school to close. Most of the gameplay consists of exploration and unlocking doors while reading journal entries and newspaper articles, though there is the occasional puzzle. The puzzles can be a little moon logic-ky, but I don't mind this at all, because the puzzles in good horror games are pretty much the same way. The exploration is even decent. The maps look suitably dilapidated while not being over the top. I did repeatedly struggle to maneuver through some of the classrooms because the desks were close together (this, combined with Blake's constant running out of breath, leads me to think he has put on a bit of weight since his time at his alma mater), but other than that, the layout worked fine. I certainly never got lost. The ambient sounds and music were even a little spooky. I'm not going to put any spoilers in this review, but suffice it to say that the buildup in this game did not have much of a payoff. I always prefer psychological horror to jumpscares, but this game tried to do a little of both and succeeded at neither. But where this game really falls flat is in the writing. The school doesn't feel like a real school because Bart is the only thing anyone ever talks about. The student writing comes off as having been written by an alien who has only ever had contact with humans via watching The Butterfly Effect. Bart comes off as an American Pie character, but not especially evil, considering the universe's grudge against him many years after the fact. The only other real character in the game, a teacher, who is supposed to be the paragon of goodness and reasonableness, believes that poor eyesight leads to students disrupting class and is also the least observant person I've ever seen portrayed in a game. All in all, just about nothing in the game makes sense. To be fair, this game could be worse for $2.00. I think Tonguc Bodur probably spent more than that to buy the assets used in the game. It lasted me 0.7 hours, with me exploring nearly every nook and cranny, which per hour is cheaper than any of the rot at a theater near you. Oh, and the voice acting isn't atrocious. That helps. But, if you want to explore an interesting horror-ble school, might I recommend one of the following games: White Day, Silent Hill, DDLC, Death Mark, or Siren? Those all have schools that feel like real places and are actually scary.
Extremely underwhelming. Some slight atmospheric spooks and one huge one at the end. This could of had a lot more done to it. But over all just not that great. Graphics 7/10, controls 8/10 actual game to witness 4/10
Nice and short walking simulator. Nice graphic. Nice atmosphere. Easy Achievements 100% / 30-60min.
[h1] Education [/h1] Tonguç Bodur'un bir çok yapımını oynamış biri olarak bu oyunu beğenmedim. Bu yapımcının oyunlarını bilen bilir , şahane grafikler ve atmosfer eşliğinde , arkada bir hikaye anlatan yürüme simülatörü oyunları yapar. Peki bu oyunu neden beğenmedim? - Ayarlarda parlaklık ayarı yok ( ya da ben görmedim ki bunun olduğunu sanmıyorum) karanlık atmosferde geçen oyunu neredeyse full parlaklık oynadım. El fenerini kullanmama gerek kalmadı. - Bir kaç bugla karşılaştım - Hikayedeki göz muhabbetini saçma buldum. - Her Tonguç yapımında olduğu gibi çok çok kısa. ( yaklaşık 40 dakikada bitti) Bence artık , Tonguç Bodur'un min. 2-3 saat sürecek sağlam hikayeli oyunlar çıkarması gerek.
Developed by Tonguç Bodur, Education is a short horror game set in a school. Graphicly competent, especially due to the use of assets, the game sees you walking around an abandoned school, trying to figure out your past errors and come to terms with it. With a simple plot and a even more simpler gameplay, the game is barely serviceable in what it sets out to do. Price wise is fairly cheap, even without a discount, but, for the same amount, there's better games to try out. Try it if you have nothing else to play in your backlog, otherwise, avoid it. Check my full playthrough on YT and judge for yourself: https://youtu.be/oc7lQgXb9oo And if you haven't already, Like and Subscribe
Nope. I'm not sure why you even have a flashlight since it burns out right away. Then you spend the rest of the game wandering around in the dark, seeing nothing. This might have been a pass but the hunt-for-batteries element really turned me off. Look Even my dead cell phone has more juice in it than these crappy batteries. So literally, 90% of this game is spent either hunting for batteries, or in pitch darkness. Why the hell did I pay for pitch darkness? I can get that for free in my basement. This game isn't worth the $2 or whatever I paid. Hell, it isn't even worth the punctuation on this review.
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