
A relaxing open world farming simulation, explore the town of Edengrall and befriend the villagers!
Modeled estimate, not a reported figure. How we estimate →
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About
Join the citizens of Edengrall and experience a wonderful fantasy world.
Features
* Farming: Build your garden anywhere, Crops grow in real time and can have more than one harvestable stage.
* Cooking: Cook any combination of ingredients and save custom recipes, more than 200 different ingredients and each has its own unique abilities and perks.
* Building: Build your own house, or a castle if you want. Do it piece by piece or just download a schematic from the workshop (you still need materials to build).
* Critter Catching: Catch and collect small critters, you can use them to decorate your home,
* Treasure Hunting: Dig for hidden treasure to find artifacts and other goodies.
* Fishing: Engage in a multi-battle against fish, each Fish species have a different skill set and behavior.
* Forestry: Start your own orchard, forage mushrooms growing in the logs, catch hidden critters in the branches or harvest beehives for honey and wax.
* Fill the Museum: Artifacts, critters, fish, they can all be placed in the museum.
* Modding Support: The game comes with a mod loader and a built-in tool for simple mod creation,
* Fairy Helpers [PARTIALLY IMPLEMENTED]: Raise cute Faeries and have them help with your farm, you can feed them sweets and give them headpats!
* Exploring the Island [1% IMPLEMENTED]: will be quite time consuming. We are planning a very large world and camping in the wild will be required if you venture too far. Make sure you take enough supplies, as there are survival mechanics in this game and you can die from hunger!
* Supply & Demand Economy [PARTIALLY IMPLEMENTED]: Prices on good and services will be based on supply and demand. Each NPC will have needs and wants, and their purchases will be based on that. But demand can be created, if you want to sell a specific crop just make a good recipe that uses it and hand out some free samples! Trends and word of mouth will cause prices on all items to change, not just yours.
Other features like Alchemy, Combat, Mining and Dungeon diving are planned, but will be released later in expansions.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Achei um dos melhores simuladores de fazenda, não sendo muito dificil.
Grass cutting simulator with farming mechanics. The player movement is fluid and the farming mechanic is pretty enjoyable, I'd compare the farming mechanic to Stardew Valley in development stage but in 3d. I'll update my review as the game development progress.
Recomendo esse jogo para todos, esse é o melhor jogo de fazenda que já joguei, a historinha é muito legal também
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
Lack of in game info it is more of a grass cutting sim
Pretty good autism game! At the moment of early access its got quite a lot of content but not a lot of explaination, so if you like figuring things out or you're already a pretty hardcore farming game person, you'll enjoy this. Think of it kinda like a real open area 3d rune factory 4 but just a few years undercooked. I trust this game to develop into something incredible!
If you want a garden, but you can't have one, maybe consider this game. It has great potential, but it will also require some time to get there. Controls are good, the UI requires a bit of an overhault, and the graphics are...well it's unity. But all of the core concepts are very well thought out. If the map customization (building/farming) were a little easier to access (currently behind a bit of a grind), I could see myself playing this for hours. It's kind of like Animal Crossing. More playful in some areas, more serious in others.
I follow the development of this game really closely, it's one of those rare games where devs but their soul into the work they do and post lots of updates and videos on their work. It's a fun game!
Clank! Heard on Styx you had a big update. I never imagined I'd meet another game developer whom also clanks. Got a few hours into your game, but now it's bedtime. I'll check out more this weekend. Looking good!
Ainda não joguei muito mas já deu pra ver que o jogo é bem divertido, com mecânicas boas e uma trilha sonora bem bacana. Tem bastante coisas para fazer que vão fazer o dinheiro gasto valer a pena.
Very fun farming game, The cooking system and nutrient system are really fun and honestly have me farming HELLA just to see how many times I can recycle a food in a new recipe or just how nutritionally dense I can make a food. The game seems overwhelming at first but is quite easy to understand if you give it an hour or two. Devs are very active on discord and easily reached there for any bug report or feed back on the game which they take very seriously with them implementing changes within a day or two. The scope of the game that it aims to be is extremely massive and hope they can reach their desired end goal but it's definitely going to take a lot of time and effort. At the moment there is no real end goal other than to make a sick farm and collect all the creatures and critters you can for the museum to display. I have high hopes for this game. It may say I only have maybe like 15-20 hours but I have over 300 hours of game time due to playing offline with no internet for months at a time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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