
Mia Lorenson, wakes up in an abandoned hospital full of questions. What happened to her? What happened to the world? Edengate: The Edge of Life is an interactive experience reflecting on feelings of uncertainty, isolation and hope in the face of devastation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−50% | 232reviews | 71% | — | $21.4K |
| $6.99 | 225ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm surprised it is not categorized as a walking simulator. However, it does say linear so take it with a grain of salt. The only real gameplay is trying to get all the steam achievements. Story Rich? Well .... maybe. I found that after a couple of hours (3 if your super slow) I was shocked by a scene change and had to ask "Wait what? Is the game over?" Something started to happen and I thought I must have been wrong, but turns out it was just loading the credit reel - it was indeed over. After spending a few reflective moments, I have a satisfactory explanation of the story which I won't post here. I have no idea if it aligns with the author's vision or intent. I don't think you won't get it from this game either. The events and images given in the beginning and end never tie together well enough to get you to "ah hah!" You will have to make it up yourself. If it is story rich, it ain't in the player's bank. Its cheap, well done, no real bugs and the music/atmosphere is above average. Good break from the day.
EDONGATE: The Edge of Life Is A Beautiful Title That Finds Interesting Ways To Portray Struggle With One's Mental Well Being. From My Own Experience I Feel Those Evil Worms Are Always Stopping Mia From Getting To Where She Wants To Be And The Fact She Has To Turn To The Light To Defeat The Obstacles Is A Metaphor For How She Must Reach Out To Other's To Help Her Through Her Struggles Instead of Dealing With Things Alone. She Starts Off In A Hospital Bed With Nobody Around, The Title Edge of Life Is Likely A Hint That She Perhaps Tried To Harm Herself As She Was On The Edge of Coping In Her Life. She Felt So Alone & The Atmosphere Represents That Loneliness Well. At The End She Finally Stops Fighting Against Herself And Takes The Item From The Child. I Saw This As A Metaphor For Letting Go of The Scared Child She Always Felt Inside Accepting That It Is A Part of Who She Is But Does Not Have To Control Or Define Her. When Your Playing As The Child You Escape A Confinement And Break Free Outside Which I Think Represents How She Felt Imprisoning Herself From The World And From The Help of Others. Little Touches From The Railway Sign Saying Everywhere Was Out of Service But One I Think Was A Way of Showing That Blocking People Out And Trying To Cope Alone Will Do That And Leave You With One Dark Route With No Alternative. The Story Teaches You That You Don't Have To Deal With All These Evil Worms And Obstacles Alone And That It Is Ok To Reach Out To Others For Help Through Your Struggles. The Game Ends With Her Walking To Her Place of Work In A Brighter Happier Fashion After Letting Go Of The Scared Child That Once Lived Inside Her Along With Learning To Reach Out For The Help And Support of Others. Overall The Game Hit Me Hard On A Personal Level & Rather Than Thinking of This As A Game Think of It More As A Life Lesson Or An Insight Into Mental Illness And What A Lonely Place It Can Be And How The Simplest of Tasks Can Be A Complete Nightmare To Manage Alone. The Story Telling Is Fantastic For The Right Person That Understands What The Title Is Trying To Achieve, I Must Also Praise The Amazing Lighting Effects, Atmosphere, Character Model, And Hair, Especially The Hair! It Looks Incredible. For Anyone Open-Minded That's Into Short Stories of The Weird & Wonderful Kind I'd Highly Recommend This Experience. Noteworthy: The Word Edengate Actually Means Long & Thin. So In Terms of The Game Mia Is Making Her Life Thin (Restricting Her Boundaries) And Her Struggles Long, Drawn Out. Where As She Could Make Her Life Struggles Shorter & Easier By Being Broader In Her Way of Life Which Would Give Her Access To The Help of Others Ultimately Making Her Life Easier, Her Struggles Shorter & More Manageable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil*languages with full audio support
| $4.55−35% |
| 15ratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked this game. It has fairly simple gameplay, mostly being a "walking simulator" with a few fairly easy puzzles. The story is the main draw and it is pretty good. It has a creepy feeling with a lot of twists. I can't really say much about the story without spoiling it, I'll just say it kind of starts along one track but ends up in a very different place. Some reviewers were confused by it but I thought it was very well done. It was a fairly short game but it wasn't expensive, so I felt it was well worth it. I definitely recommend it.
Основная проблема этой игры - запускаться через одно место: воспроизведение игры происходит за границей экрана (что один, что два экрана - это не важно). И если при первых 2-3 запусков такой проблемы не было, то потом играть просто невозможно.
I will say Positive for this game but the problem witrh this game is it overstays its gameplay. Every time you think your getting closer to engame it seems to keep going. They should have finished the game at the Auditorium when Mia was making her way down to the microphone to give her speech and the end game music was playing but no they reset her to a new location at the train station and the game kept playing after that. Definately went on a bit long. There are notes to read and different areas. Corruption spreads as you progress and you find a way past it. It took me 2 hours to finish as I wasn't running the whole game or speed running and I was looking around in case I missed notes or collectibles etc. It was a nice game but by the end I was like "OHH is this gonna finish soon or not"... Then finally adter the audiitorium, the tran station area was short and then the credits rolled. I was glad to finally finish this one and add it to my completed list. Only get if its on special :) Its got voiceover which is great. Some people may find htis boring. It's alright. Nothing special to look at or anything exciitng to play again. Worth one playthrough and then put it to rest. You wake up in a hospital with no memory of who you are.
Muy breve y lineal, sin enemigos, y con escenarios vacíos. Aunque mantiene una buena atmósfera que consigue transmitir sensación de soledad y ansiedad, la historia está pobremente explicada a través de unos flashbacks (coleccionables) y nunca termina de tener sentido, lo que deja más confusión que emoción. Terminé el recorrido sin saber quién es el niño, ni a santo de qué están los tentáculos, porque el juego no se esfuerza en explicar nada. Visualmente cumple, considerando que es un indie, pero el conjunto resulta aburrido y no creo que merezca la pena, salvo si buscas un platino fácil y rápido. [h3]Valoración:[/h3] [b]- Gráficos / Arte: 7 - Rendimiento: 7 - Narrativa: 4.5 - Jugabilidad: 4 - Dificultad: 2[/b] [h3]- GLOBAL: 4.9[/h3] Walking simulator con buena ambientación, pero no explota su potencial, con una narrativa muy pobre y una jugabilidad limitada.
Topp böses Virus Walkingsimulator.
[b] [/b]
"The multiple-award-winning title "EDANGATE: The Edge of Life" was a passion project by 505 Pulse "Formerly Hook." The project is somewhat a technical showcase for their parent company, 505 Games, to show them just what Pulse are capable of delivering to the industry and gamers. EDANGATE was developed during a tragic and horribly challenging time around the world, and that gave the developers a unique perspective and outlook of the world around them, allowing the team to channel all of these current experiences they faced by developing creative ways to show them through their work. Just like other members of the general public, the Pulse development crew battled with the loss of loved ones, grieved for them, feared the unknown, felt firsthand the symptoms of depression, anxiety, and panic disorder; they then expanded on this technical showcase by using it as an outlet to share their stories, feelings, and experiences with the world through the expressive art of game development. Edangate is an experience that everybody should play at least once. It will stay with you long after you play it, and it will remain buried deep inside you forever after. With jaw-dropping visuals and incredibly impressive reactive lighting effects, an insanely detailed and beautiful lifelike character model along with a realistic and believable emotionally dark and isolating atmosphere, all topped off with a gold-award-winning soundtrack by Laryssa Okada makes EDANGATE an absolute must-buy. 9/10" TD
ok game
Players by region
Where this game's players are, estimated from review languages.
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