
Longing for light, a sunless world begins devouring itself. Every step shifts the landscape beneath you as you search for what remains of her.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 21 → 13.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eclipsium is a first-person horror game where you play as the desperate Wanderer. In search of Her, his path leads through hellish tombs, cathedrals of flesh and even through space, immolating himself and sacrificing anything to achieve his goal.
There is no safety or comfort in Eclipsium. Let the pale light guide you through, as every place hides its own path to escape.
Everything fades and senses dull in this endless darkness. But with you remains your power - a twisting, transmuting hand, ready to carve a way through whatever stands before you.
Her weak light, now little more than a whisper of a memory, pulls you forward. Even if it’s a lure, it remains your only hope inside the anguished eclipse.
Genres
Engagement
Reviews
Themes across 481 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visually stunning, mind-bending walking simulator with puzzle elements. Expect graphic content including body horror. Not a lengthy game, but a great experience. There's horror games with jump scares and hordes of whatever to deal with and then there's games like this which keep ratcheting up the unease and creepiness...and keeps pushing you forward. 10/10 for 'WTF STOP LOOKING AT ME'
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 481 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing acid trip of a walking simulator, worth every cent. I regret not playing this earlier.
jogo curto mas extremamente lindo
Unique, short & sweet, and worth the money! I binged it on a Saturday between finishing a long game & starting another. The music and art style are great, it has creative storytelling, I really appreciate the updates significantly optimizing the game (which is unfortunately uncommon for many developers), and it has a free expansion. I'd pick it up if you're on the fence or are a fan of odd, dark horror/fantasy (Hellraiser, Suspiria, The Shining, and The Lighthouse come to mind).
Truly beautiful and existential. As horrific as the first two thirds were, these were well spend hours, even if few. Don't let the horror portions throw you off of just how much of a twist of wonder this has. The puzzles aren't as complicated as I was making them for myself, but maybe something that can be read up on to skip if stuck, as figuring them out yourself does not matter much for the narrative and journey experience. Pacing is more important, not something to skip right away, but probably don't spend more than 5-10 minutes stuck. Also, don't use highest, or maybe anything over the recommended/default visual setting as the later game area crashed a few times for me doing so.
Equal parts disturbing and compelling journey. Peak surrealism.
пик игровой индустрии
This is possibly one of the most beautiful games I have ever played. It's visceral, ethereal and humbling all at the same time. The pixelated filter and sharp colors of each setting make this game a joy to look at the whole time I played. The OST was also breathtaking, and I can count half a dozen times that a music track had me immediately pause the game to find it on Youtube and add it to my various playlists. That being said, gameplay-wise it is a walking simulator (and a very slow one at that) with light puzzle elements and not much else. The game is fairly linear, but sometimes fails at adequately communicating which way the player is meant to go, and the pixelated nature of the graphics can sometimes make that problem worse. Additionally, this game doesn't really have anything you could call a coherent plot, but rather a series of settings that blend into each other, with various elements showing up consistently between them. While I acknowledge that this game is meant to feel dreamlike, and thus this works in the game's favor aesthetic-wise, gameplay-wise it's hard to tell what you're actually supposed to be DOING beyond holding down the W and LShift keys. I can't necessarily say I had a lot of FUN playing this game, but as someone with a deep appreciation towards the various different artforms a game can employ, I still found myself appreciating this experience nonetheless. Overall I recommend this game to anyone who enjoys avant-garde art game experiences, because this game has that in spades. Unfortunately it doesn't offer too much else beyond that, but for what it's trying to be, I don't think it needs to.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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