
Echoes of the Living is a dark Classic Survival Horror inspired by the greatest hits from the 90's focused on reimagining visual horror, your goal is to make it out alive while uncovering the truth about the incident.
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About
Echoes of the Living is a Survival Horror with fixed cameras inspired by the 90's greatest hits but with updated visuals and fully 3D environments with current gen graphics.
STORY
In 1996, on a quiet small town located in Europe, a mysterious fog suddenly rises upon the town in a clear night, their inhabitants have no clue of the horrors and chaos that were about to unleash.
Not longer after, the locals get sick and panic runs all over the place, nobody knows how or why the dead walks on the streets, a few hours later all left in the town are the echoes of the living…
MEET THE CAST
Laurel Reaves, a police officer faces the horror from the beginning, her goal is to investigate the fate of her father with the help of Marcus Wallace and escape the infection.
Liam Oakwood, an ex Special Forces member arrives to the town where he was about to move in and start a new life with his fiancée Octavia Blade, he couldn’t imagine that this would be in the worst moment, his goal is to find his fiancée and together leave behind the horror.
The protagonists are tied up in the hell on earth the city has become, they have to collaborate to discover what’s going on and make it out alive.
GAME FEATURES
· Fixed Camera Angles
· Classic Tank Control (The best experience the game was designed for)
· Puzzles
· Limited inventory management
· Backtracking
· Save Room and Item Storage
· Multiple stories with their own point of view
· All types of enemies from blood thirsty zombies, mutated fauna to other nightmare fuel creatures
· Fully 3D environments with current gen graphics
· Walk over dark and bloody streets, shady exteriors, emblematic buildings such as the Hospital, Art Gallery, the City Hall, the Theatre… and try to find out what’s going on
· Wide arsenal to adapt to your playstyle
· Weapon and equipment upgrades to reward the player
· In game unlockables
· Immersive OST inspired by the Classics
ABOUT US
We are a young couple that following our passion left everything to work full time on the development of this game, we want to bring back memories from the 90s to modern times
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Всем любителям жанра понравится. Survival horror старой школы с фикс камерой, но в хорошей графике)
This game is amazing, it takes me back to the old PS Resident Evil game. Love the way its been made, I've only been playing for around 19 hrs and only 40% the way though the male level. Attention to detail is fantastic with character, environment and sound details looking great, there are a lot of good interesting puzzles in the game and animation scenes. If you are a fan of Resident Evil this game is perfect for you, the quality and work that's gone into this game is mind boggling. I hope this team MoonGlint Studio's finish the game and make more of them.
If you consider yourself a die-hard fan of original Resident Evil, especially the fixed-camera era, Echoes of the Living is an absolute must-play. I am currently about 7 hours into the campaign, and it has been an incredible, nostalgic experience that feels like a modern evolution of the genre's golden age. Atmosphere & Presentation: The game nails the tone from the jump. The graphics and animations are fantastic, creating an immersive, dread-filled environment that makes every corridor feel dangerous. Classic Mechanics: For those of us who grew up with fixed-camera angles, this feels like coming home. The level design is a highlight, featuring intelligent backtracking and deeply satisfying shortcuts that make navigating the map feel like a rewarding puzzle in itself. Controls & Combat: The controls feel responsive and precise, which is essential for survival horror. I’ve been particularly impressed with the melee combat, it feels visceral and surprisingly satisfying, adding an extra layer of strategy when you need to conserve ammo. A Few Things to Note The Difficulty Curve: The difficulty is no joke. I initially started on Hard mode and managed to soft-lock myself—something that rarely happens to me, so I decided to restart. If you're looking for a punishing experience, it's there, but don't be afraid to adjust if you find yourself hitting a wall. Story: The narrative is fairly basic so far, serving more as a vehicle for the gameplay and exploration rather than a complex drama, but it gets the job done. Verdict Echoes of the Living is a fantastic, atmospheric throwback that respects its roots while feeling fresh. I am having a great time with it and honestly cannot wait to dive back in to see what happens next. If you crave that specific blend of tension, resource management, and clever level design, I highly recommend picking this up.
The game is fantastic! It truly captures the feel of classic 2000s horror games. I'm really excited for the full release! Please don't give up on this project—keep developing it and polish it to perfection. :-)
I really liked the game but there are few things that needs adjustments. A bug that gets you stuck even when the enemy dies it kills progress specially if it's been an hour since your last save. This is the same for when an enemy gets you cornered and the reload animation takes too long to finish this can be solved if you allow the player to reload a gun by combining the ammo with the gun in inventory menu like on other classic survival horror games and lastly the door icons needs to be added in the map since there is a ton of backtracking involved in the game i mean the optional doors that can be opened with the tools. But still i am looking forward to a more polished final version of the game in the future.
Juegazo para los nostálgicos de los survival horror de los 90/00. Echoes of the living es una carta de amor a los primeros Resident Evil. De hecho, no tiene nada que envidiarle a la saga. Aunque no lo terminé todavía, desde ya confirmo que es un juego bastante largo (por ahora sólo hice la campaña de Liam y debo llevar más de 15 horas). Los mapas están muy bien diseñados, han incluído juegos de cámara que ayudan a sumar el ambiente de suspenso y los enemigos, sin llegar a ser completamente innovadores, se las ingenian para no ser del todo calcos de los de RE. Algunos puntos en contra son el hecho de que todavía no esté lista la segunda campaña y algunos glitches (cada tanto el personaje se congela y, aunque puede moverse, es como que "flota" y no puede interactuar con los objetos, lo que se soluciona recibiendo daño de un enemigo -que no es muy conveniente- o subiendo una escalera). Como dije, no es algo habitual, pero muy de vez en cuando pasa. Quizá deberían mejorar un poco el tema de la iluminación sobre todo en el principio, en la parte del bosque y creo que deberían permitir consultar las notas desde el baúl que por el momento no se puede (a veces necesito ver cómo armar determinada munición y tengo que salir, abrir el inventario, revisar y volver). Por lo demás, excelente juego. A los que les gustó RE 2, 3, Code Verónica o Parasite Eve 2, les va a encantar.
Шикарный хоррор, вдохновленный RE. Куча загадок, множество точек взаимодействия с окружением, где ГГ отпустит коммент: вроде и бессмысленно, но такое внимание к деталям определенно душу греет и на атмосферу работает на ура. Игру ХОЧЕТСЯ изучать, даже несмотря на небольшие сложности с болванчиками (хотя тут скорее я транжирный рукожопка) и немного затянутый бэктрэкинг. Много оружия на любой выбор, от разнообразного огнестрела до более домашних инструментов (сорвать башню вражине, который вас решил крепко и вкусно обнять, шваброй- check; отправить гадовую псятину в вечный сон очередью с пулемета- check; отомстить за всех арахнофобов одной назойливой мадам (да, это женская особь) шипастой булавой под срачник- дважды check и тд). По времени прохождения тут сугубо индивидуально, но в целом игра весьма продолжительная, и это только за одного основного персонажа (а там еще планируется кампания за местную "Кларку Крофтянскую" (ну похожа ведь, ну) + вроде еще парочка), так что разгуляться есть где, и это не может не радовать. Многие ругают игру за отсутствие автосейва- пока вроде проблем не было, дисков дают достаточно, по крайней мере если скопидомите и не сохраняетесь после каждого убитого монстра. Возможно в будущих обновах разраб и добавит эту опцию, чтобы игрой могло насладиться бОльшее количество геймеров, кто знает... По тех вопросу тоже норм, на моей древней картофелине запустилась (но в файловых настройках все равно пришлось чутка повозиться). В целом, если любите классические хорроры старой школы- однозначно мастхэв, качественный сурвайвал обеспечен, остальным- гляньте видеообзоры и сами решите, а надо ли оно вам такое. А разработчикам громаднейшее спасибо и огромного вдохновения на полное завершение сего шедевра. Единственный минус- теперь от этих разрабов я жуть как хотеть такое же красивое, только с динозаврами. Эх, мечты...
survival horror old school qui reprend les codes des succes des jeux des années 90/2000.
Echoes of the Living me está encantando. Sé que está en acceso anticipado y aún no está completo, pero la fidelidad y la esencia que tiene a los RE y SH clásicos es tremenda. Jugarlo de noche, con cascos y en pantalla grande es un espectáculo. Te mete de lleno. Voy recién por la mitad y aunque tiene algunos bugs y crasheos normales de early access, el juego merece todo el apoyo del mundo. Tiene alma de survival horror de los de antes.
A really cool old-school horror game; there are three difficulty levels. Easy mode is truly very easy—you have more than enough ammunition.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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