
Echoes of Mystralia is an action-heavy spellcrafting ARPG roguelite, where rapid combat meets deep customization. Craft your own spells, unlock new combinations, fight epic bosses, and discover a narrative-rich world that never plays the same twice.
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No United States chart position — it charts only in the markets below.
About
Echoes of Mystralia is a roguelite action-RPG where memory is power. Craft your own spells, refine your tactics, and carve your path through a world trapped in the horrors of its past.
Play as Mazarim, a Watcher tasked with protecting the Cycle of Memories. Explore the lands of Mystralia, meet its lost souls, and face the Shadows of the Past. Will you save the World’s Memory before it disappears into the Rift?
Thunderbursts, freezing tornadoes, fire vortices. If you can imagine it, you can craft it. Memories are your only weapon against the Shadows of the Past. Combine them, reorder them, and watch your spell take shape right in front of you.
Discover a world haunted by its past, where people are reliving the horrors of their own history. Every path has its challenges, its encounters, and its rewards. And your journey is yours to command.
Every journey ends with a return to the Azimuth Temple. Up there, Watchers can develop their skills, change their combat approach, or simply enjoy the pearls of wisdom of a millennia-old dragon.
A Rift has opened in the Cycle of Memories. As a Watcher, it falls to you to save the World’s Memory. Divinities, primordial Guardians, and peoples scarred by war and exploitation: a vast world unfolds before you. Only you can uncover its hidden truths.
We invite you to join our community hub on Discord to follow game development: be part of our private playtests, engage with other players and enter the magical world of Mystralia!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 547 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of now, content seems limited. However, the build possibilities endless. Game is fun as hell. Try it out and you'll realize its worth your time and money. Game is really optimized too. Pay for it and you'll realize its actually a steal, truly unmatched spell crafting. Hopefully a expansion gets released soon. Great game!
great game
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.8K | 2K | 85% | $9.99 | |
| $484.8K | 636 | 68% | $19.99 | |
| $484.8K | 779 | 75% | $12.74 | |
| $485.3K | 1.2K | 86% | $24.99 | |
| $484.4K | 1.1K | 71% | $19.99 | |
| $485.5K | 1.8K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9K | 7 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $1.2M | 2K | 54% | $17.49 | |
| $45.7K | 111 | 55% | $19.99 |
Hours played at review time, across 550 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game
fun
越玩越卡,切换场景的等待时间逐渐增加,甚至能有一分钟以上,你能相信过个地图等待时间能比三国杀军八卧龙诸葛还长,人家好歹还有烧条可以看,这直接就是关进小黑屋
Fun Hades-like game. When you create a really cool spell combo, it's chef's kiss. Lot's of potential.
Le jeu est super fun.
Bonjour, Je pense que le jeu, dans sa globalité, est vraiment bon. Cependant, pour l'instant, l'histoire principale reste très courte et peut être terminée assez rapidement par les joueurs de roguelite/roguelike les plus expérimentés. Le système de souvenirs permet de créer des builds différents à chaque run, malgré le temps de jeu relativement court. Il y a également beaucoup de nouvelles synergies à débloquer, même après avoir terminé le jeu. Si vous adorez « cook », ce jeu est fait pour vous ! Le système de création de sorts est probablement l'un des plus gros points forts du jeu. La possibilité de modifier et de combiner ses sorts offre énormément de possibilités et donne réellement envie d'expérimenter. Certaines interactions entre les souvenirs permettent de créer des builds très différents d'une run à l'autre. Points forts : La direction artistique est vraiment réussie. Le jeu est fluide et facile à prendre en main. Le système de sorts et de souvenirs est vraiment très bon pour un début. Il y a beaucoup de possibilités de builds et de synergies différentes. Le jeu récompense vraiment l'expérimentation et donne envie de tester de nouvelles combinaisons. La progression et les déblocages donnent envie de relancer des runs. Points faibles : La durée de vie du jeu : ajouter un 4ᵉ niveau pourrait permettre de rallonger la durée d'une run. Il pourrait également être intéressant d'avoir des patterns qui changent en fonction des runs pour les boss, afin de rendre les combats un peu moins répétitifs. Le système de reroll : il y a peut-être quelque chose à revoir à ce niveau, car les rerolls peuvent être soit très utiles, soit totalement inutiles selon la situation, surtout pour les souvenirs lorsqu'un grand nombre d'entre eux a déjà été débloqué. Il faut cependant garder à l'esprit que le jeu est actuellement en accès anticipé et que beaucoup de contenu est encore prévu pour la suite. Dans l'ensemble, c'est une très bonne base. Malgré une durée de vie encore assez courte, le système de création de sorts et les nombreuses synergies donnent vraiment envie de continuer à expérimenter. J'ai hâte de voir comment le jeu va évoluer avec les prochaines mises à jour. ----------------------------------------------------------------------------------------------------------------- Hello, I think the game, overall, is really good. However, for now, the main story is still quite short and can be completed fairly quickly by more experienced roguelite/roguelike players. The Memory system allows you to create different builds every run, despite the relatively short playtime. There are also plenty of new synergies to unlock, even after completing the game. If you love to “cook”, this game is definitely for you! The spell-crafting system is probably one of the game's biggest strengths. Being able to modify and combine your spells offers a huge amount of possibilities and really encourages experimentation. Some interactions between Memories can lead to very different builds from one run to another. Pros: The art direction is really well done. The game runs smoothly and is easy to pick up and play. The spell and Memory systems are already really good for an early version of the game. There are plenty of different build and synergy possibilities. The game really rewards experimentation and makes you want to try out new combinations. The progression and unlocks give you a reason to keep doing more runs. Cons: The game's current length: adding a 4th level could help make each run longer. It could also be interesting to have boss patterns that change depending on the run, making encounters feel a little less repetitive. The reroll system: I think there is still some room for improvement here, as rerolls can be either extremely useful or completely useless depending on the situation, especially when it comes to Memories once you've unlocked a large number of them. It's also worth keeping in mind that the game is currently in Early Access and that a lot of additional content is planned for the future. Overall, this is a very solid foundation. Despite the current lack of playtime, the spell-crafting system and the many possible synergies really make me want to keep experimenting. I'm looking forward to seeing how the game evolves with future updates.
The game is challenging, but it's a lot of fun. The variety of spells, and the unpredictability of modifiers, means that each run is truly unique. You have to adapt on the fly to different spell behaviors, and learn which modifiers work best, and in which position, to maximize effectiveness with your play style. The boss fights are fairly formulaic, but this isn't a bad thing. Again, depending on how your spells are configured going into the fight, the battle needs to be approached differently each time. At the time of this review, there are only 3 acts available with hints that a 4th act with a big boss fight is coming later. I think this game is great.
마법 만드는 재미는 확실히 있는 것 같은데 제일 큰 문제는 기본기 중에 노스티 아쿠아 데미지가 넘사벽이라 다른 기본기들로 아무리 용을 써도 데미지를 반에 반 조차 못따라옴 마법 조합이 그냥 화려함의 차이만 있지 노스티 아쿠아 말고는 딜뽕 자체가 성립이 안 됨
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