
Echoes is a 2D narrative game where you play as Ricky Fox, a detective haunted by the death of his best friend, Arthur. Step into Greenhearth, a small town full of secrets, and make choices that will shape your investigation. Will you crack the case with your sanity intact?
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About
Plunge into Greenhearth, a small town hiding heavy secrets: take on the role of Ricky Fox and lead an investigation that gradually shifts from an intimate film noir into oppressive Lovecraftian horror. Driven by memorable characters and revelations that will linger long after the credits roll, Echoes delivers a taut narrative where every discovery matters and leads to four distinct endings shaped by your choices.
But hurry — it may already be too late…
Search scenes rich with clues, confront mysterious witnesses, and steer the investigation as you wish.
A simple point-and-click system that reinforces the detective feel and pushes you to become the protagonist of the story.
Every decision alters relationships, opening or closing leads and triggering tangible consequences.
True replayability: explore different paths to reveal the full extent of the mystery, with multiple possible endings depending on your choices.
Hand-painted illustrations that evolve with the narrative: from soft grayscale to stark black & white, culminating in a breathtaking Technicolor finale.
Minimalist, effective sound design that enhances the game’s intimate, cinematic atmosphere.
A gallery of eccentric characters, from a tough-as-nails sheriff to a neurotic waitress, making every playthrough unique.
Play the story with a friend via Remote Play Together to share all the emotions of this dark, horrific investigation.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
Nova-Box has just released fantastic new visual novel, Echoes. The murder mystery will keep you guessing until the end - but the story doesn't stop there. There's choice and consequence, although some if it's well-hidden. It's high quality work - the writing & artwork is great. Echoes is a visual novel that starts as a detective murder mystery but unfolds into a dark supernatural government conspiracy. It's very well written and the art style perfectly fits the mood. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
J'avais pas eu l'occasion de jouer à l'époque où est sorti celui-ci mais avec cette nouvelle version c'est désormais chose faite. L'ambiance est prenante et immersive. Je n'étais pas certain d'accrocher au noir et blanc mais ça passe très bien et sert l'atmosphère du jeu. Il y a 4 fins en tout suivant les choix narratifs que vous ferez pendant votre aventure... Echoes est plus épuré graphiquement que les autres œuvres du studio, pourtant il s'en dégage un charme particulier pour peu que l'on aime les histoires à énigmes et le fantastique (ce qui est mon cas évidemment !). Comptez 5h à 7h je pense pour une partie (j'ai joué un peu plus de 2 parties d'où les 17h de jeu). Hâte de découvrir le prochain projet du studio Nova-box qui arrive toujours à se renouveler dans le fond tout en faisant évoluer progressivement la forme de leurs jeux.
Intriguing story, not sure if I fully understand why I got the ending I did though.
Il faut aimer les enquêtes et lovecraft ! Pour ma part, je suis comblé par cette histoire. Surtout la fin.
J'ai adoré le jeu ! L'intrigue est prenante et c'était orignal de mener l'enquête. Je l'ai refais pour avoir toutes les fins, il ne m'en manque qu'une ! Le seul petit bémol peut être, c'est que je m'attendais à plusieurs fins selon le personnage avec lequel on finit, comme dans les autres jeux hihi. Mais sinon c’était super continuez comme ca ! Hâte de pouvoir jouer à votre prochain jeu.
Another Nova-box game, and it is just as great as the others. The art is so beautiful, but a lot darker than in the other games. The story is also very dark, interesting and well written. And I just couldn't stop to playing, until i was at the end. And the characters .. they all where so unique, and i just loved all of them. I really must say, Nova-box did make another great game.
The hook: You play a seasoned detective. Someone you used to know has been murdered in a remote town and you decide to investigate. You're told there's a hidden secret in the victim's home, yet you're not allowed to search for this secret until 'later'. You may only enter their home to find a minor clue and then the protagonist decides to leave for no reason. You also can't 'later' confront a person with information you learned a day prior. As a player I feel very railroaded and not at all like a detective in control of an investigation. There was also some very unsubtle foreshadowing regarding the nature of the [spoiler]supernatural twist[/spoiler] in the first few minutes of the game. Why the protagonist super-detective has no immediate follow-up question about why [spoiler] every citizen must agree to be cremated upon death[/spoiler] is the real mystery in this detective game.
The story places you in the shoes of a detective drawn into a deeply personal case, the mysterious death of a close friend. From the very beginning, the circumstances surrounding the tragedy feel off. Officially, the death was declared a suicide, yet the decision to close the case came at an alarming pace, led by federal authorities rather than local law enforcement. This is odd, considering the victim was a small-town doctor with no real influence or importance. The detective quickly senses that something larger is at play, and as he begins to peel back the layers, a sinister puzzle emerges. The story connects a cast of characters who seem linked by a thread of strangeness: ominous bells, a lurking killer targeting them one by one, disturbing experiments, and ultimately, the presence of a creature that ties the mystery together. On the technical side, the game distinguishes itself by running on its own custom engine. Unlike many visual novels that tend to blend together with identical layouts, this one adds distinctive elements. For instance, all dialogue and narration appear at the bottom of the screen. To make it clear who is speaking, every character’s dialogue is accompanied by a small portrait and name tag. This separation helps the player differentiate the detective’s own inner monologue from the words of others. Voice acting is not an option. The most striking artistic choice lies in its color palette or rather its lack of one. The visuals are almost entirely rendered in black, white, and gray. Occasionally, however, the developers break the rule by inserting splashes of color. These rare moments are deliberately used to highlight important objects or events on the screen, guiding your attention toward key details in the investigation. Still, the art style is somewhat inconsistent. Some characters and locations are drawn with clean, comic-book-like lines and simple shading, while others feature detailed rendering that leans closer to realism. At times, backgrounds or character portraits appear rushed, missing finer details. Adding to this inconsistency, both characters and settings shift in appearance between chapters, gradually losing gray tones until only stark black-and-white visuals remain. This evolving aesthetic amplifies the noir feel. One could argue that this stylistic shift mirrors the detective’s descent into the darker layers of the mystery, reflecting his increasingly bleak worldview. Yet the inconsistencies often appear within the same chapter, which makes the intent less clear. Perhaps the absence of full color helps mask these differences, ensuring the contrasts are not too jarring. By the time the story reaches its conclusion, however, it becomes evident that the changes in art style are deliberate. Gameplay revolves around investigation and interrogation. As in any detective story, you will spend plenty of time questioning people and searching for clues. The exploration segments are very straightforward. You move the cursor across the screen until it highlights an interactive hotspot. The closer you get, the faster the cursor pulsates. Importantly, the game will not allow you to miss any crucial evidence, as the story simply does not move forward until you have found everything. The bulk of your time is spent engaging with characters through conversations. Each person presents a set of topics to explore, but you can only select each once. Once all available questions are asked, you move on to another character. Discovering items during searches unlocks new dialogue options, but unfortunately, the detective work feels superficial. Progress does not come from piecing clues together or solving puzzles; instead, it is about exhausting every option until the right trigger appears. That said, the game introduces choices that add replayability. Most dialogue topics allow you to choose between two or three responses, often direct opposites. You might press someone for more details or let them off the hook, choose to pocket an item or leave it behind, or adopt a friendly tone versus an aggressive stance. These branching options affect which scenes you see, unlock different achievements, and even influence the final chapter, where you may take control of a different major character depending on your path. Yet one major shortcoming undermines this system, the saving mechanic. You cannot freely save your progress before making a choice. Instead, the game only saves when you quit. This forces you to live with your decisions until the very end of the five-chapter journey. Without a chapter select screen or a branching timeline to track your choices, exploring alternative outcomes becomes frustrating. To see different endings, you must replay the entire game from the start. Worse still, because it is not clear which decisions trigger which outcomes, you may repeat the same choices by accident and end up with the same ending. Although you can skip text to speed things up, the process feels cumbersome. A more player-friendly system would have made uncovering all the endings much more satisfying.
Sous ses dehors de petit jeu sans prétention, une plongée saisissante dans une enquête dense aux limites des projets gouvernementaux secrets et de l'étrange. Quelque chose entre X-Files, Delta Green, l'Héritage Greenberg, Angel Heart et Hellblazer. Du bel ouvrage, de nombreux personnages, intéressants et complexes et une intrigue imprévisible. Par contre, c'est du visual novel, ne vous attendez pas à vibrer sous les inventions de gameplay. Non, ambiance, intrigue, suspense. Voilà votre motivation.
Great cast of characters, rich story full of surprises, beautiful art and music. A must-have for visual novels fans ! Des personnages attachants, une histoire pleine de rebondissements, des graphismes et des musiques sublimes. Je conseille à tous les fans de visual novels / romans interactifs.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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