
Experience the epic journey of Algiz, the architect of life, as he seeks to retrieve his stolen power. But not only has his power been stolen. The whole world he designed is on a brink of destruction.
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Languages: English**languages with full audio support
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a peculiar little game! [b]Pros:[/b] - Beautiful landscapes. The scenery is really original. - Interesting story. - While the "powering down/removing power" mechanic isn't exactly new, it's well used here. [b]Cons:[/b] - It's damn short. The story is unfinished. - We don't know who the Narrator is (I presume it's the Creator, but it's quite ambigous) - Algiz doesn't seem to be affected by lighting. He is in full brightness all the time, making him look ugly next to all the good looking landscapes. - The magma-monster is hilariously cheap looking and it didn't intimidate me at all despite being the only real enemy in the game. - Despite this being a platformer game, where responsive control is crucial, it felt kinda bad. Algiz jumped without any acceleration and when I jumped at a box he kinda just sticked to it. The "bouncyness" of the controls felt very bad at the dodge-the-projectiles sections. - The game crashed when I tried to exit. - The game once didn't reload the map when I died. It was black until I restarted the map, which brings me to the next point: - If you restart a map, the game totally forgets about how many collectibles have you already got. It restarted from zero.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Things I have observed: [list] [*] Seems a [i]lot[/i]like Ori and the Blind Forest [*] Controls are both touchy and laggy at the same time. 1: When hanging off a ledge, my instinct is to press the (forward button), but here, that triggers my character to drop down. 2: Jump will not activate until the run cycle animation has finished. [*] It appears as though the development team spent more time on the background than the character. [/list] Please note: This is [i] not [/i] criticism, but just things I have observed.
[h1]The result of what occurs on one world echoes across the others...[/h1] [i]Echoed World[/i] is a the result of a student project that plays like a puzzle platformer, which it advertises itself as. The story involves a being that is supposed to create life, but only finds that he is the only one who cannot. Jealous of his brothers, he seeks to invade their worlds to rob them of their powers. Here I thought that I was playing the bad guy this time...not so much, instead the protagonist ends up being one of the innocent brothers who has his powers stolen from him by his talentless brother. The artwork to this game is beautifully drawn. The backgrounds and introduction are well done for a Unity title. Though, my only complaint there is that the models used for the characters in-game still feel like they're made of that weird Unity clay. The gameplay is short. You'll find yourself playing for 15 minutes (starting off by playing with subpar/awkward controls) before you find yourself at the end. On my second playthrough, I finished in 10 minutes (this time with all 6 collectables...that apparently do nothing). It feels like just the first chapter of an unfinished story. That said, there's really no replayability here. That said, do I recommend [i]Echoed World[/i]? Of course! Despite its flaws, it still has some beautiful artwork and doesn't take much of your time...and besides, it's FREE!!! 7/10 Let's hope that the results of this project echo into the dev team's future projects.
It's a short, free game made by a small student team under tutorage as part of a summer game development project. As long as you keep reminding yourself of that, everything is fine. A 2D platform-puzzler where you'll control an Architect - beings responsible for creating and shaping planets and the life that inhabits them - you'll drain and restore the life force of your environment in an effort to thwart another, evil architect and his plans to seize ultimate power for himself in a misguided crusade to create things in his own vision of perfection. Honestly, while not being mind-blowing, the story and even the voice acting are better than a lot of other games I've played. Maybe, like, 95% of the time, this is fairly decent and fun; the hand drawn 2D art is pretty top notch and suitably atmospheric, and the main 3D character model not far behind; the level design and puzzles therein are well crafted enough (even if the puzzles are on the simplistic side); and the audio could easily stand shoulder to shoulder with any other high quality game. But then there is that other 5% of the time when things aren't quite so smooth. Sometimes the actual hit detection when interacting with a platform can be a bit off and your character will jitter around on the corner of a ledge, not entirely sure whether to grab and hold on, or what to do with it, even just at chest height when running into it. I think I even broke the game somewhat by accidentally making an enemy follow me around a cave when I should have made him fall down a hole, and the game didn't seem to know what to do with me or my progress forcing me to make use of the Restart Level option, losing some collectibles in the process. But as long as you keep reminding yourself of the mantra that it's a free game made by a small student team, then everything is fine. This is a really good start. Whether they decide to carry on expanding this game and its universe (especially considering the point the story ends/begins), or work on something completely different, I think it's fair to have high hopes for whatever comes next.
I quite enjoyed this game and want to encourage these young students in what they did. Their inexperience showed with the clunkiness of the controls, but it wasn't impossible to play. The theme was original and scenery was quite well done. The sensitivity of the controls went from spamming one key and barely touching another. I enjoyed the trampoline plants which gave me a chuckle. Having not yet played Ori and the Forest, I can't make any comparison. I hope this story will be continued as the end was quite ambiguous! It is obviously short because of the students time restraint and budget. These guys are the devs of the future and we all have to start somewhere!
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Не поддерживается русский язык
This game has an incredible story and pretty solid gameplay! Some things (like jumping mechanics) were a little choppy but it made me laugh. You can see me play this game at my YouTube channel WeDon’tWhisper if you’d like! But to the developers, I would love love love to see more come out of this! Thanks!
Çalınan gücünü geri almaya çalışan hayatın mimarı Algiz'in destansı yolculuğunu deneyimleyin. Ama sadece gücü çalınmakla kalmadı. Tasarladığı dünya yok olmanın eşiğinde.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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