
Venture forth in this puzzle-combat dungeon explorer. Blinded and trapped inside a dungeon tower, every sound you make illuminates your path to freedom. Danger lurks around every corner: trapdoors, chambers filled with toxic fumes, and halls patrolled by crusader knights are only the beginning.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very intersting system I would recommend playing this if it calls out to you
https://youtu.be/dK02B33FV5k Honestly a fun setup for a turning a limitation into a feature, a bit more polish would have really pulled it over the top.
Amaing game! loved playing it so far!
EchoBlade is a unique dungeon crawler. Unlike most dungeon crawlers, the first opponent the player encounters is not a rat. There are dozens of levels and each provides a unique challenge whether they completed through combat or through jumping or solving puzzles. The design allows players to casually come and go as they please. While the game is not perfect, including some quirky AI and some shoddy voice acting at moments, it is still a very unique and pleasurable experience. Players can choose how they want fight their battles in combat, either still stealth, blindly swinging swords (pun not intended), or with crossbows. The dungeon world has very distinctive design that starts linear but then expands into different branches, giving a very close feel to a open-world game yet taking place in a very tight, closed-space dungeon.
The game is super fun! I remember I played a FPS game with similar mechanics (blind players had to make noise to see where the obstacles were). The gimmick is super fun! Kinda easy, at times, I have to say...I expected more challenge in terms of how far I can see, when making the noise. Still very nice. I barely started but for sure will finish it! 10/10
Heard about this game at TooManyGames in Philly, but didn't get to play the demo while there. I'm glad a friend of mine did and recommended it! It was a fun game, though I did escape and it didn't get the achievement for it. The combat system is fun, and there is a lot of potential. I think for the current graphics and asset variety, it's a good length, with interesting level design. I do think there are a few things I would want to see in the future. One is, at a certain point it becomes very hard to level up since xp resets when you enter a new area. I also was taken by surprise by the ending, it felt like there was a boss fight I somehow missed, and it felt a bit like a normal level then just led to outside. Overall, I liked this game and see it has a lot of potential. adding difficulty modifiers would give it more replayability too, and I would absolutely be interested in playing this again. 7.5/10 right now, very much worth the price, especially if development continues. to the devs: Keep up the great work! Really fun game, love the movement system and level designs, and the combat system is one I felt really good about.
Pintaba bien solo que lleva sin actualizarse desde diciembre 2024.
I got the opportunity to play a small demo of EchoBlade at a gaming convention in 2023. In 2025 after going through my steam backlog I remembered this game so I decided to finally write a review on it this year. The goal is simple: you are a no named prisoner who’s trying to escape out of this pitch dark dungeon with very little light. Luckily for you got an echo location or just very good hearing. For the true experience I recommend after beating the game to lower the brightness to the lowest and really using just your headphones to move around. There is a skill tree with my favorite one being the ability to shoot three arrows with your bow. As you progress through the map you get more freedom to choose the path you want in order to get keys with some having boss battles or platforming involved. In combat you can swing your sword with light and heavy attacks with lunge attacks to surprise the enemy. So you can really take your time timing your blocks and attacks. Or you can go guns blazing or in this case swords blazing by being aggressive with your weapons like your playing doom. This got me to speed run levels which can be very enjoyable when you get tired with fencing with the enemies. You can free a few prisoners like my boy Scotty who will help in the final levels although he could not match my speed. I believe overall as an indie game it gets a 9/10. It was a blast to play through and worth the price and I wouldn’t mind a sequel with more mechanics and a few new melee weapons. Not all games need a crazy story and EchoBlade proves just gameplay can make a game enjoyable.
Games like this is when I would appreciate a side-ways-thumbs as a review. Let me explain. The controls are very limited, the crossbow is meh and the arrow drop whatever. The CPU logic is.... very limited. You can cheese any enemy (bosses included) with backwards slaws or just by standing in a hallway. The CPU freaks out. All in all I am super weird and I enjoyed this game. However, I know what the regular-gamer likes and this is not a game for this price point. The idea is super cool... but you will be running in circles since there is no map or a way to know where to go. I play this after a long day at work and is a nice way to decompress. To sum: nice idea, basic controls and weird story -> get it during a sale. Update after completing the game. I cannot recommend this mess. I encountered couple game crashing bugs where a dungeon wall was not loaded -> I went down and I couldn't restart. Had to alt+f4 The UI itself does not work as it should. You cannot press B in controller or esc on keyboard if the cursor is not on screen. Some achievements did not trigger the first time - had to retry the level. Overall annoying game with zero sense of orientation or goal.
Sadly I jumped off this pretty quickly. I was excited by the concept but it's not utilised very well. Put me in a dark horror game and I'll probably see less than this blind character can sense. Everything makes so much noise making the areas crystal clear. I always know exactly where an enemy is and even what kind of weapon they're holding because every step they take highlights them in a bright red. Why even give me colour? Can I really tell that this human is an enemy from the sound of their steps compared to the friendly NPCs that glow a pleasant blue? Everything is displayed just a little too perfectly and I get that some people might be put off by the challenge a more vague representation of objects would provide but at this point my character might as well be able to see. I know I didn't play long but it's pretty clear that there's not going to be much variation in what I'm doing beyond avoiding traps that are extremely visible and killing enemies by lunging into them and backing off a couple times. If the exciting parts are later then I'm sorry I'm just not excited enough to keep playing to get there.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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