
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great mechanics
你的下一款泰坦又何必是泰坦三
A surprisingly large open world with some of the best movement in any game I've ever played. If you are actually exploring and fully clearing every area, you are absolutely going to get more than the 7 hours some of these reviews are saying. This game is about exploring, so get exploring!
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fast, rather fun I'd say.
Some of the most fun I've had in a game in years
The developers seemingly threw in every idea they could think of for a gameplay mechanic. The result is chaotic but very fun. Expect to spend more time flying around at high speeds than touching the ground.
Incredibly fun and amazingly polished. Mechanics are smooth as could be. Absolutely recommend this.
super fun movement shooter, just wished it was a bit longer only took my 7 hours to beat
Undoubtedly a masterpiece in game design. The movement feels so amazing. It's like the best parts of Doom The Dark Ages put into an open-world. If you bee-line the story, you can finish it quick, but the simple joy of sliding and gunning made me take my time and explore every island. I'm always on the lookout for a movement shooter that really emphasizes the "movement." This game nails both the movement and the guns. No one gun is worse than the other. They all have a use and there are plenty to cycle between and master. The movement, especially the hoverboard and grappling hook, is incredibly fun to get the hang of. I'm heading into the post-game now and I can't wait to play more of it. EDIT: Finished the post-game. This was a rare binge-game for me. I wanted to complete it and went all in on it. The post-game adds some fun new modes and really lets you experiment with the game's mechanics. I'm itching to go back in and try the workshop content and maybe even try the multiplayer now.
This game is so good, I'm making it the subject of my first review. After falling in love with Severed Steel, I picked this game up nearly Day 1. The way Greylock Studio marries high-speed movement with tight, snappy gunplay, you'd think that Titanfall and Neon White had a baby and named it EPN. Armed with a sci-fi skateboard and grappling hook (not to mention bonus powers unlocked throughout the story, not spoiling those), you zip around your enemies and take them down with an arsenal that grows as you explore an open world. Let's get into it. The arsenal: impressive. you'd think this game wouldn't work with a bolt-action rifle, or a revolver? Guess again. By hour 2 I had just about learnt to lead my shots and was able to snipe on my skateboard in middair, upside down, and halfway across the arena - and you will too. My only issue with the weapons are its upgrade/mastery system; unlocked the more kills you accrue with that weapon, there are three levels - Trained, Expert, and Master. Master always unlocks cosmetic skins to add some flair to an already flashy game, but the first two levels add more functional attachments, scopes, extended magazines, and the like, depending on what is appropriate for your weapon. One of these potential upgrades is a silencer, which is offers decreased overall damage at the benefit of your shots being silent. My problem is not that there is a tradeoff for this upgrade - many other attachments too - it is that the benefit seems out of place, almost a relic of an earlier version of the game when stealth was in the cards. With that nit sufficiently picked, let me continue to sing the praises of this game. The visuals: stunning. In the charming voxel-like style that won me over in Severed Steel, Greylock paints a fractured landscape of floating sky-islands for you to explore. Some islands feature Scans, where the arena shooter earns its title, while other islands are interstitial and serve as parkour-based connections between other battles. You find yourself climbing to higher and higher islands as you progress through the story, giving a physical sense of progression as you look over an edge and see all that came before you. Playing the game with raytracing makes the sun dapple through the clouds in a way that feels serene, and the reflections are crisp and clear. The guns are low-poly, tactical, and you hold them at an angle when you board like a badass. The sound: dialed IN. When exploring, the music takes an etheral vibe with light pads and subdued drums (think Mirror's Edge main menu). Start a scan though, and the music hits a sharp 180: Floating Door cranks up the synths, busts out the DnB breaks, and goes full John Wick shootout-in-a-nightclub mode. Most impressively are the times they do both - standout tracks for me are Gloria, Diatribe, Anselmo, Occluded, and Singularly Adept. If you've played the game you know I could go on. The story: it is there in name. Told exclusively through text logs, you can argue that there is not much meat on this bone, and I would agree this is indeed a vegetarian dish. If you are looking for a gripping narrative you can look elsewhere. Echo Point Nova will happily have you when you aren't. You will be exploring the entire map, going to The Floating Waypoint, fighting The Bad Guys, and taking The MacGuffin. There are bosses that feel like they've been cut wholecloth out of a certain Nintendo title, but unlike certain Exhalations of the Savage, you can solve your problems with bullets and the battles reflect this. I will say that despite the story, or lack thereof, the final act of the game delighted me - I thought I had seen all this game's tricks, and it pulled one last one for the finale. Hats off for the restraint there. I hope you get there yourself, and experience that revelatory moment of quiet awe like I did. The progression: dopanine-churning. You start the tutorial barely scrambling over obstacles, trying to land hits with your first weapon. By the end, you are a fully-loaded merchant of destruction. Scans give you weapons, perk points, and perks themselves. Agility Orbs, scattered throughout the world, increase your acrobatic capabilities making traversal even easier. Make no mistake - this game doesn't take a standard moving system and strip it back for the beginning, forcing you to upgrade your way to what should have been there from the (double-)jump. This game does it right, starting you out with a perfectly cromulent moveset and upping the juice as you go. The player customisation: Not paid for. Take that as the glowing endorsement it is. The runtime: Echo Point Nova doesn't outstay its welcome. The main story mode has some post-game content, and there are two new modes that have been added since release: A roguelike that is delightfully straightforward and shockingly well-suited to the gamplay, and "Beneath The Clouds" a gamemode with a new map, new mechanics, and developer commentary. There is also New Game+, which offers a combo of I rolled credits in about 10 hours, and finished up the post-story content in a couple of hours after that. There is also support for player-made custom levels. I did not experiment much with the ancillary modes in all honesty, but I have every intention to - as these modes were not available at launch, I still feel entitled to make this review, but please take that fact into consideration. The value for price: nuanced. At time of writing, the game sits at CDN$ 32.50 when not on sale. If you do not intend to engage with Echo Point Nova beyond the main story, that is roughly $2.67 per hour of gameplay. I will not make any assumptions about your financial situation, and you can decide for yourself if that is a wise investment for you, or if it's worth waiting for a sale. But I will say this: No matter how much of this game you play, no matter how far you get into the story, if you liked fast-paced action shooters that you can play with your buddies, you will love every moment you give Echo Point Nova.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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