
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most fun game I've played in a long time. Good gunplay, insanely good movement, satisfying objectives, overall just a good experience.
Офигенная игра! Незатейливая, но чисто тактильно приятная. В нее просто хочется играть. В своем блоге в Дзене записал [url=dzen.ru/video/watch/69e354fe7098896fe1a6829c] видос по геймплею.[/url]. Также [url=dzen.ru/a/afpinJ5lPXeDyU-Q] подробная статья с мнением об игре. [/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Un fps fun et adictif, sans graphique inutile, sans historie redondante mais un PLAISIR DE JEU. Il faut faire ce jeu, si on doit faire un seul fps dans l'année c'est celui la.
fun
화면 어지럽고 손목 돌아가는 맛으로 하는게임
At the time of review, I managed to beat the final boss, while skipping a lot of optional content. I don't know if I'll return for said content, but I know i enjoyed what I played. Performance was great
Echo Point Nova is basically Flow State: The Game. It is one of those games where the elevator pitch almost sounds like someone made it up in a lab for people who think walking in first-person shooters is too slow. Imagine the speed and traversal obsession of Titanfall 2, the aggressive combat language of DOOM Eternal, modern military weapons, a hoverboard, a grappling hook, double jumps, triple jumps, wall-riding, and a giant open world built less around roads and more around momentum. That is Echo Point Nova. And when it clicks, it really clicks. The whole game takes place in a completely open world that you can explore in a largely non-linear way. Instead of traditional levels or mission screens, the game separates its islands and combat spaces through movement-based platforming challenges. You are constantly using your double jump, triple jump, grappling hook, hoverboard, wall-riding, and later special abilities to reach new areas, cross huge gaps, climb vertical spaces, or launch yourself across the map at absurd speeds. The movement is the star of the show. It is fast, responsive, and expressive in a way that immediately puts you into that “just one more jump, just one more route, just one more fight” mindset. With the right combination of abilities, you can build speed almost endlessly, and once you understand how the hoverboard, grapple, jumps, and terrain interact, traversal stops feeling like navigation and starts feeling like improvisation. You are not just moving through the world. You are carving through it. The hoverboard being able to ride on walls gives the game an incredible sense of verticality. This is not just a flat open world with some ramps and towers. The world is built around height, momentum, angles, and weird traversal lines. Some of the exploration sections are genuinely interesting because they ask you to read space differently. The final stage, in particular, does something with level design that I have rarely seen in this form. The only comparison that came to mind was maybe Outer Wilds — not in tone, story, or structure, but in that sense of navigating a strange spatial idea rather than just another videogame level. That said, do not come to Echo Point Nova for story. Because there basically is none. No real characters. No meaningful NPCs. No emotional arc. No worldbuilding worth talking about. No emergent storytelling. No dramatic structure. No proper tension curve. The game occasionally gives you little chat boxes that tell you, in very broad terms, where to go or what to do next, but that is about it. This is not Titanfall 2 with a great campaign wrapped around movement. This is not DOOM Eternal with operatic escalation and combat arenas that feel like heavy metal chess. This is a pure arcade movement shooter placed inside an open world. And I mean pure. The game gives you a ton of optional content: collectibles, challenges, side areas, movement tests, and combat encounters scattered around the map. I did not do all of it. I followed the main path, finished the story, and felt like I had gotten the core experience. You could easily spend twice as long in this world if you want to collect everything, optimize routes, complete challenges, and fully explore every corner. But the reason to do that is not narrative investment. It is not because the world is full of secrets, characters, or environmental storytelling. It is because you enjoy moving through it. That is both the strength and the limitation of the game. Mechanically, Echo Point Nova is super solid. The shooting works, the weapons feel good enough, the movement is excellent, and the whole thing has a very clean arcade rhythm. It understands that its best moments happen when combat and traversal blur together: flying into an encounter, grappling across a gap, landing on a wall, jumping off, unloading into enemies, building speed again, and leaving the arena before your brain has fully caught up. When it is firing on all cylinders, it feels fantastic. But because the game is so completely gameplay-focused, there is also not much pulling you forward beyond the mechanics themselves. There is no story hook. No character motivation. No memorable cast. No emotional stakes. No big narrative payoff. If the movement and combat do not carry you, there is nothing else here to do the heavy lifting. For me, they mostly did. Echo Point Nova is not a rounded cinematic experience. It is not trying to be. It is a mechanical playground. A high-speed first-person movement sandbox. A game where the “levels” are not separated by loading screens, but by whether you are good enough at using your kit to cross the space between them. And honestly, that is pretty cool. It is not perfect, and it is not for everyone. If you need atmosphere, story, characters, pacing, drama, or worldbuilding, this will feel empty very quickly. But if you want a fast, skill-based arcade shooter that lets you surf through an open world on a hoverboard while grappling, wall-riding, triple-jumping, and blasting enemies at ridiculous speed, Echo Point Nova absolutely delivers. A pure gameplay game. No fat. No story. No drama. Just speed, flow, and movement. And sometimes, that is enough.
The fact that I've taken the time to 100% this game, especially when I have the shameful backlog that I do, should speak volumes. The movement is the best part, it's like sci-fi John Wick.
Ну и херь
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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