
Assemble a team of 8 characters, choose your victory goals, and join the battlefield to access the Energy Rock's power. Far from traditional TCGs, Echo of Ayllu is a magnificent, original, and explosive card game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, French*, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
This is a fun unique card game that focuses a LOT on strategy, and each game is about 5-20 minutes which makes it quick and fun to play. For people who are hardcore strategy players, I think this game will be really good. This game also feels like you need a sense of foresight or planning for your every move, because there's a power buff system to make your cards more powerful, but the buff goes away once they attack -- an interesting mechanic that almost makes the game puzzle-like, needing to figure out how to get rid of your opponents buffs and win. You get to choose what your win condition is and build your deck around it, and there's a lot of potential and replayability of gameplay when going up against others' decks and trying to figure out the best strategy to win based on the cards they play. The visual style is great, and there's quite a bit of lore, world-building and story going on with the characters and the game. Much more than MTG or other card games that just have flavor text, the cards in this game have personality and back story to them. The game is a little rough around the edges right now as they polish things up, so expect some usability / feedback problems. Overall I think it's a great game with a lot of potential, has very unique gameplay and is quite fun when you understand how it works. Give it a try if you're interested.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30 second default timers with a laggy server, too many missed turns, the actual idea is really good but i couldn't get invested in a game where me moving too quickly seems to cause an issue when a large part of gameplay is clicking on cards 7 or 8 times to power them up.
This is a great and fun game with beautiful art. There are a lot of strategies that you can learn to win the game, which makes it very exciting. I also like that I can play online with my friends and collect rare cards. Highly recommend!
This is a well balanced TCG!! It still on open beta so I think it will greatly improve! Is FTP and has serveral game modes! Draft, Mirror, Reversal and you can practice VS an IA that also has some premade decks that you can check out. It will take a bit of learning at the beginning since the mechanics are innovative. An interesting feature is the possibility to chat with your rival in a comic-like fashion trough pop up text bubbles. Has some bit of MTG, Eredan or Heartstone in it but in a complete different fashion.
audio and graphic design is beautiful, tho the gameplay is boring and looks bad during matches.
I like the ambient like the soundtrack and some of the art. But also some art looks a bit amateur. About the gameplay, It seems interesting and with a lot of potential, but at the moment is quite confusing and feels kinda clunky. The best thing about this game, is that It has player based market, which is quite good because the majority of games tagged as "Trading Card Game" aren't since you can't TRADE with no one. Sadly even with the good aspects of the game, the bad ones cannot be ignored...
Un grand plaisir ! ne vous arrêtez pas au début de la campagne , au moment ou j'ecris ces lignes elle est un peu "trop" simple et bride un peu la compréhension de l'aspect stratégique. Mais très vite on s'en rend compte pleinement , du gameplay de cette pépite. D'autant plus que ce n'est qu'une beta, le jeu est voué a l’évolution. Je recommande vivement
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⠟⠝⢡⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡿⠁⠒⠉⠉⠉⠉⠙⠿⣿⣿⣿⡿⠛⠀⠀⠀⠀⠀⠀⠉⠻⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡟⠀⠀⠀⣀⣀⡀⠀⠀⠀⠙⠿⣄⡄⠀⣀⣀⣴⡄⠀⠀ ⠈⢿⣿⣿⣿⣿⣿ ⣿⣿⣿⡇⠀⠀⠺⡿⠿⠿⣷⣦⣄⠀⠀⠉⠻⣶⣿⣿⣿⡟⠀⠀⠀⠀⢸⣿⣿⣿⣿ ⣿⣿⣿⣷⡀⠀⠀⠀⠀⠶⠞⢋⣼⣦⣄⠀⠀⠀⠉⠉⠉⠀⠀⢠⡶⢀⣼⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣦⣄⣀⣀⣀⣤⣾⣿⣿⣿⣷⣦⣤⣤⣤⣤⠄⠀⣬⣶⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿
Completely unbalanced and luck based: whoever plays the yellow artifact ("steal") can win with 1 card in 2 turns unless you have something with "ranged" or equally broken. There's no point in playing anything different than the yellow artifact. All mechanics related to spaceships are confusing or half baked (there's fuel but I couldn't find any way to refuel your ships). Deckbuilding is extremely slow as it relies pretty much entirely on the marketplace. Overall, it seems an incomplete experience compared to other card games. I'd rather stick with games where I can create more cards and the meta isn't set by devs (I.E: Ariokan)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.