
EBOLA 3 - is created in the spirit of the great classics of survival horrors. In this game, you will control the main character with a first-person camera which makes you feel like you’re in a real horror movie.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Simplified Chinese, Korean, Polish, Portuguese - Portugal, Japanese, Spanish - Spain, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i beat all three story paths , the icon that before open door or pick up items is disappeared all time and will never appear again , the path "get out of the city " u will got AK ammo but there is no AK , if u stay in the hospital u will got AK , "get out of the city" there is locked cars + door require keys and guess what there is no keys , some character thier mouths or lips never moves they are "ventriloquist" the little girl and the cowboy man they are ventriloquist . and the dogs in the game looks like they have wheels in thier legs . they are toys when u try to move them by ur hand , and idk why the this game developers they will using same "lab" floor that appeared in Ebola 1+2 . some puzzles require youtube or u will stuck , in the end i enjoyed the game
Never played the other Ebola games, got this one on discount awhile ago. Thought I'd give it a go since Resident Evil and RE clones are some of my favorite games. I shouldn't have bothered with Ebola. I don't care if this is a one man developmental team, it's udder rubbish. I've never seen so many bugs and glitches within the first hour of playing in any game, EVER. From enemies stuck in doors and walls, to your character getting stuck on objects on the ground. You name it, this game has a glitch for it. In game graphics aren't bad, but cut-scenes look like they came right out of 2010, maybe even worse because lips don't sync with mouths and voice acting is atrocious. However, the most appalling part of Ebola 3 are the controls and the inventory management. Controls are absurdly clunky, laggy and unresponsive at times. It's like your character is moving in molasses. Not great. As far as inventory management, I've tanked a game's review before because of bad inventory management. Ebola 3 deserves no less, I can't stand how bad and slow navigating your inventory is when you finally find the inventory box. This is a dumbwaiter elevator that you can access from different levels of the game that allows you store unneeded items. There's no way to organize, you can't stack items that should be able to be stacked. You can only see a couple items at a time before you have to scroll. It's a lazy attempt at creativity and annoying as hell using that damn thing. I haven't even mentioned the worst part, the most aggravating part of all this was Ebola 3 went through early access back in 2022 and people mentioned a lot of these issues I've complained about back then. Guess what? The dev didn't do S**T and went a made another Ebola game. They made their money and instead of fixing a pre-existing game they made a new one to make more money. I'd be willing to bet, that's been the case with all of the Ebola games. Put out a subpar game, never fix it and then move on to another. Why do we consumers allow game devs to do this? Who knows, but we keep supporting them and giving them a free pass. Not anymore, at least from me. I won't be getting anymore games from this indie_games_studio until they prove to me they can release a polished game. My final verdict for Ebola 3 is Hell NAH, spend your money elsewhere!
Scary as hella. but good ♥♥♥♥.
非常愚蠢的游戏,绝对在你的预期之下很多, 糟糕的操控手感,愚蠢的脑袋晃动,突然普脸的廉价恐怖,开门过楼梯没有一个环节心里舒服,然后你猜怎末着,第一个楼梯堆哪里就出bug黑屏了, 直接退款了
this game keeps crashing. i cant continue playing the game. i wanted to give this game a chance since it seems very promising but it keeps crashing and now my money is going to waste.
honestly idk why this is still is even on steam... can't even get out of the first room, i am blocked there for good. bad graphics, bad optimisation, worst copycat of resident evil
*** Cheat codes below *** I LOVE THIS GAME SO MUCH. Has 3 fresh distinct campaigns, no less ! It's a blast for me. I will give a very strong positive to Hospital Campaign but only because I could fix a game stopping bug -you may get or not in Stay in Hospital Campaign-. Area B6, Elevator 3, misaligned floors, you may get or not. Solution not easy to implement: rather proficient with Cheat Engine, found a way to teleport out of the bug. ( Complete detail in Steam "Community Hub" for this game, "Discussions", my post.) Ebola 3 is at times beautiful in detail and care, much better than very fine Ebola 2. Ebola Village instead, for me, is a sorry regression, goofy and janky though still mindless fun , less good than Ebola 2, nevermind 3. Hardly seems a game from the same saga, heh. Hope that Ebola 4 next year will be like 3. Detail of bug: Game breaking bug (Elevator 3 in area B6, touch floors 1 or 2 or 3, and elevator stops misaligned and you can't get off to floors: stranded.) Not easy fix in Community Hub, Discussions, my post. ** SPOILERS ** Select rows below to read codes for infinite saves, infinite ammo, % critical damage, immortal. [spoiler] While playing, type quickly without pause nor enter (use main numbers or numpad numbers ) If done well, a red activation inscription appears RE ENTER ON EACH QUIT AND RESTART on offs 799078 - immortal VARIOUS TIMES BUT FINALLY RED LETTERS !! 990877 - Critical damage probability 100% 787970 - infinite ammo 899077 - Save witout recorder reels [/spoiler] **** End spoilers ----- THIS IS OLD BEFORE MY FIX But. Excellent game till the part where an elevator with buttons 1,2,3 for each floor in area B6 leave it misaligned with floors. So I can't progress forward nor go back. Stranded in the elevator. Changing keyboard language as a gamer suggested (tried english usa, britain, spanish, even russian), rebooting PC, reloading saves, changing physical keyboards, doesn't correct the bug. Seems devs don't care, as they never bothered to answer various posts about this old problem.
EBOLA 3, developed and published by indie_games_studio, is a first-person survival horror game that embraces a retro-inspired design philosophy while striving to create a uniquely tense and layered experience. At a glance, it appears to pay direct homage to classic survival horror titles—especially early entries in the Resident Evil franchise—but beneath the surface, it attempts to carve out its own niche through its ambitious narrative structure, environmental variety, and multi-ending progression. The story follows David, a former military contractor who wakes up after a traumatic injury in a locked-down clinic situated in a city gripped by a mysterious infection. From the moment David regains consciousness, the player is thrust into a hostile world filled with mutated creatures, ominous scientific secrets, and an increasingly distorted reality. What distinguishes EBOLA 3 from other indie horror games is its scale. Despite being developed by a small team, the game spans a surprisingly vast number of locations, including over a dozen city zones, multiple hospital floors, and ten distinct underground levels within the sprawling Krot-529 scientific complex. Each area has its own atmosphere, with interior layouts and lighting designed to enhance the constant sense of dread. The environmental design leans heavily into claustrophobic architecture, dim corridors, and layered soundscapes that make every creak or distant moan feel like a threat. Navigating through these areas, players are frequently required to backtrack, solve puzzles, and unlock doors—evoking a feeling of slow-burn tension rather than jump-scare bombardment. This approach may feel familiar, but it’s also deeply effective when executed with care, as it is here. Gameplay in EBOLA 3 is built on tried-and-true survival horror mechanics. Ammo is scarce, healing items are limited, and enemies—whether humanoid mutants or grotesque creatures—require careful planning to defeat. The game offers three difficulty levels, allowing players to tailor the experience to their comfort with resource management and combat. A crafting system lets you produce ammunition and other necessities, adding a light layer of strategy to how you approach encounters. Where the game truly shines is in its willingness to let players explore and make meaningful decisions. There are branching choices throughout the game that ultimately affect which of the three endings you unlock, encouraging multiple playthroughs to fully understand the story and piece together the grim truth behind the outbreak. Visually, EBOLA 3 walks a fine line between gritty realism and dated design. The game clearly doesn't have the polish of a big-budget title, and animations in particular can feel stiff or awkward. However, this roughness is often overshadowed by the effective use of lighting, sound, and environmental detail. The visual tone is consistent and oppressive, maintaining the horror atmosphere even when the character models or UI show their indie origins. There’s a tangible sense of place in each zone you visit, and the game’s commitment to a cohesive aesthetic—from sterile labs to decaying urban streets—gives it a distinct identity. Sound design also deserves special mention. Ambient noises are unsettling without being overbearing, and the absence of music in key moments helps elevate the tension and isolation players feel as they move deeper into the mystery. The narrative is ambitious, blending bioterror, military conspiracies, and psychological horror into a storyline that unfolds piece by piece through notes, documents, and interactions with other survivors. It doesn’t spoon-feed you the plot, instead trusting the player to connect the dots through exploration and careful observation. The writing, while occasionally awkward due to translation quirks or budget constraints, is earnest and often effective in conveying a sense of looming dread. David’s role in the story grows increasingly complex as players discover the truth about the clinic, the experiments being conducted, and his own connection to the outbreak. This layered storytelling approach gives EBOLA 3 more emotional depth than its B-movie horror aesthetic might initially suggest. While EBOLA 3 succeeds in many areas, it is not without its shortcomings. The controls, while serviceable, can sometimes feel sluggish, particularly during tense combat encounters. Inventory management, a core pillar of survival horror, is functional but could benefit from a more intuitive interface. Some players might also find the lack of direction frustrating at times, especially in early hours when objectives are unclear or require significant backtracking without much guidance. These issues are not game-breaking, but they can disrupt immersion and may deter players looking for a more streamlined or polished experience. Nevertheless, the heart of EBOLA 3 lies in its atmosphere and ambition. It’s a game that clearly aims to be more than just a clone of survival horror classics. It wants to tell a story, make players uneasy, and offer real agency through its non-linear structure and multiple endings. The fact that it accomplishes much of this with limited resources is a testament to the developer’s vision. Community response reflects this mix of appreciation and critique, with many praising its world-building and horror tone, while others acknowledge its technical limitations. In the end, EBOLA 3 is a gritty, determined survival horror experience that delivers on atmosphere and scope, even when it stumbles on execution. It’s a love letter to a genre that thrives on isolation, tension, and slow discovery. For players willing to overlook its imperfections and embrace its eerie world, it offers a rewarding and immersive journey through fear, mystery, and the aftermath of scientific obsession. It may not redefine the genre, but it stands confidently as a passionate and memorable entry in the modern indie horror landscape. Rating: 7/10
Moche et complètement lag aucune optimisation et ont sens le RE wish, ont dirait la contrefaçon d'une contrefaçon
Лучьше, чем 1 и 2 часть, но уныло очень все и душно
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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