
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had previously reviewed that my game was locked at 20fps. I found the problem and it was nothing to do with the game. On steam deck settings, under display, disable automatically set screen resolution and then set to 1080p. Even thoufh i had the game settings to set at 1920*1080 the steam deck was still outputting the game at 4k because of this setting. This doesn't happen with most of the games I have played docked on steamdeck to my 4k tv but it did happen with Dome Keeper which is what led me to find a fix which also worked with Eastward. I will now go ahead and play this game and come back with a proper review!
21年的评论直到现在才找到所以发了(? 以下是首发时的感受,不清楚现在版本是否有做修改↓↓↓ 总体因为美术音乐实在不错可以给到7分,但你要说非玩不可那还是没到这种程度的,适合没吃过好的的朋友,如果作为入门可以试试。 怎么说呢,这游戏可以买可以入,但还是犯了国产游戏的通病,剧情还是拉了。 他的人物塑造可以说是相当不错,人物个人剧情都很完整了,以至于人物dlc我都觉得没那个必要,但是剧情真的给人一种,肆意放飞最后发现收不回来了破坛子破摔就不解释伏笔了的感觉,太可惜了。 再来谈谈战斗机制。老实说手感不太友好,攻击有前摇和硬直,远程攻击更是前摇更长且硬直更长(射程还不长),后期的小怪却大多没有硬直,且血厚速攻,再加上后期刷怪方式是正义的围殴,真的很痛苦,并且野外回血点如果不拿宝箱用血容器碎片回血简直少得可怜。唯一好点的是料理机制,用于回血上buff算是增加容错率了。 关卡设计的话中规中矩吧,没有跨场景解谜至少保证不会死档。 关于战斗引导,不太行,特别是最后两场boss战。伊莎贝尔战完全就是只狼打铁,偏偏弹刀在整个流程基本不会用上,伊莎贝尔战又是速攻高攻,没挡住一下一套连招措手不及大半条血就没了,只能说是幸亏伊莎贝尔战难度不大,死个几次就基本能无伤了。最终boss战也是弹刀,不过比伊莎贝尔战简单就是了。 美术演出音乐没的说,编剧给美术磕头系列(?) 就看会不会有更新或者追加二周目了 ———————————— dlc发布追加: 和本体比起来反而种田更有意思,很难评
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
| $24.99 |
| 66ratings |
| 76% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute farming sim & story mode, amazing art style. peak music. Characters are loveable. Super unique! The farming DLC is like Stardew Valley but with Chinese & Japanese influences (and way better fishing mechanics). Easily one of my favorite games! I hope the dev continues making more, they have real talent & vision that AAA has been missing.
无聊
Бомж со сковородой вместе с беловолосой СДВГшницей ходит в поисках приключений по постапокалиптическому миру
Overall Rating: 3/5 A beautiful pixel game with a fantastic story. Character and environment design are superb, everything moves and breathes really bringing to life the world. The story is rich and has nuance and depth with implied outcomes and interesting allegories. The depth for each character is decent with multiple dialog options depending on the state of the game and what chapter you're in. Rating Breakdown: - Graphics: 5/5 - Story: 4/5 - Puzzles: 1/5 - Fights: 3/5 - Gameplay: 3/5 Story: The story could be a bit slow at times and interrupt session of "flow" which for me felt like I wanted to just continue but instead was forced to watch or speed through some cut scenes. Some of the cut scenes could also be a bit slow in general in term of animation speed which compounded and highlighted the above problem. Puzzles: The worst part for me were the puzzle sections. Most were very easy and at times tedious, although occasionally they would rise to moderate difficulty only to fall back to easy timing puzzles. I wanted to see sections of puzzles that went in depth with the different upgrades and tools but that never really happened. It felt like an afterthought to add depth to the world and not a core mechanic. Honestly I'm confused why the game has puzzles at all. Fights: The fights are not very well telegraphed and has a bit of a messy feel to them. This was "fixed" by offering a myriad of consumables which doesn't really fix the underlying issue. I wish the fights were a little more skill based with more movement freedom. Another huge problem is that for most of the fights you are dragging an extra person behind you that can also take damage. This make you feel more like a caterpillar trying to move out of the way and not exactly sure of where your hitbox is or even being in good control of it. This caterpillar issue caries over into normal gameplay as well. Gameplay: I noticed a few issues while fighting enemies, with terrain, and animations during normal gameplay. Most of the time I felt as though I was playing the game to watch the next cut scene and not to actually play the game. I had to take multi-day breaks and then come back so I can finish the story. I want more polish and thought about the player experience. A few very honest play testers could have prevented 90% of these issues.
I would give this a 75 or 80 out of 100. Art direction is its strength. The environments are all different for each stage and well done. The gameplay is an Earthbound-like gameworld with old Zelda combat which is interesting sometimes. Other times it confines you into a box or on a tight leash. The biggest issue is that the story seems convoluted. It doesn't do a great job at conveying itself and keeps important factors vague. It seems like they were so focused on the aesthetic of the content they were inspired from (Earthbound, Cowboy Bebop, Memories, LoZ, Dragon Quest, Metropolis, etc.) that they forgot about making a cohesive story and portraying that story to the audience. It's still enjoyable, but don't expect much from the storytelling.
珊挺可爱的,可惜就是剧情很多地方没讲清楚,不知道还会不会出续作补充设定了。打折的话值得玩一下。 对于有全成就强迫症的玩家建议一周目就看全宝箱攻略,不然有得受的。 要是出第二部我还是会买的。 我用英语玩完的,发现这游戏的英语翻译做的还挺好的。
游戏第七章简直折磨人,那个时间副本来回重置,一直让我重来是想干嘛,还设计那么多个,我耐心本来就不多当场都红温了,大夏天的你想让我送医就诊?真就纯恶心人呗,还有你那破炸弹,副本里用完了连个补充道具的东西都不舍得给还得原路从最里面返回到最外面去购买补充,还在往返路上强行塞几个要耗你道具的,那我道具用完了就活该一辈子待里面了咯?还有那个地图传送要不是看评论区,我都第八章了才知道有地图传送,真的服了
這是我第一次評論遊戲 這款我買了兩年多才開啟來玩 優點:美術方面可說是數一數二、場景人物都做得很好很順暢 解謎難度普通,用鍵盤滑鼠玩就蠻順了 缺點:劇情爛到沒話說,完全就是靠美術再撐 很好奇當初遊戲團隊有沒有認真審核劇情的部分 完全就是靠美術撐起來的一款解謎遊戲,太認真看劇情會氣死 沒頭沒尾、結尾也斷得很爛,可惜了這麼好的美術團隊 期待下一款新作品,但編劇真心建議換一個,從開心一路玩到煩躁
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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