
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
even tho the art style and graphics looks nice and cozy, the gameplay felt so dreadful, it was no fun at all. the game keeps shoving texts and chats into my face. i tried to bear it at first but i just found myself skipping all dialogue and the story all along. inventory menu is confusing
像素风就是最dio哒! 优点:还不错的美术和音乐 缺点:有点无趣的剧情,以及超超超漫长的剧情推进,实在是感到无聊而没有推进的动力,剧情写的不吸引人其实是这一类游戏最大的槽点了。 好难打的战斗,一方面是角色机能和操作手感的问题,另一方面是怪的属性问题,无法战胜🙄
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
| $24.99 |
| 66ratings |
| 76% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗策划能找到工作我不是很认可
Eastward is an action adventure rpg that I first got on my switch way back before I had my PC built but I never finished it. One thing that my short time playing it on the switch did though is make me think about it. I eventually picked it up on PC and I finally got around to playing it through with a positive experience all the way. I have to gush about the art first because I loved it. I was constantly finding myself taking in wonderful pixel art that actually got me into doing pixel art, on a much worse level I should say. Each new location looks phenomenal and the sprite work just looks so good. I really liked the monster design and so many of the characters just made me smile while I looked at them. The art in this game is amazing and I honestly can't think of enough good things to say about it. The characters and world building were top notch with a feeling of soler punk mixed with post apocalyptic. And the classic JRPG fight a god with a baseball bat storytelling really made these characters and this world a joy to walk around in and interact with. Lots of the characters were stereotypes but in a fun way and the way many of them interacted with each other was just all around fun writing. Some of my favorite characters were Alva with her upbeat attitude, Jasper with his flamboyant overreactions and William even if he was kind of a bad dad. Gameplay wise, Eastward was simple and fairly easy. I think I only died four times in this game, two of which I had a revive item to come right back with. The combat and puzzles are somewhat repetitive but not so much so that it took me out of it and the variety of weapons was nice, even if I mostly used the pan. Boss fights were sometimes hard for me to grasp at first but weren't difficult, just moreso puzzles in design. Eastward was a feast for the eyes, ears and soul. It had good characters, a wonderful world and fun, even if sometimes repetitive, gameplay that really hooked me in. I heavily recommend this game and though it may not be a lot of people's favorite game, I liked it a lot and think it is worth playing.
序盤のストーリーが本当に苦痛なためギブアップ 他のレビューでも書かれている通りビジュアル面は本当に素晴らしいのだが、2章序盤まで進めても主人公たちの関係も目的も世界観もよくわからず、断片的な情報は開示されるものの詳細が語られる前に話が進むので全く理解できなかった この手のゲームはだいたいストーリーもいいのだが、これに限ってはそれを感じる前に耐えきれなかった。見た目はいいけどそれだけのゲームという印象
ive never played eastward, but i have played octopia. and id say its a pretty damn good game. considering its not even a farming sim first and foremost, the devs did a phenomenal job + have been better than most in the genre 10/10 ill probs play the actual game one day
被美术骗进来鲨。前两三章感觉好玩好看有意思,到最后真的发现就是一坨精致的垃圾。首先有些谜题设计不合理,比如可以把炸弹打到对岸,第一次完全反应不过来,而且地上通了电的电线居然可以直接徒手换,明明有被电击攻击麻痹过。其次剧情是什么逆天谜语人,讲的太乱了,编剧你自己玩一遍你看你理得顺吗。最后《大地之子》这个难度是不是设置的太离奇了,本来苦苦打过了一周目,挣扎完了开始二周目,我寻思我这皮克球道具凑得也不少,无知地进了洞穴被毒打了n顿还没意识到事情严重性,四大天王也是马马虎虎过了,结果!第七天要先打一周目的魔王,过了之后打n个精英怪,巨难,谁敢信还没遇见二阶段魔王就被精英怪打死了。后来查攻略真是被气笑了,一旦哪步运气不好就是认命直接重开,2.5小时直接消失且亏道具,还有人说《大地之子》是暗线,我只能说如果真是的话,难成这样其实不想让玩家过可以直接不做这部分的。
画风神中神,迷宫太长玩得很累所以去看实况了,看完实况已经没有勇气玩下去了,剧情一坨。。。。
Me gustaría poder marcar esta reseña neutral, ni positiva ni negativa. [b]¿Es un juego perfecto? Para nada. Pero lo bueno pesa más que lo malo, y la experiencia general me parece bastante entretenida.[/b] Lo jugué dos veces, una en Game Pass, del tirón y sin distracciones y lo disfruté bastante. La segunda en Steam lo alterné con otros juegos, y se me hizo muy pesado (ya sabía que sucedía y lo que podía esperar). [b][u]Lo malo:[/u][/b] [list] [*]El capítulo 3 y 4, o [b]lo que sucede en Nueva Presa, me pareció soporífero.[/b] Para mí, la parte más tediosa y aburrida del juego. [*]Tuve un [b]bug al final[/b]: la última cinemática, ya acabado el juego, quedó en negro (Tocará buscar el vídeo). Por lo que vi, el juego arrastra varias situaciones en la que la pantalla queda negra sin poder hacer nada y bugs sin resolver. [*][b]Exceso de conversaciones.[/b] Si a Eastward le sobra algo, es la gran cantidad de texto. Menos mal que el juego tiene una opción para acelerar estas charlas. [/list] [b][u]Lo bueno:[/u][/b] [list] [*][b]El arte es una barbaridad:[/b] el pixel art, las paletas de color y el nivel de detalle son impresionantes, debió ser un trabajo descomunal. [*][b]La banda sonora chiptune[/b] no está nada mal, le da un aire retro que hace que tengas nostalgia, y pese a tener un par de temas que al menos creo están bastante chulos, pecan de usar demasiado el mismo tema para determinadas situaciones. [*][b]La historia es extraña, aún así interesante.[/b] No terminas de entender que sucede o pasa en el mundo del juego hasta acercarte al final, y engancha. [*]Los puzzles y mecánicas con John y Sam son sencillos pero entretenidos, están bien pensados a mi ver. Y no menos importante, tu arma principal es una sartén. [/list] [hr][/hr] [b]Mi humilde consejo,[/b] juégalo con calma, dedícale tiempo y atención. Si te sumerges y sabes ser paciente, la experiencia merece la pena.
진짜 재밌는데 뒤로 갈수록 제한 시간내에 꺠야하는 맵이 나오는데 이런건 주말에만 플레이하는 직장인에게 너무 가혹한거같습니다. easy mode 같은게 있음 좋겠음
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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