
Welcome to the charming world of Eastward - population declining! Journey through a society on the brink of collapse. Discover delightful towns, strange creatures and even stranger people! Wield a trusty frying pan and mystic powers on an adventure into the unknown…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eastward is a beautifully detailed and charming adventure game, from Shanghai-based indie developers, Pixpil.
In the near-future, society is starting to collapse, and the human population is at an all-time low. A deadly toxic presence has spread across the land, destroying and devouring everything in its path.
Those who could escape the miasma flocked to underground villages to start a new life. But for a hardworking miner and a mysterious young girl, the hope of a thriving outside world beckons…
Escape the tyrannical clutches of Potcrock Isle's subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above! Discover beautiful yet bizarre settlements and make new friends as you travel across the world by rail.
Contains adult humour and some mature themes.
Discover the wonderfully weird world of Eastward. Climb aboard the cross-country railway which spans this decaying continent, stopping off to explore its bustling towns, curious campsites and shady forests.
Fend off peculiar monsters and ferocious bosses with John’s weapon of choice - be it a flamethrower, cog-shooter or your trusty ol’ frying pan. Feeling merciful? Try temporarily stunning them with Sam’s kinetic blast.
Switch between John and Sam to solve environmental puzzles and fight your way through formidable dungeons. Separate the duo to unlock hidden paths or stick together as you traverse a perilous landscape.
Get to know a quirky cast of characters with oodles of personality! Immerse yourself in a heartwarming story-driven adventure, packed with fun and wacky humour.
Create deliciously authentic Eastwardian cuisine using (mostly) fresh, organic ingredients from toxic forests, potcrab farms and abandoned malls. These delicacies will grant health bonuses, power boosts and secret boons.
Bop along to a wonderfully upbeat soundtrack composed by Joel Corelitz (Death Stranding, Hohokum, The Unfinished Swan), with sound design from Irish studio, Hyperduck Soundworks (Dust: An Elysian Tail, Kingdom Rush)

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. 빨리감기는 '영타' 모드 '소문자 e'일때만 작동합니다. 고쳐 주세요. 2. 길이나 입구, 또는 상호작용 가능한 요소가 배경과 구분이 안 가요. 이거 때문에 길 헤맨 게 한두번이 아닙니다. 3. 현재 퀘스트 단계에서 가지 않아도 되는 곳(특히 던전)은 막아 주세요. 2번과 연계되어서 퀘스트라인이 너무 헷갈립니다. 4. 퀘스트 목표를 대화에서만 유추할 수 있게 하지 말고, 퀘스트 창에도 표시해 주세요. 대화 놓치면 어떡하라구요. 5. 방향키 누른 상태에서 상호작용을 하면 방향키 조작이 상호작용 요소에 들어갑니다. 가령 이동 상태에서 상점이나 요리 메뉴를 들어가면 방향키가 계속 입력된 걸로 판정돼서 선택창이 계속 이동해요.
像素画风很好看 比较治愈 然后 你妈了个逼设计的战斗系统和关卡流程纯你妈逼傻逼 战斗很容易被打死 各种怪很烦 怪多 自己血少 ♥♥ 光这就够劝退了 用这傻逼战斗系统直接拦着玩家玩和体验游戏内容 要不是我开了挂无限血 钱 我玩你妈了个逼 那个珊的挨打声音是真你妈了个臭逼难听 恶心 还他妈的不能把挨打声音关了 还有流程高度依赖炸弹 没炸弹你玩你妈呢 根本过不了流程 还有根本就没有箭头提示去往哪走咋过流程 还有你妈一直赶路麻烦拖时间无聊 ♥♥ 游戏画面很治愈好看 然后傻逼战斗纯你妈恶心人的 还直接让无法体验游戏 自己把自己的优点给成功拦截了 通关了也不能随便浏览场景 浪费美术资源
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, French, German, Spanish - Spain
| $24.99 |
| 66ratings |
| 76% |
| — |
| not modelled |
| $12.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术是真不错,战斗是真的难受,快通关了发现好多成就的东西没法补,懒得二周目了
I've played this game both on Nintendo and Steam Deck. It is a true gem. Absolutely beautiful graphics, engaging and emotional storyline, and countless hours of gaming. One of my favourite games of all time.
Eastward is an action adventure rpg that I first got on my switch way back before I had my PC built but I never finished it. One thing that my short time playing it on the switch did though is make me think about it. I eventually picked it up on PC and I finally got around to playing it through with a positive experience all the way. I have to gush about the art first because I loved it. I was constantly finding myself taking in wonderful pixel art that actually got me into doing pixel art, on a much worse level I should say. Each new location looks phenomenal and the sprite work just looks so good. I really liked the monster design and so many of the characters just made me smile while I looked at them. The art in this game is amazing and I honestly can't think of enough good things to say about it. The characters and world building were top notch with a feeling of soler punk mixed with post apocalyptic. And the classic JRPG fight a god with a baseball bat storytelling really made these characters and this world a joy to walk around in and interact with. Lots of the characters were stereotypes but in a fun way and the way many of them interacted with each other was just all around fun writing. Some of my favorite characters were Alva with her upbeat attitude, Jasper with his flamboyant overreactions and William even if he was kind of a bad dad. Gameplay wise, Eastward was simple and fairly easy. I think I only died four times in this game, two of which I had a revive item to come right back with. The combat and puzzles are somewhat repetitive but not so much so that it took me out of it and the variety of weapons was nice, even if I mostly used the pan. Boss fights were sometimes hard for me to grasp at first but weren't difficult, just moreso puzzles in design. Eastward was a feast for the eyes, ears and soul. It had good characters, a wonderful world and fun, even if sometimes repetitive, gameplay that really hooked me in. I heavily recommend this game and though it may not be a lot of people's favorite game, I liked it a lot and think it is worth playing.
19小时通关。编剧和设计战斗系统的应该给美术组磕一个,玩最后重复的机制怪和关卡以及逆天的动作设计真的很劝退,而且越玩越刀,byd编剧。但是美术风格很喜欢。
给美术磕头吧,剧情一般差点意思(其实有种被无语逗笑了的感觉,什么全自动闯祸机.....),最重要的一点,负责关卡设计和解谜的策划先司个马先,这个纯傻逼! --------------------------------------- 想自虐了又花了十多个小时打通关了,真是逼得我又要开喷了! 这游戏除了美术一无是处,但也不是说美术就完美了,诚然美术是该游戏最吸睛的一点,但从风格上明显能感受到制作组其实就是崇洋媚外歪屁股喜好,该说不亏是啊拉区的精神体现吗?确实很符合了哈哈! 剧情弱智又中二,连最基本的一个完整故事都讲不明白,编剧什么水平?甚至不如高中生写的八百字作文有逻辑!逆天铝同无敌了,yue!还有我一开始一直以为这是个带捡来的女儿冒险的故事,但玩完下来,女主角根本不承认哑巴男主是自己爸爸,凡是其他NPC这么说,这个全自动闯祸机都要反驳回去,啊,玩完全部剧情以后我忽然恍然大悟了,尼玛的编剧你还是个炼铜批啊!真该拿去往死里电,就这么喜欢大叔配小萝莉的产品吗?无语了 最该司马以及最傻逼的解谜和战斗关卡的设计策划,你老冯在天上飞,我敢打包票你们几乎就没怎么玩过自己游戏,他妈的全球通关率都不到百分之二十,到底有多折磨已经显而易见了,你当自己是硬核混游吗?真该死啊,负责这块的! 最后总结,除了美术音乐制作组人均战犯,dlc都不该收费,就该拿来补偿所以已购入被你们这本体玩意儿折磨的所有玩家,以后该制作组出新作品避雷就完了,不过都这么多年了都没另外憋出个屁来,我想大抵是似了可以开香槟了! 逆天玩意儿,低血压的可骨折入
Personajes autistas como yo. 10/10
*한패 나오기 전에 영어로 깼습니다. 이제 한패로 2회차 도전해봐야겠네요. [b]좀 마음에 안들었던 것들[/b] [list] [*]겜플/스토리텔링이 살짝 열받습니다. [*]양쪽 거의 대칭인 맵 박아두고 둘다 클리어하라고 시키는게 좀 열받습니다. [*]이상한 서브스토리로 질질 끄는게 열받습니다. [*]체력 없으면 절대 클리어 못하는 스테이지가 열받습니다. [/list] [b]정말 마음에 들었던 것들[/b] [list] [*]근데 개쩌는 3D 라이팅의 픽셀아트 그래픽과 데스 스트랜딩 작곡가의 음악이 단점을 상쇄합니다. [*]액션이 좀 단순하긴 한데 게임 잘 못하는 저로선 재밌게 플레이했습니다. 특히 1인 2역 스위칭 전투가 재밌었습니다. [*]메인 스토리 연출에 상당히 공들인게 보입니다. 게임을 많이 안해봐서 눈이 낮은지 제 생각엔 스토리 자체도 괜찮은 것 같습니다. 엔딩에서는 보고 울뻔했습니다. [*]게임패드 지원이 매우 마음에 들었습니다. [b]이스트워드를 플레이하실 때 만큼은 게임패드 사용을 강력히 추천드립니다.[/b] 게임패드 조작감이 마우스 조작감보다 몇배는 좋을 뿐 아니라, 게임패드 진동 활용이 일품입니다. [/list] 그리고.. 중반부까지 보스전이 전체적으로 노잼이긴 한데 극후반부 보스전이 매우매우 재밌습니다. 다들 꼭 끝까지 가보세요. [spoiler]저는 특히 지형을 자유자재로 바꾸면서 방해하는 샘 (마더) 보스전과 후라이팬으로 패링하며 싸우는 이사벨 보스전이 정말 재밌었습니다.[/spoiler] [h1][b][u]무엇보다샘이매우귀여움
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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